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Messages - Evuul

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Gameplay questions / Re: What is the hunting horn for use?
« on: November 04, 2023, 06:52:45 PM »
If you have unleashed dogs outside of [!] command range, activating the horn is supposed to call them to your location.

Is this confirmed in 3.82?

Gameplay questions / Re: Caves
« on: November 04, 2023, 06:51:15 PM »

Whe catching some other animal than bears, fur gets damaged?

Suggestions / Re: Option to release trapped animal
« on: March 15, 2022, 10:53:36 PM »

This should be on trapping info.


"Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic."

Yes, I feel a little bad about necrobumping this, but, Im in the mood for it.

Since, we have for granted that all arrows weight the same, as other users mention properly, draw weight sets the energy impact (due velocity).
Also, chance for getting out of the way of a moving target (since heavier to draw, due weight, should mean faster arrow)

Has anyone tested shoot per time? Thinking what has been stated, maybe seems that less powerful bows should shoot faster?
Also, if equally skilled chars with same bow and arrows shoot, the stronger one, should shoot faster?


Suggestions / Option to release trapped animal
« on: February 27, 2022, 02:29:06 AM »

I really don't need and don't want to kill unnecessary prey, like this Eagle Owl.

This it's not the case, but sometimes i use traps for food protection.

Would be good to be able to spare.

Gameplay questions / Re: How to check if item limit is reached?
« on: January 07, 2022, 11:47:57 AM »
I have old save.
I add pictture of my current settlement.

Turnip disappeared but traps are not trigered.
Inside the fence disapeared 3 baskets of seeds traps also not triggered.
Few yarns disappeared from punt.

So it seems it is humans? They can get behind the fence?
What if I build a house with wall to prevent stealing can they open the door?

Just for sharing the idea, I protect my cellars with layer of little traps, in which case i'll now who picked them at least (humans never happened),
and then heavier traps for the pen.

Hi there!

The standard shelter, is considered better than this one?


Development News / Re: The Moon and The Crust
« on: April 10, 2021, 11:56:16 PM »
Love the moon light wondering if you also were going to add in cloud effects? While and overcast day wouldn't effect visibility there would be a huge difference between clear full moon and on one a cloudy night.

Yes, the cloudiness is also taken into account, as well as the lunar phase. It all contributes to how much extra light there will be.

This is a mind blower, awesome work Sami!

Development News / Re: Roast in embers - starting with turnips
« on: February 05, 2021, 01:38:35 AM »
Good Initiative!

When normally roasting meat pieces, it is supposed to rest on a stone while cooked?

Always good news when you start improving mechanics.


Gameplay questions / Re: 3.63 New fire mechanics
« on: January 14, 2021, 12:17:11 AM »
What if you smoke meat in a village sauna building? They light the fireplace pretty much every day. Would that be tracked and allow the smoked meat process to succeed?

I did it, and to my surprise, was stolen by villagers.
I was quite confuse and then started looking...

several were with 5-20 deer smoked cuts for example.
and the whole amount was lacking pieces. Weird.

So, fetch them quickly.

Suggestions / Managing individual sound levels? - Audio-Mixer?
« on: December 26, 2020, 02:03:55 AM »
Hi Sammi, Erkka,

I would like a sound "equalizer" (sound level more likely)
between sound FX, ambients, music, etc...

I enjoy really much the ambient sound, but then, all other sound gets too loud.

(Maybe ambient sound, terrain/season dependant, would mean a LOT, at least to me as side)


Since the Longbow its best,
picking a hunting bow (or other), would give me more shots per time?

Thats one question could not answer still.

Modding / Re: Bow Balance question
« on: September 06, 2020, 02:50:52 AM »
So, this post was very interesting,
and I'm also in doubt,

Since the Longbow its best,
picking a hunting bow (or other), would give me more shots per time?

Thats one question could not answer still.

Gameplay questions / Managing individual sound levels? - Audio-Mixer?
« on: August 17, 2020, 06:03:22 PM »
Hi All,

Sometimes when in woods, music of armour screen comes too loud,
or for example the noise of doors compared with other noises, also, i would like the "ambient" noise level to be higher.

Is another practical solution instead of editing the audio files?

Thanks in advance,


I found URW googling for RPG games.

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