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Mod Releases / Re: [3.84] URWSSSelector v1.0.3
« on: July 02, 2024, 06:05:26 PM »
~Updated to 3.84.2
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It'd be great if your up to it bud also hit me up if you want to spread the knowledge, not sure how to do the update but if you teach me a bit i'd be happy to help with it in future.
private void ModManager_KeyDown(object sender, KeyEventArgs e) // Hide/Show extended menus
{
if (e.KeyCode == Keys.Escape)
{
this.Hide();
//MainForm.Show();
//WindowHandling.SetForegroundWindow(DefaultData.URW.MainWindowHandle);
}
else
{
foreach (Keys k in AssignedKeys.Keys)
{
if ((e.KeyCode | e.Modifiers) == k && !PlayerM.IsViewingRecipes && PlayerM.IsViewingWorld)
{
MainForm.GameEventHandler.HotkeyFunctions.RecipeCheck();
string GameKey = AssignedKeys[k][0].Split('-')[1];
string Menu = AssignedKeys[k][0].Split('*')[1];
File.WriteAllText(DefaultData.GameDirectory + Files.DefaultMenudef, AssignedKeys[k][0]); // <---writes selected menu key to menu def then performs macro to access menu
switch (Menu)
{
case "MAKE": // Shift M, +
WindowHandling.PostMessage(RWMain.TargetProcess.MainWindowHandle, WindowHandling.WM_CHAR, '+', IntPtr.Zero);
Thread.Sleep(25);
WindowHandling.PostMessage(RWMain.TargetProcess.MainWindowHandle, WindowHandling.WM_CHAR, GameKey.ToCharArray()[0], IntPtr.Zero);
break;
case "COOKERY": // alt C, s + c
WindowHandling.PostMessage(RWMain.TargetProcess.MainWindowHandle, WindowHandling.WM_CHAR, 's', IntPtr.Zero);
Thread.Sleep(50);
WindowHandling.PostMessage(RWMain.TargetProcess.MainWindowHandle, WindowHandling.WM_CHAR, 'c', IntPtr.Zero);
Thread.Sleep(25);
WindowHandling.PostMessage(RWMain.TargetProcess.MainWindowHandle, WindowHandling.WM_CHAR, GameKey.ToCharArray()[0], IntPtr.Zero);
break;
}
this.Hide();
//MainForm.Show();
//WindowHandling.SetForegroundWindow(DefaultData.URW.MainWindowHandle);
}
}
}// else if ()
}
This mod seems to be dead and all, but does anyone know if it can be replicated in some way? At least just the character editing part. I didn't use it to cheat or anything, I just liked to touch upon rolled characters before finalizing creation process. Saves you a ton of time rolling for characters you want.
Heres the gist of itFantastic! Once again thank you for a fully detailed response.
<snip>
I will look into the memory method at first chance and will keep an eye out for your potential next utility release.
Just wanted to share this, was able to generate an image of the game map from data and save it to file, kind of neat to look at.Thanks for sharing this. Agreed, pretty neat. Opens up a lot of external possibilities.
In your embedded screenshot, it appears, this completely bypasses the fog of war (FoW), is that bypass, mandatory by nature or optional?
Did you create any open source code on this or alternatively is there any public information/writing on your experiment?
Thanks for the reply but I am not referring to the memory addresses of a running process. The file I mentioned is the save game file for a my character and the offsets in the file will not change between Linux and Windows systems as it is a binary file. Also, the test edit that I made to a skill worked and I was able to verify it by looking at the skills window while I was dying after reloading the game.
I am referring to editing your NAME.URS file with a hex editor to modify stats and skills. I am a Linux user so cheat engine is not an option for me. I am using v3.63 and the link to the exploit is https://www.unrealworld.fi/wiki/index.php?title=Exploits#Hex_Editing_Your_Stats
When I used this program an injury of my character turned into a permanent "vague ailment" which I'm not able to heal in-game, nor remove with the program because it keeps giving error messages whenever I mouse over it.
I think the area behind you (or where you cant see) is too dark/grey. In my opinion it could be just slightly less colorful than the rest.
Is there a mod that allows you to change this?
All I know is some cheat that gives players 360 degree vision but I don't wanna cheat.
Hey,
Is this mod still in development? Does it work with current Unreal World? When I downloaded it, it gives me an error message when trying to run it. When I do run it and try to add an item to my characters inventory, it just randomly adds an item, not the one I selected. Is this supposed to happen, or am I doing something wrong? Any help would be greatly appreciated.
This message pops up every time you run a program.
I'm running with latest version.
"InvalidArgument=Value of '7' is not valid for 'SelectedIndex'"
If I ignore it and proceed, the game says the character files has been corrupted.
When I try to use it in the world location menu it just tells me "Unreal world not found running. Closing URWSSSelector."