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Re: [3.52 stable windows] Stuck on river island with steep walls - need help No need of help anymore! I made a hole in the ice and I was able to move down from the island. Still a sort of a bug though  :)
November 08, 2019, 12:28:33 PM
1
Small scale primitive smoker I think a primitive small scale tipi type smoker would make a great addition to the game. Smoking doesn't really demand a huge building unless one smokes huge amounts of stuff. So maybe a small structure from three slender tree trunks, a large hide, some tying equipment and branches where one could smoke smaller quantities of meats?
November 06, 2020, 12:33:18 PM
3
Filling skins from containers I'm not sure if this has been suggested before, but it'd be nice to be able to fill a water skin from a container without picking up the container first, just like when filling from a lake. You probably wouldn't pick up a large wooden tub to fill a skin irl but rather dunk the skin in.
February 02, 2022, 08:15:18 AM
4
Regional crafting recipes It'd be neat if the player didn't know how to craft everything to begin with. What one knew could be linked to one's culture: a kaumolais character would know how to make more traps, maybe a coastal character would know how to make a fishing net etc. To obtain new skills would require one to travel to different cultures and maybe complete tasks or quests for villagers. Also maybe women could teach cooking recepies and how to fix clothes.
January 25, 2023, 07:07:48 PM
2
Re: tree trunk spawns in inventory after fishing
I haven't managed to reproduce, but the phenomenon surely exists.
This is likely related to the activity at the map area, so it would help if somebody could send me the savegame right after noticing the issue.
1. issue noticed -> 2. save the game -> 3. send the savegame over to me for investigation.

Just happened to me for the first time. I sent you the savegame. Cheers!

January 31, 2023, 10:06:36 AM
2
Fixing fishing nets With yarn being in the game I think it would make sense for the player to be able to fix worn fishing nets, as maintaining and mending one's nets would be a commonplace activity for a fisherman of the period. Yay or nay?
March 18, 2023, 06:22:47 PM
2
Re: Fixing fishing nets
But then wouldn't nets need to potentially fail more catastrophically? Not just wear, but tear, snag, tangle. Requiring potentially many hours of repairs.

I think that'd be a good idea. I really don't know enough of the inner mechanics of the game to know how best to go about this, but I wouldn't mind having larger penalties on net condition or having it being tangled due to lack of fishing skills, and being forced to mend and fix them.

March 19, 2023, 08:47:32 AM
1
Villagers being passive towards predators Not sure if this should to go to suggestions or here, but I had an incident where wolf pack entered nearby village and hang around there for few days killing all the sheep and chilling, while villagers did nothing. It's a bit silly situation when the villagers don't turn hostile against predators in the camp :D If I recall right they do attack Njerpez, right?


April 17, 2023, 05:26:26 PM
1
Re: Villagers being passive towards predators Oh, I should've searched first. And no save game – I didn't suspect this being an actual bug. I will save if this happens again.

This happened when I saw a wolfpack nearby a village, just few tiles away. I lured them passively towards the village in zoomed in map in hopes that the villagers would help me take down some. They were however totally passively towards the wolves. I did some testing aggravating the wolves with arrows and when they turned hostile, villagers remained passive. The wolves didn't attack them. I actually went hiding to a house and a villager opened the door for the wolf to come in  :D

When they calmed down I left. A day or two later I came back to the scene in the image above.

April 24, 2023, 05:48:47 PM
1