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Messages - JP_Finn

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When tanning Superior skins, if the quality drops, within one task, it seems to always drop 2 levels to Decent.
As working on Fine skins, it doesn't ever seem to drop to Harsh; which leads me to believe the 2 level drop could be a bug.

(Fine broad knife, Hideworking 82)

Suggestions / Re: Regarding Villagers/Village AI
« on: June 25, 2022, 06:38:31 PM »
To same villager improvement, having them 1) avoid waterhole, even if frozen 2) if anyone happens to die within village, immediate vicinity: have the villagers process the remains.

I started new character and was cleaning and tanning a bear hide, one villager was hovering over and around the character. He stepped on to the thin ice (since tanning bear hide takes hours) fell through and just stood there until drowning. No one batted an eyelid for the death nor did anyone pickup any of his belongings nor the corpse.

General Discussion / Re: What's Going On In Your Unreal World?
« on: June 17, 2022, 11:35:32 PM »
Obligatory healing after clearing camp #3.
It's always nice to see their last archer shoot their 2nd last warrior in the back to have him wheel around and beat each other up.

1st camp was 6, 2nd camp was 7 warriors. 3rd had 9.
As always, hauled the corpses to a pyre. Felling trees will be slower for a while, took a scimitar on the right shoulder.

Game complains to stop excessive hoarding, but I need to bring clothes to my neighbors' kids. They're running in the snow in trousers and nothing else.

General Discussion / Re: Sacrilege?
« on: June 17, 2022, 11:12:33 PM »
While Lauri was healing from clearing the 2nd camp, he managed to setup a stash in to a cave of goods, smoked elk and firewood. Once the last wound was healed, Lauri strapped on his skis and headed to an area where his neighbors had seen more invaders.

"Just scouting them fast, not going to wear heavy armor to slow me down"

Well, one Njerpez must've spotted Lauri's dog, Hellu, and charged forwards, skiing back, sending calculated shots at the invaders, Lauri slowed and made the invaders flee. But others were charging.
Finally Lauri decided the make them really pay for the taking of the lichen overcoat.

General Discussion / Re: Sacrilege?
« on: June 17, 2022, 11:06:54 PM »
2nd camp was in an island, with a bay coming to the camp.
Njerpez were falling like barley in thunderstorm.
Lauri did get hit twice; once in chest with a broad head and another shot in hip.
Then it was time to recover kota covers and send the invaders onwards their last journey.

Bug reports / Re: untouchable mushrooms
« on: June 12, 2022, 04:52:04 AM »
I wouldn’t call them respawns, but perhaps “a memory”
The herb lore check comes back same as it would, before picking it up. Fully known mushrooms come back as fully known. Same with ‘more to know’, effect known, and unknown types.

Bug reports / Re: untouchable mushrooms
« on: June 10, 2022, 07:49:54 AM »
I’ve not got mushrooms visibly reappear, but any time my characters pickup ; mushroom, I do Alt+e—direction: and everytime, I get the Herblore pop-up.

On 3.71 standalone

General Discussion / Re: How to complete "Adventurer's (Item)" Quest?
« on: June 09, 2022, 04:22:23 PM »
Most messages in urw are not correct in English, at least to to pedants like me, even the weather reports are incorrect. The quest this refers to is wrong grammatically and thus leads to confusion for some people.

This fact that the post above is a direct cut and paste of a comment I made earlier, and it is a first post, should be more concerning about spam accounts.

Unreal language is a little different? :D

And for 2nd part, the likely bot account is on Watchlist now. Any more bot like behavior and their posting rights will be restricted.

So does spoiled meat/fish work as a bait, or does it have to be fresh?
Uncooked / non-cured spoiled meat, fish, and fat all work as bait. Spoiled roasted/boiled/cured meat, fish or fat won’t work as bait.

i haven't branched away from uncooked meat and fish in my spreadsheet yet but I plan to. However this information from news.txt makes me think the cooked/cured meat should work as bait:

- fixed: dried cuts as fishing baits got used up in one single fishing attempt

         Now a single dried cut lasts for a couple of fishing attempts.

Though I don't know how much the fish will like it compared to other baits.

I also want to test out bread.

Bread works for small fish. Bait comment above was for trapping
Cooked/cured/raw/spoiled/stale/fresh can all be used as fishing bait.

Gameplay questions / 3.71 and Njerpez
« on: June 07, 2022, 05:28:02 AM »
Am I only one that doesn’t come across any wandering Njerpez since going to 3.71?
I get multiple Njerpez camps on the map, but have not come across *any* patrols, scouts, hunters wearing red garb. Not singles with or without dogs, no groups.

Camps are harder to deal with than 3.63 warrior’s w/ occasional dog.

General Discussion / Sacrilege!
« on: June 07, 2022, 04:48:20 AM »
My Reemi sword&bow character was working on getting some trade goods for salt and essentials. Found red wearing traders' camp.
They wanted my dog and I got some weapons and worn clothes and armor.
Amongst the piles of clothing, one item brought fury to Lauri's mind.

It's war, the red traders must die.

Suggestions / Re: Visible wielded weapons + worn clothing?
« on: June 04, 2022, 11:30:47 PM »
Not sure how viable varied weapons would be, but clothing has a mod/tool URW Character Designer made by @Night
You can customize your character paperdoll, but anytime you want to change the look, you'll need to manually redo the doll.
Also need to redo the doll anytime you switch characters. But nonetheless, it's a nice eye-candy / immersion tool.

Suggestions / Re: Weapon/Tool Damage by Environment/Time/Use
« on: June 02, 2022, 07:22:16 AM »
Condition degradation is already in game. But mostly from blocking/counterattacks, or armor&clothing from getting hit. Or shoes wearing down from walking.
There’s dev.plan for moisture for body heat loss, fire lighting difficulty. Adding item wear could be sort of piggy backed to that.

But most knives and metal tools when not in use, would’ve been kept in their sheaths, to minimize their exposure to elements and random songs anyway.
Except shovel. Poor shovels get beat up, dirt, roots, crud, rocks. And no cozy leather scabbard to rest in.

For those that do not like the degradation: Urw.ini has a setting to disable the equipment wear damage.

I agree with OP: if selling buying cars is any modern day analogy… we’ve all done it. Got an old car, go to dealership: offer old car, wad of cash to get better car.

As for villager not needing X, most of the time: unless redeeming quest x squirrel hide payouts), most villagers have no personal items to trade. Yet craftsmen and housewives can be bartered for their personal small knives with quest prize.
And lot of the time there are villagers carrying various knives, yet they have fine or masterwork laying on a floor in some shed or a barn.

Village offering any item for trade is their excess. It’s not needed for the villages wellbeing. Or it would not be offered for trade at all. Hence limiting trade on lower / higher quality items makes very little logical sense. At least to me, that is.

Suggestions / Re: Hire a villager to smoke meat or fish for you.
« on: June 02, 2022, 07:00:43 AM »
Also, FWIW: you can head out for 2-3 days when smoking. Just chuck a wood block or two in the fireplace before heading out (morning or late morning for safety), go about for night or two, get back to cabin; shove 3-4 blocks in the fireplace and lo and behold: no spoiled smoked cuts when complete.

But I agree: hiring a smoker would go great with other villager hired jobs in the pipeline.

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