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Messages - JP_Finn

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16
Bug reports / Re: Dried meat in a container works as tanning material
« on: February 29, 2024, 06:00:05 PM »
You’d need to extract tannins with ethanol or purified water from pine bark. Where as alder, Rowan and other soft deciduous trees’ bark tends to be usable directly.

17
Bug reports / Re: Dried meat in a container works as tanning material
« on: February 29, 2024, 01:27:42 AM »
This is known glitch. You can fill birchbark container with water and it will pass as bark. Same “string match” glitch allows you to tan with pine bark.

18
Gameplay questions / Re: Water Folk dont visit
« on: February 23, 2024, 07:20:11 PM »
Also dismiss companions and pen or leash animals 3 wilderness tiles away.

19
Guides and tutorials / Re: "Safe to walk on ice" trap.
« on: February 23, 2024, 07:17:37 PM »
You might catch 2-legged prey with that, but don’t be surprised if all their metal weapons/tools sink and be gone forever.

20
Development News / Re: Pausable tanning and arrowmaking
« on: February 11, 2024, 06:34:03 AM »
Pausable crafting is amazing for modding!

Question related to the tanning change: will a rinsed skin still spoil or will Buoidda’s suggestion to remove spoilage from tanned, rinsed, yet hard skins be removed? Or will the initial softening to fur/leather remove the spoilage from skins?

21
Development News / Re: Hafting additions completed with shovels
« on: February 06, 2024, 01:50:16 AM »
Very nice!


Are other items, such as staves and clubs in the scope of next update, or will that be later release (I can see this ballooning very quick)

Can we expect wear and tear to be moddable; now/later/not?

22
Njerpez can spawn anywhere in the 2/3 of the eastern portion of the map.
Lands around Reemi and Kaumo get pretty decent camp spawn rate. You can also get camps spawn around Kiesse and Koivula pretty often. I rarely/never play the north east corner.

23
Development News / Re: Haft them axes, haft them spears
« on: January 12, 2024, 11:34:56 PM »
Another question: will battle axe and woodman’s axe have long haft, or will all axes take same hafts?

24
Development News / Re: Haft them axes, haft them spears
« on: January 12, 2024, 11:30:08 PM »
Will the weapon’s head quality be stored separately, retained through hafting and re-hafting? Can we examine the axe in inventory to see the quality of the head?
Or will we see “fine axe with decent head”?
If not, then there’s an “exploit” for skilled carpenter to buy decent/rough heads and re-haft with masterwork hafts.


I.e. check an axe in village, maybe it has fine or MW head on decent shaft, making the axe “fine”.

2nd question is regarding to inventory stacking: will all various combinations AND wear&tear levels be stacked separately?

25
Modding / Re: How to change keybinds for everything
« on: January 11, 2024, 08:06:46 AM »
I believe the keys are hardcoded.
But then, I could be wrong.

26
And think there’s a need to adjust the fixed level raw material limiting end product by a step. Decent should be doable to Fine by master crafter.

Couple corrections/addendum:
Foreign traders do sell Superior arrows and broadhead arrows.
MW axe is not needed to produce Perfect boards. Fine splitting axe or woodman’s axe will do.
Perfect yarn is not needed to make MW arrows, fine will do. Biggest threshold to make MW arrows are perfect boards/slat and high carpentry.
Making bow uses [noquality] on the bowstring so it doesn’t affect the output making short bows.

27
General Discussion / Re: Did anyone ever see a seal for once?
« on: December 20, 2023, 07:48:06 AM »
I’ve had absolutely no difference in baiting seal/bear traps. So I’m inclined to agree with Plotinus about old post.
I’ve placed traps with bait: whole fish, raw meat, modded fish bait(that’s technically a raw fish) on the shore, at location with seals, but not on their tracks... caught maybe 2-3 over several characters and years.
I’ve placed bear traps, unbaited to spots with seal tracks; and caught several. 

28
Solved'n'fixed bug reports / Re: [3.82] No more fine/superior blunt arrows
« on: December 17, 2023, 05:35:01 PM »
I noticed same when 3.72? With fletching change came out.
I updated the blunt arrow recipe to use wooden stakes. They can be made higher quality than slender trunk without [noquality] allows and is less wasteful; making 1 blunt to pass some time wastes 40lbs of wood.

29
Not bugs / Re: [3.82] 10g of fat for tanning regarded as 5g
« on: December 17, 2023, 05:31:33 PM »
That’s a settings for accuracy. Not a bug.
Rough estimate how much fat one lump weighs.

And yes, smaller birds fat is not enough to tan larger birds that with rounding/estimate needs little bit more. Little bit of tree bark tans a lot of bird skins.

30
Modding / Re: Is there a self-sufficiency mod for 3.82?
« on: December 14, 2023, 04:06:40 PM »
I’m not sure if Caethan is around to update his mod.

If the mod changes cultures’ skills, that’s a stopper since netmaking was added.

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