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Bug reports / Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up
« on: March 01, 2020, 04:02:21 PM »I believe these two issues are unrelated.I tend to pick everything up at once if I can carry it all, so I don't see it as initiating trades constantly. It's just one giant trade that I decided not to finalize. Now if I dilly and dally, then they do the thing where they chase me down and demand I pay, but (mostly for that reason) I don't dilly and dally. They give me the message where they shout at me to come trade with them when I'm finished choosing things. Then I drop it all and when I talk to them they act as though I never picked anything up. Sometimes some of the things I dropped will still say (taken) (even though they're sitting on the floor of a village building) but they don't chase me when I leave town and they don't get grumpy with me the next time I'm in town.
But that what you do in villages, arranging their stuff so heavily, sounds quite bad for your characters reputation. Don't the villagers notify you constantly to come barter?
It's also not considered that characters would do this kind of village item arranging - which in fact is initiating trades constantly, over and over again - and it's possible that your character pushes some limits that we thought nobody would. For the sake of everything, this tactic isn't advised.
I've only ever had one village get grumpy with me and that's when they were convinced I had a bag of peas of theirs that I'd already dropped. I picked it up and dropped it a few times and that didn't solve the problem. I should have just paid for it, but I took the relationship hit instead by clicking 'take what's yours' (even though it was on the ground, not in my inventory.)
I certainly don't see my behavior as cheesy or exploity. If a stranger wanting to trade rolled into town and said 'Bring me your furs, your weapons and your clothing so that I can see what you have to trade for my knives, my delicious dried cuts and my fine winter reindeer furs,' I think the local populace would have been happy to oblige. Lacking that mechanic, gathering the stuff myself merely prevents hours of repetitive tedium (it's tedious enough to keep track of dozens of village contents even WITH my method.) I understand that there used to be shops in the game, but you got rid of them (I assume due to realism concerns?) But I think my scenario is a reasonably realistic approximation of how things might have played out.