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Messages - Erkka

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91
Gameplay questions / Re: Are Map tiles eventually cleared?
« on: January 12, 2021, 08:51:30 PM »
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I wonder if that 'clearing zoom files'-trick could be used to flush out modded, outdated flora?

I have no answer to this, for I'm not familiar with the related section of code. Sami only knows. He might answer one day when he has time, or then this is left for modders to find out by experimenting  :)

92
Gameplay questions / Re: how do i hang a bear skull up?
« on: January 12, 2021, 08:44:32 PM »
Welcome, Varmin! And I hope you got that bear skull up to the tree.

Quote from: Buoidda
Anyone to have posted just once and 0 likes is very likely a spam-bot.

Everyone needs to make their first post at some point, so I think we can't treat all the newcomers as likely bots. A more reliable, but a bit more laborous method is to feed parts of a suspicious message to a google search. If it appears that the text is copypasted from and old post someplace else, that is a 95% warning sign.

93
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 10, 2021, 03:59:52 PM »
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Sounds like fun! Isn't the Kaumo in UrW based on Savo?

I think Kaumo is more like Kainuu. But you are close - Kiesse is inspired by real world Savo.

For a long time I was unsure if I'd like to set this new game in the world of UnReal World. In which case the title might have been "Kiesse pioneers" or something.
But at some point I decided to use the real world name Savo, maybe making the game easier to approach for those who haven't been playing lot of UrW. And also to allow a bit more freedom in another way - yes, I'm somewhat restricted with the historical facts, but then also if there will be a need to do something differently than in UrW world, I can do that.

Anyway, the differences won't be that great. It is around 1200 CE pagan Finland.

Ps. And since we are here, let me mention that the very first early development test version is already available for the project backers. No, it isn't anything like a game yet. But I thought it would be nice to let the backers have a taste of the bare minimum, and then see how the development goes from that zero level, week by week.

94
Suggestions / Re: Village services
« on: January 07, 2021, 09:14:53 AM »
I think all of this is already listed in the official development goals, where it says:

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Ability to ask a craftsman to make you a certain item; to be paid and obtained after it's ready

95
Off-topic / Ancient Savo : A new Enormous Elk game in the making
« on: January 06, 2021, 04:35:25 PM »
Would you like to participate in the making of a new game by Enormous Elk?

The game is called Ancient Savo, and it is a peaceful simulation of a 1200 CE Finnish family who moves to live alone in the woods. Do slash and burn agriculture to grow crops. Hunt and fish. Try to survive hunger, cold, accidents and the scarcity or resources. And in case you accumulate some extra, go visit the annual market to barter for more and better tools. The timescale of the gameplay is weeks - you can see years rolling by, your children growing up, and forest re-taking abandoned fields. Instead of controlling a character you hover on a more abstract 'designer level', a bit like the old SimCity.

Estimated release: Autumn 2021, for PC, Mac and mobile devices

We run a small home-made crowdfunding campaign for January. Become a follower for free - join project Discord channel to read frequent development news. Or donate any sum to become a backer. Backers can participate in the discussion, and have an access to the early development-phase releases. The first development release is scheduled already for this January. (If or when you donate, remember to send Erkka a message at Discord, so that we can connect a donation with your Discord user account!)

During the development phase we will have quick and simple graphics, but graphics and UI will be improved once the simulation and game mechanics are up and running.

For more info see the campaign page


96
Oddly enough, for me the download link in wiki still didn't work, and the edit history didn't show any recent updates to the page. So I edited it myself, making the link more simple, pointing to the beginning of this thread.

Also, in general, things are easier from now on. We gave guests a permission to see signatures and attachments, so no more need to register merely to download mods.

97
Solved'n'fixed bug reports / Re: Birch Saplings Block Line Of Sight
« on: January 06, 2021, 10:27:36 AM »
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Will it also be possible to see through the branches of full-grown birches during winter time?

Not likely to happen any time soon. At the moment the code doesn't support dynamically defining if this or that tile is blocking line of sight. Each tile type is given that property statically, once and for all. Changing that would require a bigger overhaul of the underlying system. And it would quickly grow complex - birches block less late in the autumn when all the leaves are gone, but might be blocking more again if the winter pours down a lot of snow, turning birches into big snowy heaps.

98
Although, I suspect there is something slightly wrong with the download link in the wiki. As a logged in admin, if I click the download link on that wiki page, it says "You are not allowed to access this section" to me.

Technically speaking, I could of course go edit the wiki myself, but I'd rather leave that for the mod maintainers or heavy users, for they probably have a better idea what is the actual link destination they'd like to have on the wiki.

99
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Is there a different link at which the mod can be acquired?

I think the most reliable link should be Brygun's own post, the one just above your question. Now when you are registered and logged in to the forums, you should see Brygun's signature under his post. The download link is there.

100
General Discussion / Re: Crowdfunding : your thoughts?
« on: January 03, 2021, 08:20:58 AM »
Hehe, yes, continuing this thread is good for more background- and meta discussion.

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So I would like to ask if there are any other alternatives to paypal

That is a good question, thanks for asking! All this time I was under the impression that for the customer it is easy to send money via PayPal without an account. In which case they'd just ask your card number and stuff, and then process they payment. Your question made me to check the details of the procedure, and indeed it seems that such an option exists, but it isn't anywhere to be found. In other words, over the years PayPal has been making their user experience less user-friendly. Oh well.

Well, but the good thing is that with this kind of home-made campaign we always have alternatives. They are:

- Good old squirrel hides. Sending me a personal message to ask for my mail address to send anything nice, usable, fun or helpful stuff.

- A bank transfer. Again, first sending a message to ask for more detailed instructions. I think this is a handy alternative especially in EU.

- A card payment. Send me a message (preferably e-mail), describing the amount you'd like to donate. I'll then use PayPal to send you an invoice - I think in that case the recipient can simply click "pay now" button on the invoice message, and pay it with a card instead of a paypal account.

- Send me a message suggesting your own alternative. I'm not asking anything, but I promise to consider offers and questions. (Like, are you skilled in 3D modelling, fluent with Blender and such tools, and would like to participate in the developing team? That might be possible, but at the moment I'm not actively looking to expand the team, but as the development goes on at some point I might be more than happy to outsource certain pieces of the workload)

101
General Discussion / Re: Crowdfunding : your thoughts?
« on: January 01, 2021, 08:00:06 PM »
Just a quick mention here:

I realized that I already have all the essentials set up, and instead of postponing things further I felt like starting a small campaign right at the first day of the year. This is not targeted for any wide audience, but seeking a team of people who wish to support and to participate in the project. For more info see the homemade campaign page

Since this thread is already cluttered by quite a lot of "maybe-this-way-and-what-about-that-and...", I will start a fresh thread as promised. I'll probably do that in the off-topic section, for strictly speaking this is not general UnReal World discussion, but a general Enormous Elk thing =) But due to the way my mind works (ie. going step by step), I'll post that fresh announcement later on next week, once I see how the campaign start has been.

102
General Discussion / Re: Information about the Spirits
« on: December 30, 2020, 10:07:30 AM »
And then a general level comment from the Enormous Elk team  :)

In a way, I think that exact names and well-formulated definitions on which god / spirit does what, is maybe a later invention. Or, if we take a look at any contemporary major established religion, we see that despite all the centuries of organized scholarship to define the exact dogmas of this or that religion, there still are a lot of internal disputes, different sub-versions constantly being forked from the main-stream interpretation of a religion.

So I feel that it would be safe to assume that this was going on already a 1000 years ago in pagan Finland. Different regions called their spirits using different names. The definitions weren't set it stone, and a lot of villages or individual people could have their own local variations and adaptations.

Then, later on, when some people got this idea that history can be documented by writing it down, we got lists of deities based on what was known at that time by that person doing the writing. It is very likely that the actual folklore was seven or twenty three times richer that what got documented.

Yes, I appreciate the approach of wanting to familiarize with the details, names and natures of the ancient Finnish spirits and deities - or those adaptations we have in the game. Yet, I feel that the one thing we learn also in the game is that gods, deities and spirits are little bit elusive. So, ones own personal imagination is a valid guide as well, when venturing into the realm of seldom-seen aspects of our world.

All that being said, I also have an answer to one of the details asked:

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-How can the spirit affect the everyday life of an individual?

I don't know for sure, but I'd guess that one way is to send accidents and other unfortunate events. When an individual feels that something unfortunate and highly unpleasant happens, it is rather tempting to assign that to the spirits, or some malicious witchery by other people. Go fishing, return with empty hands having caught only cold, and lie down in fever? Probably a punishment from the water folks? Or maybe it is Jussa from the neigbouring village - a week ago I instulted Jussa, and now he has sent his unseen spirit minions to harm me, maybe I need to go back to apologize him?

103
General Discussion / Re: Crowdfunding : your thoughts?
« on: December 29, 2020, 07:17:30 AM »
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That’d be lot bigger than couple months of coding though, and not likely just a “side-project” scale. 

Depends on the level of detail we want to have. When I think of a side project, I think something which isn't such a deep simulation as UnReal World is.

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are you including trade elements with settlements villages?

My idea is something like this: in this game you can't visit this or that individual village. (we will only simulate your homestead and the immediate surroundings, and you won't have neighbours that close).

Instead, you can choose a more generic "visit the market place"-option, and then be presented a mostly text-based dialog where you do the trading. That is one example of keeping the level of detail on such a level that the game idea is doable as a side-project.

104
General Discussion / Re: Crowdfunding : your thoughts?
« on: December 29, 2020, 06:14:54 AM »
Thanks for all the feedback, guys !

I realize that I was too vague with my Patreon-related thoughts. So let me rephrase myself:

Yes, absolutely! Patreon for Enormous Elk is already planned, and will happen! The exact timing of launching the Patreon profile will depend on various stuff, which I won't go in detail now. But it is coming, as a way to support UnReal World development, and what ever other smaller stuff Enormous Elk does.

Quote from: Dark Art
Friend, you are overthinking it.

Hey, thanks for the pieces of information you wrote in that post! This is something I tried to say in one of our earlier e-mails. That, since I personally don't have that much user experience with Patreon, it has been a bit hard for me to think about it. And therefore I've been reading their own official instructions and guides and recommendations, leading me to "overthink" it, having a feeling that a Patreon profile should be a shiny thing with a frequent stream of special bonus content to keep the audience engaged. But the way you describe it now sounds a lot more like something which would perfectly fit the way Enormous Elk works  :D

On top of that, I might still try a small simple separate campaign for the Ancient Savo project - mostly just to gather that small bunch of early test players to provide feedback during the development phase. I see that as a more focused need, choosing the tools according to that specific need.


Quote from: Alkio
  Didn't read through every post in the thread, but had the same idea that Patreon could definitely be worth a try. Can of course ditch it, if it doesn't work as intended? Probably less of a hassle than developing a whole new game.

Ah, absolutely no problem with not wading through the entire thread. It has been just different people expressing their different opinions, thoughts, assumptions, fears and also a lot of willingness to support - each according to their own personal point of view. But scattered here and there were few of my thoughts related to the idea of developing a whole new game. For I see it as a good way to boost UnReal World development in the long term, and to unleash some of my own creative potential which has been partially hibernating for too long, being burdened by the duties of my main work. So, the idea of making a side game next to the main title, that stems from the development chambers, so to say  :)

105
General Discussion / Re: Crowdfunding : your thoughts?
« on: December 28, 2020, 10:21:21 PM »
Patreon sounds so very good and we'd like to do that when time is ripe.

But, the way I see it, Patreon is something long-running and stable. I feel that when launching Patreon one already needs to have a pretty solid idea what it is going to be, for years to come.

Patreon for Enormous Elk, to back anything Enormous Elk does? Or Patreon for Erkka Lehmus, to back what Erkka Lehmus does although most of that is related to Enormous Elk stuff? And / or a separate Patreon for Sami as a person? What kind of extra content for patrons? Who will provide that extra content and when and how? I must admit that after some serious thought work my own ideas aren't fully clear and settled when it comes to that kind of questions. There are many possibilities, with many pros and cons.

And that is why I feel that at the moment it suits us better to do a campaign. Something which has a clearly defined start and end, so that it is easier to make plans for that campaign period only. After that experience it will hopefully be easier to craft solid long-term plans for a Patreon profile.

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