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Greetings Hello, I just wanted to say I absolutely love this game. I discovered it about a month ago and I'm totally addicted. I'm sure that eventually it will grow stale (like delicious roasted elk cuts) but today is not that day.

I was so distraught when a hare ran away with my masterwork javelin and the trail went cold, I looked for that thing for days ... and then I got my first dog ... javelin shmavelin (okay, I still want that javelin back.) And then my first dog, who I'd hunted with for months, was killed by a Njerpez ... I was as gutted as my dog.

Just now my 2nd dog was killed by wolves (I figured me and a dog and a hunting buddy could take on a wolfpack) along with the companion I hired to complete the tutorial. Hurt a lot less, I hadn't been through much with this dog.

Anyway, that's my story and I'm sticking to it.

February 09, 2020, 07:25:45 PM
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Various questions from a new player Hello, I'm fairly new to the game and I have a few questions.

Can pets freeze to death without getting wet? (Like on the coldest night of the year.)

If I hit an animal with a javelin and it runs away, will that javelin remain in the game forever or does it disappear when that animal is killed by another animal? Or can that animal just disappear?

I've had ravens steal my food before. I've encountered robbers who beat me within an inch of my life and took stuff from me. But other than that, I've never had someone take something I left behind (at least that I noticed.) So, aside from animals stealing food and robbers demanding that you hand over some stuff or else will someone take something you left on the map somewhere? Like, if I drop a few furs at a shelter, will they ALWAYS be there when I get back or is there some possibility that they'll disappear?

Can you get randomly murdered in your sleep? Like theoretically, a fox could kill you if he found you asleep at a shelter, no?

If you choose the boost stats reward for the tutorial, what is the specific bonus? I assume you can't boost a stat if the bar is full already (like if it's at maximum)?

Is there a crafting penalty depending on the time of day? Is there a crafting penalty based on how vigourous you're feeling? Is there a crafting penalty if you're cool or cold or if you're hot and sweaty? Is there a crafting penalty based on your nutrition level (assuming you're not starving)? Or is the crafting outcome purely based on your skills, whatever penalty is displayed, and RNG? For example, if I'm tanning a skin and it says that I failed to maintain the quality of the skin, does it give me a better chance if I tan the skin as soon as I wake up, fill my stomach and drink?

Is there any disadvantage to being Hot and Sweaty? Is there any disadvantage to being Cool? Or do all disadvantages happen when you're either Cold or colder than that?

Answers to any of the above would be greatly appreciated. Thanks in advance.

February 09, 2020, 07:41:18 PM
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Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up Sounds good. I'm quite enjoying the new game I started. As you probably would expect, there are no map maintenance or trading issues with that game so far.
February 11, 2020, 04:12:49 AM
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Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up Awesome Sami, you're a gentleman and a scholar.

Guess I'll try to zoom in less frequently.

Cheers.

February 11, 2020, 04:27:29 PM
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Re: [3.61, Windows 10] Items are no longer showing as unpaid when I pick them up
I believe these two issues are unrelated.
But that what you do in villages, arranging their stuff so heavily, sounds quite bad for your characters reputation. Don't the villagers notify you constantly to come barter?
It's also not considered that characters would do this kind of village item arranging - which in fact is initiating trades constantly, over and over again - and it's possible that your character pushes some limits that we thought nobody would. For the sake of everything, this tactic isn't advised.
I tend to pick everything up at once if I can carry it all, so I don't see it as initiating trades constantly. It's just one giant trade that I decided not to finalize. Now if I dilly and dally, then they do the thing where they chase me down and demand I pay, but (mostly for that reason) I don't dilly and dally. They give me the message where they shout at me to come trade with them when I'm finished choosing things. Then I drop it all and when I talk to them they act as though I never picked anything up. Sometimes some of the things I dropped will still say (taken) (even though they're sitting on the floor of a village building) but they don't chase me when I leave town and they don't get grumpy with me the next time I'm in town.

I've only ever had one village get grumpy with me and that's when they were convinced I had a bag of peas of theirs that I'd already dropped. I picked it up and dropped it a few times and that didn't solve the problem. I should have just paid for it, but I took the relationship hit instead by clicking 'take what's yours' (even though it was on the ground, not in my inventory.)

I certainly don't see my behavior as cheesy or exploity. If a stranger wanting to trade rolled into town and said 'Bring me your furs, your weapons and your clothing so that I can see what you have to trade for my knives, my delicious dried cuts and my fine winter reindeer furs,' I think the local populace would have been happy to oblige. Lacking that mechanic, gathering the stuff myself merely prevents hours of repetitive tedium (it's tedious enough to keep track of dozens of village contents even WITH my method.) I understand that there used to be shops in the game, but you got rid of them (I assume due to realism concerns?) But I think my scenario is a reasonably realistic approximation of how things might have played out.

March 01, 2020, 04:02:21 PM
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Re: Why is the spirit of the forest upset with me?
Spoiler: show
The Spirit of the Forest is a Njerpez

March 11, 2020, 09:55:49 PM
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UrW YouTube content I don't know where to post this, or if for some reason we're not supposed to discuss such things here (in which case, feel free to delete this thread,) but I've started posting a lot of UrW content to my YouTube channel.

https://www.youtube.com/playlist?list=PLXqodERK6ClIiPYJooxj1fBjjLw08Mid3

Bear in mind that most people will find this content very slow-paced and boring (maybe watching at 2x speed would help?)

I also enjoy this YouTube channel, although he only produces one fairly short episode per week.

https://www.youtube.com/playlist?list=PLon_Uoste4m13HxCM_VwqQU7YfivzEWlD

Edit: My character's name also might seem a little presumptuous but I wasn't really planning to feature him on a YouTube series when I created him. Sorry for any offense.

March 26, 2020, 05:42:41 PM
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Quick and Dirty Character Creation Guide for new players Here it is. I found that most of the ones on YouTube are overly long/complicated, so I kept it simple and focused on what I think are the most important recommendations.

https://www.youtube.com/watch?v=feF-4b6aLCQ

April 11, 2020, 12:56:00 AM
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Re: Problems with rituals Since everyone's being political, I will too.

I was once a know-it-all punk atheist who thought I was oh-so-clever for rejecting supernatural beliefs. But now that I see the incredibly harmful, nihilistic and insane ideologies that people believe in the ABSENCE of Christianity, I would much rather see a widespread return to that relatively benign belief system.

As for the Coronavirus, the overreaction to this flu-like bug has been insane, and the hysteria being fanned by the media has been incredibly harmful and will likely cause a worldwide depression. Nations like Sweden, while insane on various other issues, have responded perfectly: Old and sick people should quarantine themselves, but the rest of us should wash our hands more frequently, avoid massive gatherings and then carry on with our lives.

April 14, 2020, 07:46:44 AM
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Re: Quick and Dirty Character Creation Guide for new players
@jonottawa
Good work with the content jon, I looked over your channel and you seem to be quite dedicated to pushing out videos for URW. I have some suggestions in regards to how you could possibly improve the quality of your videos;

1. I'd suggest maybe highlighting specific parts of your play through videos that seem particularly interesting in terms of gameplay as seperate, shorter videos (like you've done with this one, albeit specifically as such and not from random gameplay), and then doing a voice dub over the video to evaluate and discuss it, I believe you'll have an easier time perfecting what you're trying to discuss in relation to the video as you can always replay your cuts and think about what points you want to underline easier than on the fly commentating, should also open up more options when you're editing your videos (if you use some editing software) in terms of sound and overlaying stuff you want to discuss.

2. The sound quality isn't particularly pleasant, at least for me I find it harder to listen to. I don't know if it's just your mic or what, but I can hear your voice all over the room as sort of a background tone, might just be the location you're streaming from. Wouldn't hurt to experiment and see if you can reduce the background noise.

3. I haven't looked at too many of the game play videos, but one thing I notice that keeps the attention of viewers are long term goals with planning, and the explanation of why you're doing particular things to achieve particular goals or milestones.

4. To cut down on video length and increase the quality of your videos, I would remove boring parts of gameplay that aren't too exciting such as traveling from point A to point B, grinding/processing a lot of the same material, I believe cropping redundant tasks and highlighting the most rewarding parts of the experience will give you higher quality videos. Nothing wrong with full gameplay videos though, but I think people will find your content easier to pick and choose from with more organized cuts, and reduced video length, as most people like to watch videos between 5-40 minutes in length depending on the videos content.

Overall, I think you should focus more on polishing the content after/during recording, and make particular highlights so each video stands out as its own, currently you have a lot of gameplay videos, which can be fun to watch, but you have so many of them at such high lengths that the average person looks at the them and isn't sure which is going to be worth their time sifting through, where as shorter videos with a particular focus will give someone the most bang for their buck on a particular mechanic or subject in the game. Another thing you could consider, is combining clips from multiple videos in the case of explaining a particular mechanic or concept as obviously you wont be doing the same thing everytime you're playing the game, but you can accumulate a lot of clips where the situation occurs and combine these clips to create a video where you can explain each part of the subject in greater detail, and with far less subject change.

Anywho, I hope this can be of some help for you, obviously you have the passion to produce the videos, so if this helps improve that process for you in any sort of way I'm glad I could be of help in your future creative endeavors.
Hi, thanks for the advice.

I'm happy with my channel remaining tiny. I don't want to spend more time editing videos than I spend playing. It's just a casual hobby, and a form of self-expression, it's not intended to become popular. I'm sorry the audio sucks, maybe I should invest in a mic.

When my character completes the Advanced Adventures tutorial (or dies trying) I'll probably move on to something completely different.

April 15, 2020, 08:55:09 AM
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anything