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Messages - JP_Finn

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1
Bug reports / Re: [3.71] Yarns are gaining weight
« on: May 21, 2022, 11:20:04 PM »
Forgot to add, all yarns were traded from villages.
Also all yarns used to smoke elks.

Single use, not multiples, I'll join the heavy ones and have them auto-cut again.

Getting rid off the heavy ones is easy by making bow strings and loop snares. Makes for good trade items to buy some lighter yarns  :P

2
Bug reports / Re: [3.71] Yarns are gaining weight
« on: May 21, 2022, 11:15:48 PM »
@Sami
I've experimented a little.
It would seem auto-cut yarns get their remaining weight from the full weight yarn*.
Manually cut, (habit from 3.63: I would join 15' ones and then cut to 25'. Easiest when smoking/drying) get their weight calculation done correctly. See Attached

*first auto cut yarn from 150' bundle gets tagged with weight 0.7lbs. Remaining 125' shows weight 0.6lbs. and so on. Once smoking finishes and yard is released, it shows the weight of the bundle used to for smoking the batch.
I'm guessing the 2nd run of the yarn will get the first 25' show weight at 2.3lbs (0.1+0.2+0.3+0.4+0.6+0.7 joined)
Stay tuned ...

3
General Discussion / Re: Activity list
« on: May 20, 2022, 05:20:55 AM »
Edit: I just realized that the vanilla game doesn't bother with the originating fur/skin name anymore in player craft :(

Still does. Just made: bear fur hood, bear fur mittens and forest reindeer footwear.
And black grouse leather belt.

Edit: 3.71 stand-alone

4
General Discussion / Re: Activity list
« on: May 19, 2022, 08:07:45 PM »
"Flashy Dresser"
 Make and wear snake skin leather boots.

I’ve made hazel grouse cuirass once. It took a while of trapping. Over a year IIRC
I can only shudder at the thought how long it would take to hunt down enough snakes. (To make shoes… no leather boots in vanilla)

5
General Discussion / Re: Activity list
« on: May 19, 2022, 08:04:15 PM »
—snip—
 
Btw, do you know how long you can make a chord or rope?

255’ max. I don’t know how long the limit is exactly in (rounded up) meters. (Should be around 77.7m)

6
Suggestions / Re: Hire a villager to smoke meat or fish for you.
« on: May 19, 2022, 07:38:28 AM »
This is sort of already on the dev.plans
Listed under ‘Trading and villages:

Ability to ask a craftsman to make you a certain item; to be paid and obtained after it's ready

I had a similar suggestion, to hire a house-wife in a village to bake some bread.

7
General Discussion / Re: Activity list
« on: May 19, 2022, 07:21:38 AM »
When scouting for herbs, I generally only F6|Green mark: bearpipe, burdock, golden rod.
Oh, and bog beans. Roots are good for elk and hare bait and goes in stews with turnips.

Most everything else is abundant and gets in to hundreds in few in-game days picking/harvesting.

Some of my characters do leave caches all over the map. Often in partially built caves. Sometimes in Njerpez—reindeer hide kotas. 
Knife, usually broad, handaxe or woodsman’s axe, some garments, few furs, pot, dried meat, bowl/basket/bag of flour. Javelins or bow&arrows. Just in case running blind into Robbers.

8
General Discussion / Re: Activity list
« on: May 19, 2022, 07:12:16 AM »
“Trapping cluster” checking breaks winter monotony.

Pick a small/medium pine marsh surrounded by taller growth. Set pawboard, couple loukku and couple loops. Do this on 3-4 spots on the edges of the pine mire. The distance should be few hours of skiing at most. Set 3-4 for clusters in different directions from the home stead.
You can also set kota(s) further away from the home stead to support further trapping clusters.
I mean, what else can you use those ragged reindeer hides, that one … trades… from Njerpez camps?

Archery practice against a log wall is an option too, but I find that even more tedious than other activities.

My all time favorite winter activity though, is elk/reindeer hunting. Skis, bow, dog. Get up early morning, scout and run down the game. Process hide and set the meat to dry. Very often the year’s (cut of for me is beginning of new drying season) cellar has over 1,000lbs of dried elk. Trade and donate the excess meat end of coming summer.

In summer time after planting usually meager farm; I like to go explore with a punt and a fat stack of winter furs. There’s usually some masterworks and some beautiful pots to acquire.

Late summer is most definitely spent wandering about, gathering herbs and storing mushrooms, which sometime do make it in the cellar to winter to make nicer stews… nobody wants to live 100% on dried elk&bear diet. Except the dogs.

9
Modding / Re: Modding Tutorial and Help
« on: May 16, 2022, 05:30:06 PM »
Also, please check the attachment and links on the first page on this very topic.

10
Modding / Re: Modding Tutorial and Help
« on: May 16, 2022, 05:23:24 PM »
Modding is pretty straightforward and pretty robust.
Here’s a decent place to start: URW wiki on modding

11
General Discussion / Re: Valuables?
« on: May 15, 2022, 06:08:21 PM »
The characters standing with spirit(s) of the woods need to be decent—good as well. Running rampant, chopping trees, killing game, and not giving anything back (sacrificing fresh meat cuts or cooked meals).
As @PALU mentioned, it’s speculation to a point*, but whenever I play a character that might go killing lone old men, stealing stuff from villages and being generally a not-nice type: the guest either doesn’t trigger, or might take to year+ ingame. When a nice type, with daily sacrifices seem to trigger “forest spirit” quest within 3 ingame months.

*anything not verified by the Enormous Elks is mostly speculation. Especially thing related to spirits. Sami has emphasized on several occasions that the spirit dealings should remain mysterious.

12
General Discussion / Re: Valuables?
« on: May 15, 2022, 05:22:38 AM »
Low weight, high value. Easy to haul trade items.

Makes bartering for “masterwork long hauberk” at Driik less burdensome.

Items made of silver can also be used in a way, especially during a quest for meeting… someone.

13
Development News / Re: Going with the flow
« on: May 12, 2022, 08:54:17 PM »
Feeling vigorous after resting at the shelter in spruce mire bordering small lake in the south? … I hope you didn’t leave your handaxe behind.

Can we expect the new tracks ingame in future versions?  :)

14
General Discussion / Re: Can you improve Dodge Skill?
« on: May 10, 2022, 07:56:05 AM »
Pretty much.

I’ve had some characters with 200+ Njerp kills.
But, as the game is rogue like… don’t get mad WHEN your character dies fighting.

(I don’t think any of my toons have ever had their 20th birthday)

15
General Discussion / Re: Qualities
« on: May 10, 2022, 07:51:15 AM »
Perfect is used for hides&leathers. Masterwork for manufactured goods (most, not all. E.g. highest quality pot are “beautiful”

The wiki is somewhat out of date, but this seems to be accurate still: URW wiki on ‘Quality’

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