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Messages - LoLotov

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1
Gameplay questions / Re: Question about animals
« on: December 03, 2021, 08:16:38 AM »
It won't despawn over night, and will probably be within two or three tiles of you. Better yet, you'll be able to find the exact one currently "carrying" your javelin by using the look command. The look command should also give you a good idea of how severe the injury you dealt it is, so you can adjust your pursuit based on how difficult it will be to catch.

2
Stories / Re: A treasure hunt, a home and a badger.
« on: November 29, 2021, 10:15:06 PM »
Was unable to not give this a dramatic reading to the cat, much appreciated. As a player who has been clawed eyeless by a badger, my condolences to you.

3
Gameplay questions / Re: What do you use your leather for these days?
« on: November 29, 2021, 07:56:00 PM »
Not really what I CURRENTLY use it for, what with snakes being so rare, but a goal I had on a character who was beset with constant snake encounters was to make an entire suit of clothing out of snake leather. Got to boots and a hat, probably more than enough. I believe one of the mods allows you to make a ball out of leather, so you could use all your stockpiled Njerp boots to start a football summer camp for rowdy children who refuse to repeat what the adults say.

4
General Discussion / Re: help with hunting and trapping
« on: November 27, 2021, 12:06:52 PM »
This might just be me, as I've seen plenty of folks swear they never pay attention to the spirits, but keep sacrificing even as you get closer to starving. I always stay, from the very beginning and toying with death the whole time, very grateful to the spirits. Eventually you cant walk for tripping over the fattest capercaillies god ever injected with lard. This gives you the energy to hit the real meta, kill at least one Njerp, sell his gear for a pupper, and persistence hunting becomes laughably easy. If you dont want to try to save up for a dog/just do the start where you have a chance of having one, only hunt in open/pine mire, and NEVER RUN, as in shift+r fuck your stamina for 2kph. Animals always follow a relatively straight line, even if they diagonal around what that line is. Getting an idea for where a lone animal is heading gives you the opportunity to catch up by not zigzagging about as much as it had to, and you surprise it over and over at full stamina while it might only be "somewhat tired" looking after an hour.

The really important part of PERSISTENCE hunting that I still have trouble with is that you... have to be persistent. Is it early afternoon in summer and you're understandably mad it's been a minute or two real time since you found a track? Double back. You have time. Bipedalism is best pedalism, you'll catch that silly moosey boy long before you can't see him anymore.

5
Gameplay questions / Re: Question about amour coverage
« on: November 25, 2021, 02:33:23 PM »
This is an interesting question, as even at full dark green everywhere, you can still be wounded. I frequently (used to, not so much in newer versions as I believe it has been nerfed) would wear far more armor than necesarry, and the benefit I noticed was that the amount it would be degraded from absorbing damage was spread across multiple pieces, thus lengthening the lifespan of each individual piece. Not sure if it gave an ARMOR benefit, but it definitely helped preserve expensive/rare/both metal armors.

6
General Discussion / Re: What's Going On In Your Unreal World?
« on: January 14, 2021, 12:22:46 PM »
I just saw probably the weirdest thing I've ever seen in this game... I started a new guy on Not All Who Wander Are Lost, marked the location of my dead father as is my wont. Played through to about the beginning of my first winter, and am now on the Salt From the Coast objective. Went to hit up the old homestead on my way to Driik, but spotted a village nearby, and stopped to buy a dog to haul my trade goods. Dog acquired and leashed alongside my trusty draft pig, I decided to check out the rest of the town's goods. First house I checked that had anything had a bunch of food and yadda yadda, but also a pile in front of the fireplace of a bunch of mixed men's and women's clothes, some armor, TWELVE HUMAN BONES COMPRISING THREE INDIVIDUALS, AND FOUR MORE HUMAN BONES FROM FOUR INDIVIDUALS. There were also two of the dogs that had been for sale locked inside, and I know dogs eat bones now. Another house across the town had another person's set of bones in a similar set up, sans dogs. Anyone else seen anything like this..? Seems like some pretty good world generation to mark this town as also having been hit by whoever killed my papa and kidnapped my mama.

Thinking about it, there were like three villagers, but plenty of dogs and food... were they generated as having stolen this whole town by murdering the occupants? Much like myself all those times... is this the game's revenge? The dark mirror held up to my actions in this innocent world I've sought to corrupt through bloodshed and avarice? We'll never know.

7
Gameplay questions / Re: Is there an ant nest in winter?
« on: July 25, 2020, 08:20:02 AM »
For those who might find the information of where to find it helpful, it's pretty random, but I seem to find them most often in spruce mire tiles. Just keep looking, they're a somewhat rare feature.

8
General Discussion / Re: What's Going On In Your Unreal World?
« on: July 24, 2020, 11:11:50 AM »



I'm concerned for the health of my character. All one surprise fight with three robbers, except that shallow cut with the condition box next to it. 0km/h a quarter of the map from home will be problematic. Was knocked unconscious at ~60%, woke up at 72%, and kept fighting from an advantageous position. Killed all three AFTER waking up, so at 90%+ total fatigue.

9
I'm guessing your line needs to be of sufficient arbitrary length (counting natural obstacles) and have at least two pits. I happened to be on this task with a new character today, and it triggered without zooming out as soon as I completed my second pit on a line that covered about a map tile and a half.

10
Gameplay questions / Re: Roleplaying
« on: July 20, 2020, 08:07:14 AM »
I hope you give a warrior character a try, it takes a great deal of danger out of the combat system (which I find engaging enough to be very worth exploring), while making it harder to actually survive. Lots of roleplay options, and a very different set of common circumstances. You'll find yourself trading for food much more often, spending large amounts of time at least mildly injured, and frequently wandering around on patrol. You can choose to be hostile to different groups for different reasons, only hunt predatory animals, hunt for njerps, act as the local sheriff, or just be a peace loving vegetarian who can defend themself, but kind of sucks at everything else. Being bad at everything else is part of these characters, you'll invest so much in combat, you WILL have a difficult time surviving.

My absolute favorite roleplay follows the Not All Who Wander Are Lost starting scenario. You begin next to your dead father and burning homestead, with the ominous line that your mother is missing. From there, revenge is my sole occupation, just my javelins, my axe, and my dead father's Kaumolais spear. Every step I take is towards eventually raiding the Njerps in search of my mother, which is of course futile, as that NPC does not exist. I prefer to do this without hiring companions, as I spend lots of time in combat and it's a very personal vendetta. I don't want to get anyone else hurt, and play ritually clean, to excuse my bloodthirst.

11
If I recall, what needs to be completed is at least a 1 map tile wide trap fence. Could you provide more information on what you have accomplished so far? It will help establish for us what you might be missing on the task.

12
Gameplay questions / Re: Njerpez War Camps
« on: February 27, 2020, 03:05:49 AM »
I had one pop up in a quite similar location on 3.52; perhaps it is a more likely area than others due to its proximity to Njerpland. Mine was on an island just north of Reemi and about an hours walk/boatride from my cabin. Didn't appear until I'd killed twenty or so single Njerps and wiped out a couple of their settlements, so I always suspected the motivation of vengeance for such an aggressive location. Far more value in stripping the dozen or so reindeer hides from their kotas than looting their bodies, but it was also neat to get a few ready made buildings

13
General Discussion / Re: Advanced Adventures problem
« on: February 25, 2020, 11:04:19 PM »
Haven't played the latest version, but you used to be able to raise it with both Bow skill and Crossbow skill. I doubt you have max in both, so finding a crossbow would be your best bet if nothing has been changed. I usually try to raise crossbow anyway, as the majority of tribes start with quite poor Crossbow skill, and lower skills are much more likely to generate a new point than higher skills. Rather than hundreds of arrows at your cabin wall, it will probably only take dozens.

14
Gameplay questions / Re: Question about Combat and Accuracy
« on: December 04, 2019, 01:47:46 PM »
Erkka nailed it as one would expect, stab their legs. Once they're down, they get a disadvantage in melee AND might start wasting turns trying to get back up, giving you extra chances to stab their arms so they start wasting turns picking up and equipping weapons. Try to carry extra weapons you have skill with when they make YOU drop your weapons, and never try to fight in melee from prone. Just aim for body until you have them hurt quite a bit (then aim for head, high chance of killshots, but seriously don't bother til they're weak), you'll end up hitting their arms or legs at least half the time anyway. I play these combat brutes all the time and usually start on Here Be Robbers; easy to kill five guys with nothing but a staff if you sequence your hits properly and keep your back covered. Just practice, you'll find the right methods for you.

For instance, at range, I do not EVER use bows, as the extra range is meaningless when you usually fight in heavily wooded areas anyway. If you go javelins for ranged and spears for melee, you have a high damage thrown weapon suitable for typical ranged combat, a cheap and common melee weapon that's effective against most armor, and didn't waste your skill points dumping into multiple combat types. A point or two in axe or knife helps though, as you'll typically be carrying both anyway and need a backup like I mentioned above. These aren't exploits as far as I'm concerned, just a common sense build that works for me over and over again. Current character took out a fortified Njerp village only taking 8% injury, though I waited for almost maxed armor before trying.

15
Gameplay questions / Poisoning a village?
« on: February 08, 2019, 04:17:08 PM »
If I wanted to clear out a village but didn't have the courage/desire to actually fight for it, what would be the effectiveness of giving everyone sand mushroom soup as a gift? Would they eat it eventually, and then die same as I would? Has anyone tried this?

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