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Messages - morrneyo

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16
Mod Releases / Re: [3.61] URWCharacterMenu
« on: December 20, 2019, 05:56:19 PM »
Some items have no masterwork or rough quality? I spawned leather shirts and I found that they have no masterwork or fine level of item, even I insert every item codes listed below.

17
Gameplay questions / Re: Making Masterwork apparel?
« on: December 19, 2019, 05:53:11 PM »
The making of clothing is tied to the Common skill, which causes the maximum quality to be Decent.
If you were to change it to another skill it might be possible, but I haven't tried.

Note that the stuff your character whips together in a couple of hours is nowhere the quality a tailor might produce over a significantly longer time (and the game currently doesn't support such long tasks, except the few that can be interrupted and resumed), which I believe is the role playing reason for the quality cap.

Since 3.52, making new recipe tied to other skill makes clothing exceeds over decent quality, but somehow since 3.60 it doesn't work! :-\ other tools and weapons work but clothing.

Saying role playing reason, I managed to... 'get' masterwork fur mittens from foreign traders, and I have no idea why player can't craft it. At least fine quality please  :'(

18
Modding / Re: Unlocking apparel quality's maximum limit
« on: December 19, 2019, 03:39:30 PM »
If you're talking about making a new quality above masterwork etc, I don't think thats possible afaik. I know you can edit an item's quality in game data though, through hex/memory editing. Not sure about mod files.

I can edit item with memory editing? Where can I learn it?

19
Modding / Re: Unlocking apparel quality's maximum limit
« on: December 19, 2019, 03:32:17 PM »
If you're talking about making a new quality above masterwork etc, I don't think thats possible afaik. I know you can edit an item's quality in game data though, through hex/memory editing. Not sure about mod files.

Oh, I meant making masterwork fur overcoat and sort of things, which is impossible with '[M]ake, [C]lothes'

20
Mod Releases / Re: [Outdated] [3.60] URWCharacterMenu
« on: December 19, 2019, 03:27:21 PM »
When you add inventory editor, could you make item editor too?

For example, making masterwork Northern bow adding prefix

21
Modding / Unlocking apparel quality's maximum limit
« on: December 19, 2019, 02:51:26 PM »
Is it possible with diy_glossary or something?

22
Gameplay questions / Making Masterwork apparel?
« on: December 19, 2019, 02:42:28 PM »
Can I make over-quality(above decent) apparel with diy_glossary text file?
Or can I unlock the quality lock of apparel-making?

23
Mod Releases / Re: [3.60] URWCharacterMenu
« on: December 14, 2019, 12:03:10 PM »
Feedback : Fatigue option does not work for me  :-\

And I really like the thing about Tribe name. I named my character Hakon the Bastard!

24
I put my custom portrait into my character's folder and after I load a game,
it replace into original one. At 3.52 it didn't happened to me...

25
General Discussion / Finally I bought URW via steam
« on: December 12, 2019, 11:56:57 AM »
I played it since like... version 3.13? And Finally I bought it with a thankful heart to Sami!

...And I can be a Lifetime supporter?

26
General Discussion / I have a question about development
« on: December 11, 2019, 03:58:45 PM »
So Sami uploaded 3.60 stable version, and he wrote about new addition of the game recently.

Then are they about a next big update(3.70), or will there a minor update(3.61?) of the game?

27
Stories / What a lovely day
« on: September 21, 2019, 05:51:40 PM »


Goodbye and thank you for all the masterwork weapons

28
Stories / Such a pervert kid
« on: September 19, 2019, 03:52:48 AM »


 8)

29
Bug reports / Quest giving adventurer and Foreign traders are ally
« on: September 11, 2019, 04:04:22 PM »
I met a group of foreign traders near the village and decided to raid them.

And hilariously, A quest giver lying in the house crawled to attack me. He must have been related to 'Adventurer's handaxe' quest, which make him spawned with bitten wound made by wild beast. I never attacked him because he was not one of the traders, but he keeps being aggressive after the battle.

30
Suggestions / Woad - Linen dyeing, War paint
« on: September 10, 2019, 02:13:18 PM »
You love 'Braveheart' the classic movie? Then you might also love woad paintings, too!


1. Woad Agriculture
You can grow woad plant. In Real life they have been harvested date to the Neolithic in Europe, mostly in Germany, France, and England. Their leaves can be used as hemostatics for injury and of course, unique blue dye which called as Celtic blue or just woad dye.

2. Producing woad dye and dyed linen
Woad can be simply produced. For just woad dye water, you need to boil it with 'Cook' skill just like other herbs, add some ash to make it alkali (Nowadays dyers use soda ash instead but in former day people used wood ash instead), and keep pouring it between two pots for oxidize it. This will make natural blue dye water and linen or wool skeins can be soaked into it. To refine into powder (to itemize it), you may need additional process like, http://www.woad.org.uk/html/extraction.html

3. Whats that for?
Although Woad itself are not directly useful in survival, Woad powder can be used as valuable light-weighted currency, and dyed skeins or clothes are much expensive.  Even Foreign traders prefer them! You can build up your property during boring Winter season if you are willing. Woad powder also can be used as 'War paint', works with specific ritual. This slightly strengthens player's battle ability during a day.


※ I know, linen weaving didn't added in game yet, but who knows? Sami would add it someday I suppose :)

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