Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JP_Finn

Pages: 1 2 [3] 4 5 ... 11
31
Suggestions / Cooking in [embers]
« on: June 03, 2023, 12:16:59 AM »
We got ember roasted turnips couple years ago are were teased of getting [embers] as cooking option.

Please?

Even better would be to adjust [bake] and also add [stew] to replace current [bake]

So the cooking tags would be:
[roast] require fire
[boil] require fire and pot
[bake] require hot fireplace
[stew] require hot fireplace and pot
[ember] require hot embers

Or allow [bake] to commence without a pot, so we can utilize hot oven for breads, and baked fish. But that might be more coding work.

32
Bug reports / Fortified village, no wall [3.80]
« on: May 31, 2023, 06:28:53 PM »
Looking for a Driik smith, found a Fortified village, but the village was generated without wall. Wilderness map shows the the icon of Fortified Village. The "local biome" picture up top says it's Fortified Village. As does the location text on bottom.
New character generated in 3.80 Stable.
Compressed and emailed.

33
Making stone arrow heads requires one to hold the stone in the inventory that's used for grinding the heads. Rocks on the ground prompts "you use a rock nearby" but stone asks you to choose one in your inventory.

Grinding flour lets characters use stones on the "nearby".

34
Suggestions / Changing items to new Miscellaneous category
« on: May 23, 2023, 07:19:20 PM »
Pretty simple suggestion, change categories of non-weapon and other items that don't function as weapons or tools without assembly to Miscellaneous.
Arrow heads, bow strings, bandages, fish hooks, feathers, antlers, skulls, bones, and teeth.

Less clutter, all items still readily available.

35
It'd seem the encumbrance penalty calculation is somewhat bugged with 3.80 Stable.

New character, 221lbs (about 100.5kg), carrying 35.8lbs (16kg) incurs a 10% penalty. Most of the weight is from a fur overcoat.
Also noted, when carrying load at body weight, the encumbrance penalty is 84%.
It used be body weight +50% to incur a 49% penalty; any higher than that would bump the penalty to 100%.
Now exceeding the bodyweight+50%, incurs a penalty over 100% encumbrance. (123%-ish)

36
Bug reports / Snake active in the winter
« on: May 22, 2023, 11:59:43 PM »
Might be some Unreal snakes, but as my character went to check traps. After all the cold snap eased off after bottoming out the temperature gauge. Guess how surprised I was to see a snake in one trap.

It is bit warmer, I'd say from the temperature gauge that is about -25C or about -12F. If the cold snap at the bottom is -40.

37
Correct past tense of 'cast' is 'cast' (not casted)

38
Bug reports / Gap in knowledge [3.80Beta]
« on: May 04, 2023, 09:41:47 PM »
3.80Beta

Asking a person if there are any villages nearby, they might be oblivious to any exist. Immediately after ask same person if there's a sage, and suddenly the same person knows that not far, few miles/kilometers away in a village, is a sage.

39
Bug reports / Zooming in, inserted on thin ice
« on: July 18, 2022, 01:23:19 AM »
During freezing of lakes, character zooming in, facing water (lake, river, sea) gets often inserted on thin ice.
Zooming in to similar location during open water will insert the character on land.
This during period when Wilderness map travel over waterways is blocked.

see attached

40
General Discussion / Rattle of death
« on: July 15, 2022, 11:46:08 PM »
Got to say, learnt something new today. There's rattle of death, although there's no rattlesnakes in the North.

And the hare got away.

Also, Rattle of Death would be amazing name for a (death/black) metal band.

41
General Discussion / Pushing bed time
« on: July 07, 2022, 08:21:43 AM »
You know how some days you’re feeling exhausted or ready to drop by late afternoon. But then, you don’t want to wake up around small hours either. So you decide to split a trunk in to boards. With handaxe, while checking out the shorty trap fence.

To be woken up by “noises” aka Njerpez shooting arrows at your dog. Fark. Unleash doggo, wield fine longbow and send him some fine broad heads.
Damn. He knocked the dog unconscious with his woodsman’s axe. Send more arrows.
He killed the dog. FaaAARK. BUT GOT him unconscious too. Run over, swing broadsword at his skull. Dead a-hole.

Crud. Skin and butcher the dog. Loot Njerps’ goods. Sure, need to go find another dog. Tan hide in the morning, set the cuts to dry and leave some for trapping and fishing bait. Not too bad. Sucks to lose a pup though. Go to sleep.

Odd noises. Poop. Go the check the trap fence mere 36’ (12m or 6 tiles). Unconscious Njerp in the trap pit. Huh. Well, guess it pays to have trap pits between trees, without fences in the middle. Swing the sword. Near decapitation. Start to reset trap. Another Njerp pops in the view. Exchange few blows, slash his arm; not so easy for him to swing his bastard sword. Then get his hip twice. And slash his face. He passes out. Swing at his neck and cut deep to kill him too.

Step back to hide close by a spruce. Ready the bow and fine broadhead. Wait for several moments.

Seems like there isn’t a 4th invader.

Go back to sleep in the shelter.

Summary: lost a dog trying to push bedtime to late evening—night. Got interrupted by wandering Njerps. Went to sleep, to wake up to another Njerp falling into a trap pit. Killed 3rd when resetting the trap.  Glad that there are roving Njerps and not just camps in 3.71

43
When tanning Superior skins, if the quality drops, within one task, it seems to always drop 2 levels to Decent.
As working on Fine skins, it doesn't ever seem to drop to Harsh; which leads me to believe the 2 level drop could be a bug.

(Fine broad knife, Hideworking 82)

44
Gameplay questions / 3.71 and Njerpez
« on: June 07, 2022, 05:28:02 AM »
Am I only one that doesn’t come across any wandering Njerpez since going to 3.71?
I get multiple Njerpez camps on the map, but have not come across *any* patrols, scouts, hunters wearing red garb. Not singles with or without dogs, no groups.

Camps are harder to deal with than 3.63 warrior’s w/ occasional dog.

45
General Discussion / Sacrilege!
« on: June 07, 2022, 04:48:20 AM »
My Reemi sword&bow character was working on getting some trade goods for salt and essentials. Found red wearing traders' camp.
They wanted my dog and I got some weapons and worn clothes and armor.
Amongst the piles of clothing, one item brought fury to Lauri's mind.

It's war, the red traders must die.

Pages: 1 2 [3] 4 5 ... 11