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Topics - JP_Finn

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61
General Discussion / Call it a flashback or deja vu
« on: January 31, 2021, 06:56:13 PM »
Just had one of those moments where the life flashes in front of your eyes.

My character was walking around Driik looking for needed goods. Escorted a maiden to Sartola and found a treasure of piles of superior furs from her tip. Bought masterwork hunting bow, fine woods axe and pot.

Anyway, saw a cave pretty close to some villages and decided to check if it’s viable as base, hideout, stockpile. Walking closer to the cave entrance inside the cave was Njerpez raging with bastard sword in hand. Uhh. Just how many times did my characters die in dark caves on versions bygone... many, so effin’ many.
Took a step back, Njerpez turned away from view(still him inside, Taneli outside), had a chance to hide. Drop excess weight, wait, wait, wait. Ah, there he’s back in the cave opening. Let loose, hit cave wall. He turned to charge. Still hidden let loose another arrow, hit his hip. Longer story short, 4 more arrows in him and slit his throat with skramasaksi.

Got ragged clothes, bastard sword, broad knife. And decent cave too.

How many of you have had characters die in caves? Beasts or Njerpez’ ?

62
Bug reports / 3.63, minor glitch, crafting javelins
« on: January 29, 2021, 11:23:48 PM »
This goes to same category as joining tying equipment with varied quality levels.
When crafting Javelins, and there's fine staff in the pile of staves; all made javelins come out as fine javelins. Not a big issue. But glitch nonetheless (should our characters to be able to produce fine staves from slender trunks, as we can produce fine and perfect boards from trunks... I'd say yes)

Please excuse to cropped screen shots, new test character, crafting in a village, lot of door and noise spam.

63
In the bird thief quest dialogue, witchcraft is spelled as witchraft.

64
Gameplay questions / Domestic animal healing when leashed in place
« on: January 24, 2021, 06:13:56 PM »
I’m suspecting that domestic animals don’t heal normally when leashed in place. I got 2 dogs, which both got hurt fighting Njerpezes. Small male got 6 serious cuts from handaxe, scimitar. While the big female got 2 serious and some lesser wounds. I left the male tied to a tree in the yard with pile of bland smoked elk, some raw and spoiled meats and big piles of animal bones.

When the big female had fully healed, the small male still had all 6 serious wounds. Week later, I unleashed him as he still had all 6 serious wounds. Running free in the yard, leashing the big female and climb the fence before Zoom out, his wounds started to heal.

Has anyone else noticed similar no-healing? (Before I report it as a bug)

65
Suggestions / Additional Ice functions for kicking, looking.
« on: January 21, 2021, 07:07:00 PM »
At the moment, our characters can throw and push varied items on ice to see if it’s durable for walking on. Sometimes it’s a chore, lobbing several stones or slender trunks on ice, then picking them up.
So the suggestion is: when standing, I.e. not swimming, allow the characters to “kick” or “stomp” the ice on adjacent tile to see if it’s durable. Also useful to keep existing water hole in use. *
Also let the character look at the hole in ice, and estimate the thickness. E.g. “the ice looks as thick as one finger” or “the ice looks as thick as a fist” and so on.

* heavily burdened, tired or fatigued characters could have a chance of losing balance and falling. Possibly through thin ice. we don’t have enough dangers in URW

66
General Discussion / Every now and then...
« on: January 20, 2021, 09:49:39 PM »
... some folks and even spam-bots want to know how to humanely harvest, kill, their intended source of animal protein.

One way is to stab in the neck  :P
This one was in a trap pit with some bruises from the fall. Approach from behind, Hide (for automatic "critical" aka Perfect attack) and then get to skinning.

67
Bug reports / Seasonal immersion, flavor text, issue Zoom-In
« on: January 19, 2021, 10:00:22 PM »
When entering a Zoom map by water side, the flavor text says:
By this lake, where the surface of the water reflects images of both you and the skies above, you take a closer look at this area.


Frozen lake surface doesn't really reflect.

68
Bug reports / Skinning doesn't affect carcass weight
« on: January 18, 2021, 12:54:52 AM »
When skinning a carcass, the weight doesn't reduce at all (to reflect the weight of the skin and connective tissue, silver skin etc.)

See attached.

69
Not bugs / [acknowledged case, not implemented] Dogs eating priorities
« on: January 18, 2021, 12:24:43 AM »
When feeding dogs meat, cooked or raw, they tend to choose bone on the tile.
It's not the top most bone on the stack either. I've not figured out the exact selection mechanism, but given option for meat, prepared or raw, not spoiled; that's what any dog IRL would choose over a bone.

Bug: Dog eating bone on the tile, when 1) the tile has meat, 2) more meat is thrown/given to the dog
Expectation: eat meat thrown, or on the tile, before any bone gets chewed.

70
When doing Advanced Adventures, and are tasked to gain a new spell as per: The Spirit World, IF the character has learnt any additional spells prior, then the task will complete when loading the game.

The quest will NOT auto-complete with additional spells known and getting to The Spirit World task.

If character only knows the initial 4 spells, then the quest will wait for learning 5th spell / magic means.

71
Suggestions / Burials of deceased people.
« on: January 11, 2021, 08:09:03 PM »
Sami-folk / Tribes tended to bury their dead in stone mounds, often wrapped in birchbark.
In the southern parts of the North, dead were sometimes cremated. Sometimes buried in ground, sometimes in stone mounds, and often people that were hostile, buried in bogs.

One of my characters disposed a gang of 4 vagabond robbers, and as he went to bury them the following night, found the remains to... float. (if needed, some tying equipment and stone should help with submersing)

Suggestion, allow varied burial types for deceased.
1) pushing or throwing remains in water in open mire and pine mire to be "buried in bog" similar to metal items.
2) add tile-gfx for burial mound, constructed with remains and 15-20-ish stones *
3) adding items in dug pit, then filling the pit; leave the items in the ground, not pop-up on the surface
Cremation/burning remains already works

* adding some mounds in proximity to villages would add touch of realism, deepen immersion. And in case of hired help dying, carrying, or dragging the remains back to their home village could allow proper burial.

72
Bug reports / 3.63 Indoor, high flying raven
« on: January 10, 2021, 06:03:33 PM »
The raven got in the open door. Shooed it away. Went on homestead chores, walked in the cabin and the raven was back inside. Closed the door and decided to remove the raven from genepool (can't let them get smarter and stronger and take over entire North)
The bird was flying high, so couldn't hit it with a sword nor spear. I didn't build the cabin that high... (some arrows took the bird down eventually)

Expectation: bird indoors can't fly high out of range of melee weapons.

73
Bug reports / 3.63, sleep walking grouse
« on: January 10, 2021, 05:23:45 AM »
I came across a sleepwalking grouse. (injuries were around 59%, walking speed was 0km/h) couldn't catch up to it. and it was also "snoring" i.e. cooing while going on fast asleep

See attached pics

74
Suggestions / Village services
« on: January 07, 2021, 04:04:53 AM »
Parts of this have been suggested before if memory serves.

Sometimes when we start the game, our character might have couple rye breads. Not the flat ones we can bake ourselves, but the sourdough risen ones. Yet we can’t buy them nor bake them ourselves. That brings us to the core of this suggestion.


Enable asking villager housewife, maiden (in future: old women, once added) to bake a batch of rye breads. Provide flour, with some extra* as payment for the work. Come and collect in the evening after a full day from morning. I.e. ask for rye bread to be baked early morning and get it evening the same day. Ask for the rye bread baking morning, or later in the day; and it will be baked the day after.

The same could be done with fish or meat smoking; bring in fish or meat, ask for a villager to smoke it, come collect it (10% to 20% less, for payment for the work)

Ask a craftsman to make punt, net, longbow, dozen fine arrows, and so on and on. Pay for the product, then come back later to pick it up. Of course the craftsman could sometimes refuse, responding “I’m sorry but I don’t know how to make a longbow” or “I’m busy with other jobs right now, come see me in few days”

*or alternative payment for the work.

75
Off-topic / Cooking: Roast: Beef: 2lbs
« on: January 07, 2021, 03:50:18 AM »
After marinating in cumin, cilantro, olive oil, chives, black pepper, ancho, chipotle and red wine for 20h or so.

No juniper or nettle...  ::)

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