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Messages - GrimmSpector

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16
Gameplay questions / Re: Item Qualities on Transport Items
« on: June 06, 2023, 03:18:37 PM »
Find some open or pine mire and ski back and forth on the zoomed in map.  This quickly raises skill by 3% per day.

It doesn't hurt to hide while you do it, to train up stealth too.  Stealth seems to raise faster if there is something to hide from, a trapped bird is handy here.

I didn't realize you could improve by more than 1% each day!

17
Gameplay questions / Re: Feeding dogs
« on: June 05, 2023, 09:40:02 PM »
Sorry to commit necromancy here, but I'm trying to get my dog ready to hunt, and ... it just keeps eating and still saying starving ... is this cumulative? Is there a bottom level for it's hunger or has not eating for a long time just made it impossible to fulfill its needs?

18
Gameplay questions / Caves
« on: June 05, 2023, 08:07:07 PM »
So ... I thought I read somewhere that bears move in to them in the winter sometimes, but every cave I've come across I put a bear deadfall trap over the entrance, and never once have I found a bear in one, plus I kick it down and enter the cave every so often in the winter/spring, and look with a torch for a bear and also still find none. Do bears not do this? Am I wasting my time? Where else would it be best to put these traps? Can they only catch bears?

19
Gameplay questions / Re: Game Course Difficulty
« on: June 05, 2023, 07:23:32 PM »
Can't say with any certainty, but the step didn't register as completed until I made a second trap pit in my fence, so I'd suggest trying to dismantle two pit traps and rebuild them.

That's annoying as I've deliberately set myself up a space where 1 pit trap is sufficient for a choke point in a few different spaces, and I can't dig any new pits because it's winter.

20
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 06:33:54 PM »
To be able to make ‘fine’ items the skill +- modifier of the crafting recipe needs to be 40, to get ‘masterwork’/‘superior’ items the threshold is 70. And of course there’s a RNG/dice roll for success. You’ve seen the “can’t make good out of bad” prompts: those are from succeeding your roll, but the base material limits the output.

So as an example here,

Code: [Select]
.Leather laced shoes. "Leather shoes" [effort:2] [phys:arms] *HIDEWORKING* /90/ %20%
That would still only produce maximum of decent quality, but if it were %40% it could do fine?

21
Gameplay questions / Re: Quest Reward
« on: June 05, 2023, 06:31:33 PM »
When an NPC has a quest, and the reward is treasure (cave, gully, buried) it gets generated on the same time. Even if you don’t accept the quest, the reward will be somewhere in the game world.

Neat!

22
Gameplay questions / Game Course Difficulty
« on: June 05, 2023, 06:26:09 PM »
I'm doing the advanced course, and it wants me to build a trap fence ... I've already built one. So I go and kick a trap pit down, and then reset it. Zoom out...nothing. The completion doesn't proc. What're the requirements here? Do I need to wait for spring to redo this by building a brand new trap fence somewhere??

23
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 05:01:40 PM »
You can always edit diy_glossary to use textilecraft, not common. Or give the COMMON 20% skill increase.

Mine is empty cuz I'm using BAC lol, I don't know what's supposed to live in this file to be honest. But I imagine the pieces that may be relevant here are in the BAC textilecraft/armor/clothing files! I think they're already changed by it. I just haven't managed to produce anything that doesn't suck lol

24
Gameplay questions / Re: Quest Reward
« on: June 05, 2023, 04:19:51 PM »
  The island is 1 tile.

The rocks are in prefixed spacing:
Code: [Select]
  R
 RXR


X … marks the spot :P

Ok, so it's way more simple than I thought, that's manageable, thanks! I was finding rocks like:

R
XXXXR
XXX
XXR

And was like ... I'm gonna have to check allllll those tiles ... and there's more rocks like that and similar alllll over this island. lol

25
Gameplay questions / Re: Winter Fur
« on: June 05, 2023, 01:50:01 AM »
Yes, clothes made from winter fur is warmer. You'll notice it more with bigger animals like bear or elk. I don't remember if the effect is visible for squirrel fur, but it might be. You can examine clothes in your inventory individually to see how warm they are.

Cool, thanks. Makes me more sad that I cannot produce higher quality clothing out of higher quality furs.

26
Gameplay questions / Quest Reward
« on: June 05, 2023, 01:49:30 AM »
Warning, answers may include spoilers.

I have a quest that tells me a location to dig up treasure, it tells me it's on a small spruce mire island, pretty thick terrain, and that it's buried between 3 rocks. Two questions.

How small is small, is it only 1 tile islands? 2? 4?

And secondly, the rocks, can they be in any configuration where they commonly meet a tile? Can they be at any distance? Or is there some maximum distance between them? Scouring the forest is going to be tough, and of course I have to wait for spring to dig :-\

27
Gameplay questions / Re: Quality Questions
« on: May 24, 2023, 04:59:01 PM »
It's probably known by most, but it might be worth mentioning here anyway: Quality of a product is capped by the quality of its input, and that means some things can't normally be made to have a quality higher than Decent, such as things made out of logs and small trees. There is a small number of exceptions where the input material quality is ignored, letting skill determine the quality of the result (planks, for example).

As mentioned able, it's possible to find staves of higher quality than Decent out in the world, even though it's only possible to make them to the Decent level at most yourselves. These higher quality staves can then be made into javelins of higher quality, although I don't think I've ever managed to get a Superior one.

When it comes to high quality clothing, it's been discussed in the past. The argument is basically that high quality clothing production is a time consuming process that the current system cannot really handle as products have to be possible to make in a single session (making the work possible to pause and resume would help, while additional production steps quickly results in menu cluttering that may well require menu logic rework).

Gotcha. I feel there's precedent in how tanning works for this, where the Tanning command runs you through multiple steps, but yeah the single session crafting does really make things tough. Not the only game to suffer from it, but some games (Catacylsm is an example), instead change their item logic, where an item is a % complete while working through all the relevant crafting steps affected by each relevant skill.

28
Gameplay questions / Re: Quality Questions
« on: May 24, 2023, 02:12:38 AM »
I think Sami mentioned sometime ago that textilecraft is not his perception of tailoring. Compare to Timbercraft and Carpentry when dealing with sourcing and refining wood. At the moment the game uses Common skill (that doesn't improve) to make clothing (and some other tasks)

Here's the topic

Now that I looked up the post, it was about hideworking. Not wood working.

Interesting ... I wonder if he has plans or if he's deliberately wanting the player to not be able to make quality clothing.

29
Gameplay questions / Re: Quality Questions
« on: May 23, 2023, 10:53:28 PM »
Finding any level item is technically possible. But don’t be Percy foreign traders hauling below decent weapons or armor with them.
Pro-tip: if you see masterwork leather garments for sale,  traders or villages, consider getting them.

You can craft certain weapons to fine, even superior. Clothing by character is capped at decent. Lower level resources limit the max level of output.
Superior fur will make at most decent clothing.
Fine staff can by used to make fine javelin.
Arrows pre-3.80 Stable could be made to superior, above the quality level of yarn used. I haven’t tested arrow making with high enough Carpentry yet to see where the levels are with arrow shaft blanks and arrow head levels.

That's a bit disappointing that if I produce a superior bear fur I can't make it into a superior piece of clothing -.- or even fine ... that sucks! We have a textilecraft skill now, why not limit the quality by that?

30
Gameplay questions / Quality Questions
« on: May 23, 2023, 10:01:46 PM »
Is there a way to tell what crafts and items I can find or make in higher quality levels? Like what I can get to fine or superior levels? It isn't clear from the stuff I've seen on the wiki, if I am capable of it, or if some of it just appears in the world in those formats, etc.

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