Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GrimmSpector

Pages: 1 2 [3] 4 5 ... 11
31
Gameplay questions / Winter Fur
« on: May 23, 2023, 09:43:59 PM »
Logically I would expect Winter Fur to be a higher Warmth value than non Winter Fur, is there any confirmation on this for clothing made of it?

32
Gameplay questions / Re: Stuck on a rock...
« on: May 20, 2023, 06:24:22 PM »
I entered my home area, and it auto zoomed in as it does, and I appeared on a single tile raised location that is too steep to climb off of. This has never happened before. And I cannot found a way to get off...I am too close to water to zoom back out...is my save just wasted then?

Climibing, as suggested by PALU, might be the first thing to try.
But if that, and everything fails, just send me the savegame (.zipped up etc.) and I'll help you out.
You can e-mail the save at: sami [at] unrealworld.fi

Thanks, I'll fire it over to you!

33
Gameplay questions / Re: Stuck on a rock...
« on: May 19, 2023, 08:41:32 PM »
To initiate climbing:
Alt+l

You can climb trees too, but be careful, encumbrance will cause you to fall; better drop everything you're carrying before scurrying up a tree.

The game prompts you only to climb fences and 2 level terrain changes. Taller elevation changes or big rocks in villages are "too high  to climb". You ARE stuck on a 1 tile rocky point. Like Sami said: zip the save file and email it to him.

My guess here is: you zoomed out of the local map NW tile adjacent to the rock point. Game auto-zooms back in on entry 1 tile SE of exit point when returning to 'your settlement'.

No joy, it just does the same thing as if I tried to move normally (which normally initiates climbing), "That's too steep to be climbed!" ... guess I'm screwed :(

34
Gameplay questions / Re: Stuck on a rock...
« on: May 19, 2023, 06:17:54 PM »
Maybe a visual will help? https://imgur.com/a/bUB7VAK

35
Gameplay questions / Re: Stuck on a rock...
« on: May 19, 2023, 06:16:32 PM »
So you can't even climb down? I didn't even know anything was that steep (I essentially don't climb at all).

I believe it is possible to hack the save to move your character, but I don't know how to do that myself. With a bit of luck somebody with that knowledge will post a description of how to do it.

Unless your homestead is on a water tile you're zoomed in to the wrong tile, as you've ended up on the water tile rather than terrain that is normally available for zooming in. There is a long standing bug in auto zoom in causing my characters to zoom in to a tile one step away from the one they zoomed out from, so I've disabled auto zoom in to homestead (manual zooming in works correctly).

The tile is the river biome, but it is not in the water, it's on the land. There's just a one tile thing that's much higher than everything else right near my homestead. It's within like 3 or 4 tiles of the water, I like to build close to water. It's just never ever stuck me like this.

I entered my home area, and it auto zoomed in as it does, and I appeared on a single tile raised location that is too steep to climb off of. This has never happened before. And I cannot found a way to get off...I am too close to water to zoom back out...is my save just wasted then?

Climibing, as suggested by PALU, might be the first thing to try.
But if that, and everything fails, just send me the savegame (.zipped up etc.) and I'll help you out.
You can e-mail the save at: sami [at] unrealworld.fi

I literally said it's too steep to climb in the post ... that's what the game is telling me when I try to move .. there's no other way to climb other than to just move and get the climbing prompt is there? It wil not let me, despite my 91% climbing stat.

36
Gameplay questions / Stuck on a rock...
« on: May 19, 2023, 02:06:41 AM »
I entered my home area, and it auto zoomed in as it does, and I appeared on a single tile raised location that is too steep to climb off of. This has never happened before. And I cannot found a way to get off...I am too close to water to zoom back out...is my save just wasted then?

37
Gameplay questions / Re: WEATHELORE CAN INCREASE!
« on: May 02, 2023, 03:47:27 PM »
Yes, it can. I've had several characters who'd reached 100% (they lived a fair number of years). My standard routine is to use Weatherlore every time my character eats (and Herb Lore as well, until reaching 100%), apart from the very early game where I'm spending all available time trying to get food in one way or another.

You can also improve dodge by dodging a lot (but reaching 100% is a lot of work using cheesy techniques.

I weatherlore every morning and evening, and whenever I have to wait to recover fatigue to move if I have nothing else I can do that's productive.

38
Gameplay questions / Re: Item Qualities on Transport Items
« on: May 02, 2023, 03:46:22 PM »
I usually have inferior skis and my skill improves fast. I guess using bad skis makes you a better skier  ;)

Interesting idea, I wish I had a game editor to use to test this hypothesis

39
Gameplay questions / Re: Item Qualities on Transport Items
« on: May 02, 2023, 03:06:59 AM »
I think it only matter for trade values.  I still like to make them at least decent quality when I can though, for RP and OCD purposes!

Yeah, for RP I intend to recraft eventually to get the better qualities but for my first attempts this run, it's fine lol.

40
Gameplay questions / WEATHELORE CAN INCREASE!
« on: May 02, 2023, 03:06:10 AM »
Sorry for the caps, freaking out here finding out that you CAN increase weatherlore, omg! LOL! Never in my time playing has it ever!

https://imgur.com/a/Gddgov8


41
I hardly ever run.  Hunt in open terrain, pine mire and open mire.  Don't zoom in to stalk the prey, usually the best shot you will get is if you bump them on the overland map.  Have javelins or a bow and arrow readied at all times.  If you miss your first shot, you may be better waiting a while for the animal to calm down, then hunt it on the overland map again.

When an animal is fatigued, you've got this.  They will flee again with a last burst of energy, but follow them and you'll find them breathless and ready for the kill.  Be single-minded, be persistent.

If your walking speed is below 6 km/h, it maybe best to stick to trapping, fishing or farming.  Not every man is capable of running down an elk.  Play to your strengths!

Ahhh! I'm Kaumolainen, and my speed is usually 4 km/h ... so THAT must be it, what stats should I have maxed instead? lol.

I used to never run, but have shifted to selective sprints. I track prey walking to keep them bolting, and once they have gone from slightly fatigued to fatigued I run as soon as I see them again to get them to bolt as quickly as possible, giving them less time to recover. Once they start to run I stop.

Tracking in spruce terrain is a pain, and there's a high risk of losing prey that only requires a little bit more before they're breathless because you can't find the continuation of their tracks or their tracks just merge with a mess of older tracks, and when you finally do manage to find them again (if you do), they've recovered.
Being persistent when chasing prey is important, but you also need to know when to give up (or at least that you should have given up some time ago) because your character is too tired to realistically be able to catch the prey before falling asleep, or it's getting too dark to track the prey. One option is to leave a map marker and then return to try to find your prey again the next day, as animals tend to stay in the general area of some time.

A fast character is definitely a lot better at persistence hunting than a slow one, but it still isn't impossible for slow characters to succeed. A really annoying thing is when the prey's walking speed is higher than that of your character and the tired prey starts to walk in a straight line, without diverting into loops and whatever, so they recover while getting away from you. Fortunately, all prey isn't that savvy.

Interesting, I'll keep that in mind and give it a try. Maybe I'll get lucky. I keep trying to chase the elk that's near my home and seems to get past my pit traps blocking all exits, but it always gets away even in the Heathlands.

42
Gameplay questions / Re: Roof Water Catcher
« on: May 01, 2023, 06:34:09 PM »
Greetings,

That Brygun here.

While there are a lot of water resources around you might want them on hand.

In terms of game mechanics all the water systems, including the roof water catcher, work on doing crafting to transform a tile into an outdoor water tile.

In life and in game you could haul buckets or tubs you make from those nearby resources. The game doesn't increase energy needed going up hill which would be a big factor. Also the game assumes the water is always safe. No bacteria, parasites and so on.

How much water you need depends on your activities and whether you are keeping animals. Then again the game doesn't model those cows needing huge amounts of water every day like they do in real life.

In real life their are several reasons for a water collector
= make it handy (save energy moving)
= control what it interacts with (avoid sickness)
= quantity (crafting or animals)
= its free (don't have to pay a water bill)
= Its a reliable backup (e.g. water mains shut off for street work)

As for BAC roof water catcher it is based on making water deflectors, such as modern eavestroughs, to have the rain water flow down into a large container.

Growing up one of our neighbors had one of these. They cut down on their water bill by using that water to wash their cars and water the garden. When heat restrictions prevented people running garden hoses they just filled a bucket to transfer from barrel to their garden. Also their large dog loved it. He would stand to put upper paws on top of the barrel to drink.

The cave one is more useful as cliffs being in mountains tend to be farther inland. Its a similar idea to divert the water into a catch basin.

The grandfather of all of these is IIRC from Rain who coded one based on digging a well. So lots of shoveling time. Then materials to stop it from caving in, a bucket and rope.

In this game freezing weather can be an issue more so if you are hurt or injured. Its still handy to put a pot of water inside your cabin or beside your shelter if you end up being bad off. Plus really most people would use one for regular chores.

Heck the game doesn't have us washing our clothes.

Appreciate the response, and glad to see you're still part of the community Brygun!

43
Gameplay questions / Item Qualities on Transport Items
« on: May 01, 2023, 06:32:12 PM »
I'm talking things like skis, sesta's, paddles, rafts, etc., does the quality of the item produced have any impact? On character movement speed? Difficulty of moving the item? Anything at all other than item trade value? Curious.

44
Yes and no. The animals seem to be more wary, realistic. Some of us have had deaf&blind hares and grouses. But those are not very common.

Persistence hunting is still OP. Chasing down an elk* to out of breath in just 300-400meters is still way too easy. *with dogs
Abusing/using knowledge of herd mentality makes forest reindeer and wild pig hunting easy too.

I need to understand how you guys do this so easily ... I lose them too often in terrain, even with really high tracking I can't keep up even close to their pace if I don't run and if I run I'm done too quickly...I don't know what else to do!

45
Gameplay questions / Re: Nettle Harvesting
« on: April 30, 2023, 01:27:04 AM »
is there a way I can get BOTH the parts needed to make fibre, and the leaves?
Yes. You harvest it (from the agriculture menu) instead of picking (with g). Then you thresh it. The result is all available parts of that plant: Seeds, leaves and straw to make fibre.

Be sure the ones you are trying to harvest are actually mature Nettle, as you can also harvest young nettle that can only be used to make fibre but not threshed.

Ahhh, when I doubt use the agriculture menu, gotcha thanks!!

Pages: 1 2 [3] 4 5 ... 11