My point on don’t worry on exact starting skills point too much. I.e. putting a point in fishing is ok to drag along your character couple more days unless you pump it past 50%. It’s ok skill to pass time/rest with when building cabin by water or winter’s nights. Cooking like you noted yourself is useless to put a point in if you don’t have anything to cook.
So worrying about exact starting skills is useless, and like said: debatable.
Spear is useful for hunting while skiing.
One could also debate, Club, as that preserves hides and is the skill for rocks and stones, thrown.
For a first run, I’d likely suggest going Kaumo custom very easy and tanking Flail, Sword and Shield, drop skiing and swimming to teens/20s, then pump up hideworking&carpentry (to 60s), trapping&axe point each and bow(all the way to max). Not much of a challenge, but to get newbies “going”
What I hear you saying is: "Not everyone agrees on what EXACTLY the best skills to choose are (particularly since different players adopt different playstyles,) so worrying about starting skills is useless." I agree with the first part. I completely disagree with the 2nd part. Left to their own devices, new players are going to choose many useless skills like stealth or tracking or skiing. I give them guidance to avoid doing that. Not everyone will agree with the exact guidance I gave them. I'm okay with that.
I use a broadsword to preserve hides and to level sword. I would never consider recommending club. Choosing club is one of the mistakes I help new players avoid.
If there was an option to give max stats and max skills to a character, I wouldn't recommend that for a new player. Players who want that probably wouldn't enjoy the game. UrW is SUPPOSED to be a challenge. And new players are SUPPOSED to die a few times (or at least once if they're very cautious and fast learners.)