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Messages - JP_Finn

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General Discussion / Re: Valuables?
« on: May 15, 2022, 05:22:38 AM »
Low weight, high value. Easy to haul trade items.

Makes bartering for “masterwork long hauberk” at Driik less burdensome.

Items made of silver can also be used in a way, especially during a quest for meeting… someone.

Development News / Re: Going with the flow
« on: May 12, 2022, 08:54:17 PM »
Feeling vigorous after resting at the shelter in spruce mire bordering small lake in the south? … I hope you didn’t leave your handaxe behind.

Can we expect the new tracks ingame in future versions?  :)

General Discussion / Re: Can you improve Dodge Skill?
« on: May 10, 2022, 07:56:05 AM »
Pretty much.

I’ve had some characters with 200+ Njerp kills.
But, as the game is rogue like… don’t get mad WHEN your character dies fighting.

(I don’t think any of my toons have ever had their 20th birthday)

General Discussion / Re: Qualities
« on: May 10, 2022, 07:51:15 AM »
Perfect is used for hides&leathers. Masterwork for manufactured goods (most, not all. E.g. highest quality pot are “beautiful”

The wiki is somewhat out of date, but this seems to be accurate still: URW wiki on ‘Quality’

Alternate option for very easy start (excess wealth) is to choose “lonely settler” the location should have 4 axes; woodman’s, broad, carving and splitting. Trade all or keep carving axe (making crafts is easy way to make more wealth)
Splitting and broad axe are only really useful when building homestead(s)

General Discussion / Re: Can you improve Dodge Skill?
« on: May 03, 2022, 10:30:44 PM »
You can also club/maul Njerpez’ arms; they drop weapons, you pick the weapons, then beat their legs, so they can’t run off. And then just dodge their punches.

I’ve not dodge trained with Njerpez in 3.71, last was 3.63 when they were solo acts.
Yes, it’s riskier than elk, but even then, bull elk might gore your eye. But there’s less work after the sparring session is over (no skinning or butchering, just pick up goods and carry on)… unless you let the critter go after.

Njerpez encounters (in wilderness, not war camps) were single warrior and possibly a dog as recently as 3.63

I like the chaos and increased loot in v3.71  ;D

NFTs are a fad.
Like crypto in general few years back.

When govt doesn’t have their hooks on it; it will get regulated shortly.
(China already limits the transfers from accounts to crypto, it won’t be forever when US/CA/EU/rest will follow suite)

Or things go like beanstalk control shares “transfer”. No thanks for me.

BUT, if you have excess funds (fun money, gambling pile etc money that you’re outright willing to lose; then, please do experiment / invest / gamble it
But don’t play your pension on them. And I’d rather invest more in real estate.

Not necessarily a bug, it could be roleplayed as existing strife within the Njerpez group:

“Bob has been trying to usurp Frank as the leader for a while, and now he shot him in the back with excuse for trying to hit that Finn running in the spruce mire! I say we’ll get rid off Bob right now!”
“No way, Bob is my uncle, I’ll kill you for that remark!”

—Finn commits coup de grace on sole survivor and loots them all.

—end scene

Suggestions / Re: Processing carcass in winter
« on: April 29, 2022, 06:22:47 PM »
Frozen carcass should also not spoil, as long as the temperature stays below freezing.

In real life large carcasses need to be hung for a week or more to relax (from rigor mortis), and to age the meat. But that might be taking the simulation towards too tedious.
Hanging in a barn is common, and doesn’t take much heating to keep indoor temperature slightly above freezing. And yes, butchering a moose (alces alces) is considerable, team, effort.
Often takes hunting group (4+ hunters) 8-12 hours to process with modern (masterwork?) equipment.

General Discussion / Re: Combat Tips
« on: April 28, 2022, 05:55:22 PM »
As for an actual combat tip: do not underestimate attacks from ‘Hidden’. Both ranged and melee are devastating. Spruce mire, broadsword, expert or higher swordsman and hiding, and dispatching Njerpez can be satisfying. Just mind the surroundings, not getting flanked yourself.

General Discussion / Re: Combat Tips
« on: April 28, 2022, 05:51:58 PM »
Tom, is it possible that the response was meant to include “to me too” in the end.

Several of us on the forum are secondary/tertiary English speakers.

I personally like to give benefit of a doubt, but repeat or obviously abrasive posters tend to get snarky responses or outright ignored.

As moderator, we don’t ban folks for that; just keep calm and carry on.

Bug reports / Re: [3.71] Yarns are gaining weight
« on: April 26, 2022, 05:36:51 PM »
Also previously reported here: cordage gaining excess weight

Suggestions / Re: Warmth Damage and Penalties
« on: April 20, 2022, 04:52:06 AM »
I’d love to see Frostbite damage too; especially with uncovered hands and poorly covered feet.

(But foot rags should be craftable)

For strict cargo hauling, big ram might be marginally better than dog. For utility, dog any day of the week.

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