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Messages - caius

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What kind of name is "fghfg Kaumolainen"?  And why is he stalking a mother bear and cub armed with only a broad knife?   :o

My guess is his mother dropped him on his head as a baby.

Suggestions / Defense in a building
« on: April 19, 2018, 10:25:01 PM »
I recently had a Njerpez warrior enter my cabin in the night and almost kill my character.  (See Stories --> Topic: He was in my cabin!)  I have never had this happen through multiple other characters.

Having said that, is there anything that can be done to make a building more secure?  I'm sure others have ideas of how to make this work. 

For example, can a new "lockable" door be constructed either be modifying the existing door OR by creating a new craft-able item of a "Door Bar".  The Door Bar could be made from 1-2 boards and tying equipment.  It is then applied to a closed door to secure the door.  It would need to be picked up from the adjacent door (and enter the character's inventory) for the door to be opened OR it could be hacked through using an axe to break the door (which would then create firewood?). 

Stories / He was in my cabin!
« on: April 16, 2018, 10:45:35 AM »
The following is a story of Ossi.

It was my first winter alone since I escaped from my Njerpez captors.  You see, I had cleared their camp earlier in the spring and used it as my homestead, remaking two of their buildings into my own cabin.  My homestead was then a central camp with my cabin and sauna with a pine mire to the north and east, all surrounded by spruce mire.  I had ringed my homestead and border of the spruce mire with a contiguous trap fence and staked trap pits.  In the months between then and mid-winter, I had explored and become friendly with local villagers: trading for many goods I needed, helping them with chores, traveling between regions, and even finding a bird thief. 

In those travels, I had encountered numerous Njerpez warriors wandering the forests, especially near my homestead.  More so even than I had ever heard of.  I had had numerous encounters, and almost perished a few times.  Because of this, I often wore my best armor and was armed as I traveled around the forests near my homestead.

One morning near mid-winter, I checked my trap fence and found a lone small wolf caught in a pit.  I killed, skinned, and butchered the animal, offering up a gift to the spirits for this bounty.  I set the meat to dry and tanned the fur.  I came back and picked up the rinsed winter wolf fur and took it into my cabin to finish at my table.  I had a decent fur at the end, was weary and moderately fatigued, and it was evening.  So I decided to add the fur to my sleeping pallet and rest.  I decided not to re-kindle the fire that night and was about to lay down on my furs against a cold winter night ...when I heard my door open

Confused, I was about to look to my door when I was hit from behind and felt something break in my thoraxI turned and I was being attacked by a Njerpez Warrior holding a mace! He was in my cabin!  He had apparently scaled my fence, snuck across my homestead, rushed into my cabin, and attacked me, all in the darkness of the night as I was finishing a fur.  I wasn't wearing armor and had no weapons, so I grabbed a handaxe nearby and fought the intruder.

I had little hope of succeeding against this enemy with my fatigue and wound, but I struck back against his blow to my shoulder and luckily hit him in the abdomen, which wound began to bleed.  I think he was shocked that his first strike didn't knock me unconscious and I was fighting back.  After that, I chopped my axe against his skull and he dropped dead.  I was stunned at my survival! 

I gathered my weapons quickly, searched my homestead in the darkness, and found this intruder was alone.  I was left with a major fracture in my thorax, a dead Njerpez next to my sleeping pallet, and bloody gore marring my peaceful cabin.  I felt as if my home was violated.  If there was only some way to secure my cabin or bar the door.  I don't feel as safe as I did before this invasion.  It is a blessing I was awake.  One more moment, and I would have lied down and the Njerpez warrior would have found me asleep.  I am truly lucky.

Note: In all my years of playing URW, I've never encountered so many solo Njerpez warriors in such a small geographical region.  They've given me a fairly steady stream of goods for trade.  But I've also never had a Njerpez invade my cabin directly.  I've found them in tiles adjacent to various characters' cabins, but this is the first time I've ever had this type of experience.  It scared me to death.  I was literally shaking by being surprised by a Njerpez in my own cabin.  I was sure my time invested into this character was about to be flushed down the tube, but was genuinely happy to survive.  I also wonder if it would be possible to bar a door in a building.  This would require the invader to break down the door with an axe to get in, but would give some defense against home invaders.

Are small animals young animals?  Is a small sheep a lamb or just a little sheep?

Suggestions / Re: New look of rain a bit hard on the eyes
« on: April 10, 2018, 03:34:03 PM »
I agree that the rain/snow visual is rough.  I often give-up on whatever I'm doing in heavy rain/snow because I can't see, especially when traveling on the map screen. 

For example, I was working through a bird-thief quest and had to give-up for several days because I couldn't identify terrain from the map screen or on the zoomed-in screen.  Then when there was a break in the rain, I got in some time searching but had to give up repeatedly and couldn't use a systematic search strategy.  It took so much longer than it should have to finish that quest.  I was worried about finishing the quest in time.

Gameplay questions / Re: Feeding animals?
« on: March 24, 2018, 02:33:59 PM »
Another observation about dogs eating dead bodies. 

If I unleash my very starving dogs while I fight a Njerpez (for example), then the starving dogs will eat the body.  However, if I then leash the dog and tie it in proximity to the dead body so the dog should be able to eat it, the dog won't eat a body while they are leashed.  The dogs won't even eat it if they are still starving and would have eaten the body if unleashed.

Grain seeds also seem to be bait for some birds.

Gameplay questions / Re: Insufficient unity
« on: March 21, 2018, 06:02:38 PM »
It has been about 6 months for my character and I've only ever gotten 1 new ritual.  This is despite visit all the Reemi and Driik villages.  I am very rarely encountering quest-givers.  And when I have, it has been collecting branches, stones, etc. 

Gameplay questions / Re: "The forest around looks extremely hostile."
« on: March 05, 2018, 01:31:20 AM »
:An Update:

I spent the day disassembling all my traps and then packed up trade goods and supplies for a winter trip to the Kaumo region.  My current homestead is in the west, near a river and lakes just to the north of the Driik region. 

On my way to the Kaumo region, I encountered a winter bear in the southern edge of the Kiesse region.  I killed the bear, made a sacrifice, completed the bear skull rite, and set about to process the fur and meat.  I saved some of the meat to offer as a general sacrifice over the next few days.  Everything was fine and I went from "comfortable" to "at ease" after a short time.

Then while moving through the Kiesse villages, I encountered a winter elk and brought it down.  I tried the same strategy (general sacrifice and save cuts to continue to offer) set cuts to dry outside a building.  I moved to a nearby lake, set the fur to tan, and slept in a shelter.  The next day, I woke up to the message, "The forest around looks frightening."

I don't know what is happening.  I had assumed the ability to please the spirits was a factor/property of my character.  However, is pleasing the spirits based on geography?  Do the various named zones have different spirits that must be appeased?  Am I offering sacrifice to some spirits only to wander into a different region who didn't benefit from previous sacrifices?

Gameplay questions / "The forest around looks extremely hostile."
« on: March 03, 2018, 03:21:55 PM »
I love the changes in mood for the new update.  I just received this message when I woke up...
The forest around looks extremely hostile.
  I'm kind of freaking out now.  Let me give some context...

I'm in my homestead at the beginning of winter and reducing bandages to cords (harsh furs => bandages => cords) for drying and smoking meat as well as starting out on a trapping expedition.  While I was sitting in my cabin, I heard a grouse whistling outside and stepped out to find a hazel grouse in a loop snare.  I killed, skinned, and butchered the bird then sacrificed the 1 grouse cut in a general sacrifice. 
You gently set the hazel grouse cut on the ground as a sacrifice.
You feel comfortable.

I then cleaned and tanned the grouse skin, prepared cords, rinsed the skin, and went to bed.  I woke up with this ominous feeling.  I'm tempted to take all my stuff and abandon my homestead for a while. 

What happened?  What do I do?  Have any of you experienced this?

Gameplay questions / Re: Spoiler: Forest Maid Question
« on: March 03, 2018, 02:50:09 PM »
For completeness, here is the follow-up...
Spoiler: show

I searched around the area where the maid disappeared and couldn't find anything.  Maybe because I tried to talk to her?

I then went back to the original quest giver and he gave some more information and told me about the maid dropping items and I shouldn't tell anyone the specifics if she did give something.  The quest then was marked as complete. 

I then tried a few more days to attract a forest maid, but none showed.

Has anyone had a forest maid appear without the active quest?  If I try to attract her in the future (spring/fall?), could she appear?

Gameplay questions / Spoiler: Forest Maid Question
« on: February 26, 2018, 08:10:06 PM »
The following contains spoilers...
Spoiler: show

OK, I've collected the information about forest maids and camped at a great spot and sure enough, a forest maid appeared.  I didn't say anything or move (the quest suggests this) and she invited me to chase her and I dropped everything and ran.  As I chased her, she got trapped into a cul-de-sac of spruces with no way out.  I stayed at the mouth and watched her.  She moved back and forth in the trapped space and didn't seem to do anything.  So I moved next to her and tried the following:
  • I tried to walk into her - nothing happened, something about a forest maid blocks the path
  • I tired to pick up an object from her location - nothing
  • I tried to talk to her and a message popped up about how I annoyed her
So, I tired to move further into the trapped space and she disappeared.  I turned around and she had somehow gotten past me out of the trapped area.  I then couldn't find her.

How do you actually catch a forest maid?  Are you supposed to?  Is the point of the quest to keep attracting her and chasing her as she runs away?  I don't get what I'm supposed to do.

Bug reports / Re: Impossible quest
« on: February 21, 2018, 08:45:47 PM »
In 3.50 beta, I was just offered a herb gathering quest that was impossible herb gathering quest for my current character to fulfill. 

On day 6 of 4th week before winter, I was asked to collect 30 yarrows.  My herblore is 42% and I haven't yet been able to identify yarrow.  This quest was offered after the first snowfall.  I declined the quest.  What else could I have done?

Gameplay questions / Re: Infection - does it exist?
« on: February 21, 2018, 04:48:26 PM »
I've never seen infection, but think the current wound system incorporates infection into the color-coded wound status. 

As someone employed IRL in a healthcare field, I have played quite a bit with herbs and wounds.  I've learned that some herbs with no benefit to healing (e.g. clayweed, topical meadsweet) indeed seem to have no effect when used with physician skill to treat wounds (either washing or bandaging).  While others with a topical use (e.g. heather, yarrow, milkweed, nettle) do seem to improve the status of wounds after the physician skill (status moved toward green).

As was mentioned, I too have been frustrated when treating a severe wound (e.g. >10% penalty) that is already green in status worsens the wound and will cause it to bleed.

One additional comment - stacked wounds heal separately and don't tend to interfere with eachother's healing.  That is, if there are several minor cuts in the same location, then each cut heals independently from the others, even if those wounds overlap and each have a different status.  I think poorly-healing wounds might "contaminate" others in the same area.

I'm excited to see what happens when permanent wounds are implemented at some point in the future.  Would infected wounds (red color) prompt a need to amputate a limb?  How many bruises, cuts, or punctures to an eye cause that eye to be lost?

Gameplay questions / Re: Puppy Chow
« on: February 14, 2018, 07:44:23 PM »
I used to be able to feed my puppers with Njerpz corpses, do they not eat them now? :c

Also Driik lands seem really sparse with buy-able animals (Mostly dogs, I've searched 5 villages with only 3 dogs available), where the numbers more spread out between the cultures or is there just less animals??

My Driik (3.5 beta) have dogs coming out of their wazoos.  I can't find bulls in Driik territory to save my life though (I've only found 1).

Bug reports / Re: Impossible (?) herb gathering quest?
« on: February 08, 2018, 05:51:42 PM »
I agree!  If the quest-giver needs the herb, he should take the time to teach the player-character what it looks like.  On a somewhat-related note, it would also be nice to be able to ask villagers about nearby plants - "Excuse me, old fellow, but what is that flower growing there?"  "Why, that's a burdock, my son.  We grow it to help with wounds"

I've had something similar happen.  My current character has a very low herblore stat and was given a quest to collect clayweed.  I was pretty sure what clayweed was but my character couldn't identify it for their life.  It would have been very helpful to collect some unknown plants, take them back to the quest giver, and ask if any of these were clayweed in order to complete the quest.

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