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Messages - JP_Finn

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841
General Discussion / Re: Kill counter?
« on: October 29, 2020, 03:35:45 AM »
The files don’t have full entries, not sure how many the game keeps. The msglog is only 19MB, this guy has been running for a while. Dozens of elks, few bears, I guess hundreds of birds trapped. Around 50 Njerpez.

Night, I don’t seem to have kill.txt file, only kill.log
I doubt it’s due to running the game on Mac. But possible.

Couldn’t find Textpad++ for Mac. Got text mate, text wrangler. I’ll need to see if can can convert hex to ASCII on either.
Or download a hex editor for Mac. Anyway, time to put the kids to bed.

842
General Discussion / Re: Kill counter?
« on: October 28, 2020, 10:23:00 PM »
I poked my nose into some of the files.
kill.log uses unknown encryption.
LOG and LOG2 are truncated, I.e. don’t go back to day 1. Same with msglog.txt

I might be out of luck. Well, got to go kill another ~50 Njerpez.

843
Suggestions / Re: More usefulness for curing
« on: October 28, 2020, 07:56:21 PM »
This is the Suggestion I had on to change salting mechanics.
Salting change Suggestion

844
When you exit your settlement, and press ‘.’ the game zooms in on your settlement like you’d approached it from any of the 8 surrounding tiles.

It’s minor inconvenience, as often there are other tall points nearby to wait for game move in the distance. But building on lonely hill or mountain effectively eliminates the spotting of game.

(The auto zoom-in can be turned off which helps, but adds inconvenience to zoom in manually every other time entering settlements)

845
Suggestions / Re: Swap "Rest" and "Rest until not fatigued" quick-keys
« on: October 27, 2020, 09:22:03 PM »
The field is for explaining the poll options. Not really needed with something straightforward.

846
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: October 27, 2020, 09:01:55 PM »
Fine winter elk skin didn’t fulfill the task. Fine winter squirrel skin did. Yes, both in  Western Kaumo. And no need to even clean the squirrel skin.

847
General Discussion / Re: How do you plan your year?
« on: October 27, 2020, 06:51:25 PM »
Nomad characters tend to travel all year round. Winters likely camp closer to villages for emergencies.

Other characters tend to hunt the fall and early winter. Dry meat, skin the hides. Late winter is usually close to cabin. Only daytime journeys out.

Trappers do check trap lines through the year, most are 1-3 days loops.

Haven’t played farmer nor fisherman in ages. I used to make a new field every 2 years, to return to first field after 6 years fallow. Not that anything really changes at the fields.

And summer/early fall is definitely harvesting&gathering time. Those herbs got to last until following year.

Often in spring go exploring, after any wanted plants are sown.

848
General Discussion / Re: Kill counter?
« on: October 27, 2020, 06:37:59 PM »
My in-game method is to haul the dead bodies up to the overmap and let them lie there until the bones are cleared of flesh. Then I collect them and deposit them on a rock tile in the rapids beside my homestead as a trophy pile.
The location keeps the bones out of reach of the dog. It can also be noted that the bones stack based on culture, so Njerp bones end up in the big stack, while e.g. Kaumo robber ones end up in a much smaller one (I don't kill civilians, but I'd expect any Kaumo to end up together with the robbers from that culture).

Companions that have gotten themselves killed while fighting robber bands are given burned in a funeral pyre, as are any civilians accidentally killed in my traps (one foreign trader total, over all my games). Thus, they don't end up in my trophy pile.

I got too wide range, splayed with Njerps’ corpses and their bony remains. Some views might have 8 combinations of dead Njerpez remains. Some areas I don’t travel to frequently, but will target all Njerpez spotted. So likely would miss their bones later. I do too drop them on the Wilderness Map.
I do collect antlers and bear teeth on a boulder in the yard.

849
General Discussion / Kill counter?
« on: October 27, 2020, 06:17:56 AM »
I took a hiatus from URW for couple months. Now playing again, my character has killed 6 more Njerpez and his big dog 2 more. But I lost my piece of paper I had the kill tally on. Maybe 40-50 something.

So, is there a non-encrypted / clear text file game file, that I can filter/grep for njerpez/human kills? (my guy hasn’t killed any non-njerp humans, so that might make it easier to count)

850
Dogs should be included in the “disengage” command.
I.e. when IRL I go hunt for birds, bunnies, coyotes etc, and if my dog takes after a deer, I call her off and even though she hates it, she does break off and come back. (1, it might not be deer season. 2, using dogs while deer hunting is prohibited here where I live now)

851
Modding / Re: IF you could see any mod created, what would it be?
« on: October 27, 2020, 05:49:35 AM »
Without limitations?

I’d LOVE to see a mod to give us ‘Far North’ in 1700-1800, akin to “Seven Brothers”

Still survival, but give us gunpowder and flintlocks. Add the Church mandating literacy learning. Or escape in to the backwoods from it all. And for non-Christian types, still retain the old beliefs.

852
Modding / Re: Is it possible to mod in a garment, that boosts a skill?
« on: October 27, 2020, 05:42:51 AM »
I thought as much. Haven’t seen anything with likes to “add extra flavor”

853
Spot and stalk works for game you can spot at distance. Hares in undergrowth are nigh invisible.

IRL: If not for my dog, I’d walked by the bunny within 15’ (5m) just on Sunday morning. But, she sniffed up the bunny, it bolted up, I let loose the top barrel and the bunny didn’t make it more than a foot (30cm). Anyway, we were out for quails, and the bunny was unintentional target of opportunity.

OTOH, when bow hunting large game, you can spot/glass them at decent distance. Then the challenge is to stay hidden and under wind the entire approach. Unreal World terrain is rarely undulating enough as real world terrains are. And while there’s plenty or spruces and birches in-game to block the view, we don’t have any real cover from shrubs.
And there’s no indication of wind direction.  Most wild animals have exceptional sense of smell, but it doesn’t help for threats down-wind.

Also, in-game view is too constricted, even at max zoom out. Popping head above a hill crest, I can see for several hundred, even thousand+ yards/meters, yet in-game the view is just some tens of yard/meters at most.

(Yes, yet another Suggestion at some point. Just don’t want to bug devs too much)

854
Modding / Re: literal Bug-Ghost Writer is messing with my mod code!
« on: October 27, 2020, 05:18:54 AM »
Also, a stave, as in usable as a quarter staff, a weapon, is too narrow/small for a bow stave with 1”-1-1/2” diameter.
You’d want around 2.5”-4” (6.5cm-10cm)  trunk split in half as your bow blanks. You have to cut/scrape/grind decent amount of material off and follow the grain on the back.

I’d personally use slender trunk directly as the ingredient, or mod in a split trunk. Likely give one higher quality half and one same, likely lower quality half. Or simply KISS and require a slender trunk for one bow stave.

(Not sure if you imply green as in fresh cuts? Preferred bow staves IRL are dried/cured for several months first. I store on the garage rafters prospective blanks for year+. Yes, one can use fresh cut as bow, but expect a catastrophic failure within few days/weeks)

855
Modding / Re: literal Bug-Ghost Writer is messing with my mod code!
« on: October 27, 2020, 05:03:15 AM »
Some text editors can act strange, for example coding in Python, I prefer plain editors. Many (looking at you, Windows included editors) aren’t viable.

As for tillering a bow stave, Carving axe is maybe the last choice I’d go with, long narrow cutting blade isn’t very conducive to following the grain. I’d use hand axe, any non-small knife(to use like draw knife. Even woodsman’s axe, battle axe (it’s lighter so I presume slimmer blade, easier to  maneuver)

Carving axe for mortise&tenon joints, carving hollows. Anything else, hand axe would be “handier” option IME.

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