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Messages - Bert Preast

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31
Off-topic / Re: Be ready
« on: June 10, 2025, 09:07:12 PM »

If the residents in the contested areas want to Russian nationals, they should move to Russia. I wasn’t happy in Finland so I emigrated. I didn’t tell everyone else around me that my yard should be UK, later US. That’s just insanely selfish attitude.

Same as me, when I emigrated to Spain. 

The difference though, is my native language was not Spanish, I did not live in a Spanish speaking part of England, and I did not live in a part of England that consistently voted for pro-Spanish political parties.


32
Off-topic / Re: Be ready
« on: June 07, 2025, 09:54:46 PM »
Bert:
“Allow mass immigration” isn’t really a fair sentiment here. During USSR, Ukraine didn’t have to say if some Russians moved in or not.

That's a fair point, but it changes nothing.  Historic transfers of populations have happened, and you either reverse them or you deal with the situation as it exists now.

33
Suggestions / Re: Strenght 0 problem
« on: June 07, 2025, 09:48:50 PM »
I think how much you can carry depends on how much you weigh, nothing to do with strength.  Yeah, it is a little odd.

You can make poison.  Use sand mushrooms in a stew or bread or something, then gift it to your victim et voila!

I would like to see sages training herblore.

Tailors to buy custom made clothes from would also be nice.

The game is designed to be hard.  Re-rolling stats is allowed, but not encouraged!

34
Off-topic / Re: Be ready
« on: June 05, 2025, 05:52:34 PM »
Spain/Cataluna is of course not an exact parallel, because exact parallels do not exist.  I would like the Catalans to secede, because then Spain might have a proper government rather than one propped up by various communist separatists.  You may find you prefer how Ukraine is governed when the war ends, and you don't have to appease those who kept voting pro-Russian anymore.  Living in a country governed for and by the people who want to live there is, I think, better than living in a bigger country full of malcontents.

Your history lesson tells me nothing I didn't know, and I didn't go deep on it for a reason.  What matters is what the people of a region want now, not what went on there a century or more ago.  Crimea and Donbass do not wish to remain a part of Ukraine, and I doubt there is anything you can do now to change their minds.  Aside from ethnically cleansing or killing them, of course.

Congratulations on the audacious if unwise drone strikes on the Russian airfields the other day, by the way.  Superbly executed.  You're still going to lose, though.

35
Off-topic / Re: Be ready
« on: May 30, 2025, 06:25:24 PM »
Much against my better judgement (currently rather impaired by an afternoon on the beach drinking large amounts of terrible Spanish lager), I'm going to weigh in on this.

I am English, and when Scotland held a referendum on leaving the UK, I cared not.  If they want to go their own way, fine; if not, that's fine, too.  Pretty much all the Englishmen I know felt the same. 

My wife, and most of my friends and colleagues are Spanish, where we have our own problems with regions wanting to secede.  We refuse to allow them a referendum, and I was shocked that the attitude of pretty much every Spaniard I know was that if Cataluna tries to secede, we should send the tanks in and crush the rebel scum.  Why?  Because the constitution says so, apparently.  So this declaration matters enough to get thousands of men killed for it?  It seems so.

Ukraine has adopted the Spanish method.  Crimea tried to secede in 1995, and Ukraine used the military to force it back in.  Even so, they have always voted pro-Russian.

The Donbass is the same.  Most of the people speak Russian, vote Russian, and are Orthodox Christians.

In 1999, NATO attacked Serbia for not allowing Kosovo to secede.  In Kosovo, most of the people spoke a different language, voted for different political parties and followed a different religion. 

I'm pretty sure that the Scots Nationalists lost their referendum because the English didn't try to prevent them being Scottish.  Perhaps Ukraine should have followed the English example over the Spanish?

Another example could be that if you allow mass immigration into your territory and fail at integration, you will eventually lose that territory.  Fighting for it will only prolong the agony.

36
Suggestions / Re: Walking in the Pitch Dark?
« on: May 27, 2025, 03:28:03 PM »
Not sure about the going off course, but walking speed in the pitch dark should be reduced; as you have to 'ghost walk', that is raising the feet high to avoid tripping, and waving a hand in front of the face to avoid taking a branch to the eye when in woodland.  The easy way to do it would be to force the player into hiding mode while in pitch darkness.

Going off course would see me, and I am sure many others, as victims of our own traps  :D

37
General Discussion / Re: What's Going On In Your Unreal World?
« on: May 24, 2025, 01:31:16 AM »
The Njerps have set up camp only a half a day's walk from my home.  I must deal with them.

My first effort saw me kill one, but I lost two of my three dogs.

I healed up and returned two days later.  As I approached, a hare crossed the battlefield.  I knew this was a sign from Andrasta, and Andrasta brings death. 

The camp is mine.   

38
Maybe it was damaged during the initial battle, if you got hit in the head a few times?  Or during the battle to recapture it, if the robber was wearing it and you or your mates smashed his head in?

39
Gameplay questions / Re: Calling all Trappers. Help meh.
« on: April 15, 2025, 12:25:27 AM »
Very helpful, thank you.

40
Gameplay questions / Re: Calling all Trappers. Help meh.
« on: April 12, 2025, 03:40:09 PM »
Hmm, could be that I am living too close to the trap fence, then?  I thought I would live close to it as in previous games when I have been away from a cabin for a long time, when I return the traps are always as I left them.  So I assumed that the game is not simulating wildlife in an area where the player isn't.

How often do you reset your traps?

41
Gameplay questions / Calling all Trappers. Help meh.
« on: April 11, 2025, 08:34:11 PM »
Usually I play as a hunter and enjoy nature's bounty.  This time however; I have been reincarnated as a Reemi trapper, and things are a bit of a struggle.  I have a decent fishing skill and have been living mostly from that, as my two tile trap fence cunningly laid across an isthmus between two large lakes has provided a grand total of one reindeer.  She appeared in the first trap I made, the very next day after I made it.  I was expecting great things, but now my morale is crushed.  Three months gone, and the smokehouse I built remains tragically empty.

My trap fence goes from lake to lake, with an average of six fences/trees between pit traps.  Is that about right, or do I need more traps?

How often should I check the traps?  I have been checking them daily, when I wake up.

How often should I reset the traps?  I've been doing this only about once a month, do I need to do it weekly or even daily?

My baits are turnips or spoiled boar.  The boar cuts are not processed; and I alternate turnip/meat, mostly because I am on the part of the game course where you have to kill a bear (Great Man of the Forest).  If I get a bear I will probably replace the boar cuts with turnips.

Perhaps I am living too close to my trap fence?  I have built a cabin one wilderness tile away, should I move?

My trapping skill is 92% and I do get lots of birds in my snares and light levers around my cabin, and I got a glutton and a lynx in my small deadfalls.  But apart from that first reindeer, my trap fence gets nothing.  Am I missing something?

42
My life has been saved more than once by this bug.  After accidental ingestion of dodgy mushrooms, you can use the herbs that increase appetite to eat huge amounts of herbs that reduce toxins and thus recover from even deadly poisoning.

I never thought of it as a bug, as I cannot think of another reason you would want to increase your appetite!

43
General Discussion / Re: What's Going On In Your Unreal World?
« on: March 25, 2025, 12:01:39 AM »
Woke up this morning to the sound of my dog barking, so I grabbed my spear and opened the door of my cabin to see what the fuss was about.  I came face to face with a bear.  With a girlish squeal I leapt back into the cabin but the bear was through the door before I could close it.  Trapped inside a 4m by 4m cabin with an enraged bear, and all before breakfast.

My first strike was a good one right to the skull, and I lunged and countered again and again as both me and the bear panicked big style.  I got him, though.  Bearburgers, anyone?  8)

What's impressive is that usually I play a combat orientated Finn, but this guy is a Reemi trapper.  His spear skill is 66% and dodge 50%, and as it's summer he was wearing almost nothing.  Thank God he grabbed his spear before going to investigate the noise - though I have now learned to wield it as well before opening the damn door!   

44
Gameplay questions / Re: Are Groves owned by their nearby village?
« on: March 22, 2025, 01:34:41 PM »
This thread has inspired me to start a new game and see how long I can survive while eating only stolen foods  8)

45
This is mentioned in the changelog for the mod:

"1. Pausable crafts being gradually added may cause training sessions to be PARTIALLY CRAFTED, and can't be discarded. There is no truetile for the session tokens, so you are either stuck seeing it in your inventory forever or left somewhere you can't see forever.
This can't be fixed until Discards-discards it, or be able to reactivate the session."

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