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Messages - JP_Finn

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31
When I made the baits mod, the cut fish baits are indeed raw, but I don’t know if moving it to cookery messes it up somehow.

32
Gameplay questions / Re: Travel time on different terrain?
« on: December 09, 2023, 04:05:54 AM »
I’m pretty sure I’ve be not noticed any speed difference traveling on wilderness map.
Hills in Finland tend to be very mellow, I’d say they’re faster to travel on foot than open or pine mire.
Groves, Heath, lichenous, hills would all  be fast to travel.. Spruce mire can be dense, or but more sparse, getting through dense is slow, getting through more sparse and it’s as easy as heath. Thickets are slow to get through.

That said, edges of heath sand ridges are absolute pain to climb. Especially when hauling crates of landmines.

33
Modding / Re: Was pausable crafts added to the modding language?
« on: December 08, 2023, 04:37:26 PM »
The pausable crafts are hardcoded. Net making, building, tree felling, board cutting, skinning, butchery and tanning.

I tried to add task time in excess of 8h and it just prompts the recipe would take longer than possible to finish it.

34
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: December 08, 2023, 02:37:12 AM »
Not really part of this mod, but touches your pain point somewhat: add a recipe to make firewood from slender trunks, it’s one I’ve used a long time.

Until Sami gets multiple output recipes, I think we’re stuck with heavy tripod. I’ve never had a fire ring with less than 5 real life large rocks. Usually more, and several small rocks I omitted for simplicity’s sake.
Just won’t have room for firewood/cover from wind. You do NOT want the fuel blazing.

35
Glad to support the community!

Brygun, for testing purposes;

.Salt. /1/ [noquality]
{Knife}

Makes testing less tedious, cheaters never win anyway  ;)

36
Suggestions / Re: Add cooking with wooden bowls
« on: December 08, 2023, 02:20:41 AM »
Basically a slow cooker on low heat so you don't burn the wood "pan".

This looks doable.

I'd use *tub instead of pot.
fire needed
branches for the elevation and extra heat
a brief active time
long wait for it time

meat mandatory
optional turnips (instead of potatoes)
optional herbs

One thing not doable is the mid cooking flip step. Cooking is a work at then wait system.

If using tub, then both [boil] and [bake] are out. [roast] with {[nearby_tile:Fireplace]} works. Downside is that the tub isn’t filled with the food, and can be picked up after active portion of the recipe is done, before the dish is ready for picking up.


The prep time doesn’t need to be long, but requiring brined/cured meat as the ingredient would be more realistic. You can utilize the brining recipe from my hotsmoking mod and avoid duplicating work.

37
General Discussion / Re: What do you guys do while healing from injury?
« on: December 08, 2023, 02:09:20 AM »
Trapping might be better than fishing as far as the traps are within crawling distance.
Trapping doesn’t get penalized for encumbrance nor injuries, unlike fishing. But processing the skins is penalized for not standing*, as is the hide working for injuries.
Fishing passes time and might be good for skill increases, and the catch will be decent.

If the season permits, harvesting birch bark for crafts and alder/rowan for tanning are possible way to pass time. Takes long time and product is always decent.

Weatherlore checks and herb lore (if you have them available) are ok, but won’t pass much time.

*might even be barred from working on when fallen, I’m not able to verify this moment.

38
General Discussion / Re: You are from: Moron Heath
« on: December 08, 2023, 02:00:01 AM »
There’s plenty of vulgar names around Finland.

Rated teen:
Spoiler: show
Some on the map, and some in local knowledge. My first apartment, after moving out, is known in the town as “mulkkulinna” or about translated ‘cock castle’. (Not the rooster kind) you won’t find that on a map.

I recall hiking and fishing the Savukoski wilderness and there a place called “vittukeinon peskihaara” or “female genitalia method’s reindeer skirts’ split” and it was, likely still is, on the map.

39
Suggestions / Re: Alternative methods of gathering water
« on: December 05, 2023, 05:55:49 PM »
I think the “easiest way” for us players would be for the game to allow weather checks on recipes. Is it raining? Is it snowing? Is it sunny? Is the ground frozen? And so on.
E.g. [weather:rain] and require outdoor access I.e. no ceiling, not in a cave.

Then it’d be matter of adding recipe “collect rain water” and set the container on the ground to “prepare”.
Complications would be rain ceasing, turning in to snow et cetera.
Realistically setting a cup over night in a drizzle, you’d likely not get more than few cl/fl.oz at most.

How much work that’d be for coding, not sure how easily readable the existing data really is.

40
I believe the only way to find out ALL the features in BAC is to get open all of the files included in the mod and read through the files. Each .this item. is added “recipe” some are items, some are actions; like harvesting bog ore.

41
Gameplay questions / Re: Arrow prices
« on: November 05, 2023, 10:27:10 PM »
Stone tipped are lowest level of arrows. Bone a 2nd and metal is the best. Value goes same.
For trades, it’s better to make blunt arrows than stone or bone tipped.

For hunting I often carry few broadhead, and a dozen+ (fine) bone arrows. Use the broad heads at close range, and fire bone arrows at the fleeing animal; losing one or few bonehead arrows isn’t huge loss.

42
Gameplay questions / Re: Caves
« on: November 05, 2023, 10:20:18 PM »

Whe catching some other animal than bears, fur gets damaged?

Blunt generally doesn’t damage hide, but if the impact is hard enough, and causes fracture with bleeding (as in open compound), that can damage hide too, especially hits to shoulder, thorax, abdomen. Skull, face, neck and legs are less likely to degrade the skin quality.

43
SDL(2) can be odd at times. Even if it’s local HW issue, it’s still a bug. Not in necessarily in URW code, but in how SDL handles (or fails at handling) system resources.
If anything, edit top post’s icon to “system specific problem or failure”

If the problem only occurs while running the game full screen only; run the game windowed, but stretch it out to 99% of the screen.
I like K.I.S.S. thinking

44
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 13, 2023, 04:54:46 AM »
That’s rough.
Incase you don’t know: swimming skill is your maximum fatigue before drowning.
If you have 0 skill, the game lets you practice to 4 fatigue. If swimming nude, carrying nothing. Not hurt.
If you have encumbrance, the fatigue grows logarithmic.

Picking up those javelins likely pushed your total close or over you swimming skill.

45
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: October 12, 2023, 10:06:43 PM »
Yes it's mentioned on the 3rd paragraph of the top post.
And FWIW: bug report

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