Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bert Preast

Pages: 1 ... 14 15 [16]
226
Suggestions / Re: Too many Njerps?
« on: January 27, 2020, 07:17:00 PM »
Yes, when I said "combat orientated" I didn't mean I was rocking a battlesword and full mail - just furs, spear and some javelins as I do active hunting.  Half my hunts turn into "stalk the Njerp", I give him a couple of javelins and if he survives that then chase him until he's breathless then finish the job.  A couple of times a particularly handy Njerp has left me a bit sliced up, but mostly they are easy riches.  It's a bit like living in a slum populated by largely inept muggers, where you end up stealing their watch.

On the other hand my hermit type characters are built around trapping, fishing and farming.  A Njerp becomes a holy terror, and even in the remotest spots they are the most numerous thing I see aside from trees!  It would be great if they were absent or at least very rare in the parts of the map where you would not expect to find them.

As Fenris says above, away from the Njerp areas robbers and wanderers should be more common.  I like the frequency of robbers and wanderers, that seems about right. 

227
Suggestions / Re: Too many Njerps?
« on: January 24, 2020, 10:11:55 PM »
I think the RNG should be weighted to location.  As I mentioned, I have had the same surplus of Njerps in a lot of games in the west and north. 

When I play in the west I am usually doing what I think they call "power gaming", using a character with good stats and hoarding the loot.  It goes great, but only because I am well set to take down the wandering Njerps that make up far too much of the local game.  If you can kill Njerps, things are very easy - but if you can't kill Njerps they are a huge problem.  In the west and as far as you can get from Njerp lands, I don't think they should be such a concern.

When I play in the north, I am looking for a hermit lifestyle, as far from a village as I can get.  And again, what I do get is Njerps, and lots of them. 

Maybe if you have good combat skills, the game spawns more Njerps?   

228
Suggestions / Too many Njerps?
« on: January 22, 2020, 05:47:46 PM »
I am based in the south west, between Driik and Sartola lands.  I am doing the Big Elk part of the Advanced Adventures course, sallying out daily from my cabin to hunt a big elk.  In 2 weeks of this, I have found and killed 4 elk and 6 Njerps.

I would be fine with this if I was anywhere near Njerp lands, but it seems excessive considering how remote I am from them. 

I feel it's a major game balancing issue - I am a combat orientated character so for me the Njerps are easy kills and make me rich.  If I were not combat orientated then each Njerp would be a deadly peril.  I have also tried playing hermit type characters in the far north and a surplus of wandering Njerps made those runs either too easy or too hard as well. 

My suggestion is that around Njerp lands yes it should be crawling with Njerps, but in the far west and north they should be extremely rare.  That way players who want easy kills or constant terror can settle near the Njerps, and those who would prefer not to slaughter more men than Genghis Khan in a play-through can settle in somewhat more peaceful lands.

229
Suggestions / Re: [Suggestion] Metric measurements
« on: January 22, 2020, 05:33:59 PM »
The kilometres used on the world map can't be the same as a modern kilometre though:

"There is a cave in the north east, it is 10 kilometres away, about an hour's walk"

10 km/h through unmanaged forest and up a mountain?  I don't think so!   ;D

230
I got this one too, fell asleep while just finishing skinning an elk.  When I woke up, the elk was skinned but the skin was nowhere to be seen.  Here is the message log:

(143270):8agi:
  • {029804FC}      | Hidework option: Skin an animal

(147870):8agi:[?]{029804FC}      | (1) You need knife - preferably a broad knife.
(AB5700):8agi:
  • {029804FC}      | The broad knife nearby will be used.

(000000):8agi:
  • {029804FC}      | Ok, you have all the necessary equipment!

(000000):8agj:[T]{029804FC}      | TINKERBELL barks in hunger.
(663333):8agl:[&]{029804FC}      | You are too tired to continue! You need to sleep.
(575757):8agl:[_]{029804FC}      | Task paused, to be continued at will.
(3C5A98):8agl:[:]{029804FC}      | You lay down and fall asleep.
(143270):8agl:
  • {029804FC}      | Zzzz... [HOLD ON]

(A80000):9ag1:[!]{029804FC}      | You wake up to the rain.
(663333):9ag1:[&]{029804FC}      | You get back on your feet.
(000000):9ag1:[T]{029804FC}      | TINKERBELL barks in hunger.
(A80000):9ag1:[!]{029804FC}      | The carcass is already skinned!
(AB5700):9ag1:
  • {029804FC}      | Use this command also to unpack your pack animal or pick items from your companion.

(A80000):9ag1:[!]{029804FC}      | Nggggh! Bull elk carcass (skinned) is too heavy for you to lift.

A few weeks in-game have passed since, so I doubt my save game will be much use.   

231
Bug reports / Re: Persistent injury effect on speed?
« on: February 28, 2019, 04:20:12 PM »
Okay, I will wait for spring to return the spring to my step!  If you want me to test anything or send you the save game then just say.

232
Bug reports / Re: Persistent injury effect on speed?
« on: February 02, 2019, 03:36:39 PM »
Hi Sami, welcome back!  Screenies:

https://imgur.com/CWMyocx

https://imgur.com/YRAW8fv

https://imgur.com/A0ugqDS

Hmmm, looks like I need help posting screenshots...  I put links to imgur above in the img tags above and nothing is showing?

Edit - Okay, you can see the links now, sorry I am a halfwit and can't work out how to embed them  :-[

233
Bug reports / Re: Persistent injury effect on speed?
« on: January 24, 2019, 02:21:15 PM »
Nope, I have been walking back and forth naked in my cabin so that's not a factor.

I am also a save scummer ahem, archival saver...  but I only keep the one back-up and it was done while I was already injured.

234
Bug reports / Re: Persistent injury effect on speed?
« on: January 23, 2019, 11:51:42 PM »
I can't see anything in news.txt

And Signatus, when you have an 8 kmh walking speed, you never need to run  8)  I have got naked and walked up and down inside my cabin, so there should be no terrain or encumbrance effects.  I have also quit the game and reloaded and no difference.

This was a minor wound, my Finn has taken two serious wounds too, a sword to the face and an axe to the shoulder.  As my profile still shows my speed as maxed out, I wonder if the serious wounds also left effects on me that aren't so apparent as speed?  The shoulder wound made me do a lot of stuff one-handed, but that stopped when it healed.  But how would I know if it had permanently lowered dexterity or strength?   

235
Bug reports / Persistent injury effect on speed?
« on: January 23, 2019, 10:43:58 PM »
My Finn has speed maxed out and was walking at 8 kmh in his hunting gear...  until he took an arrow to the knee  :(

The minor puncture wound has healed but his speed hasn't, he is now at 7 kmh and that drops to 6 kmh with gear.

I am running version 3.52 and using the BAC mod.

I've been playing URW quite a while now and have never seen injury effects persist after the injury has healed.  Anybody got any idea if my speed will come back?

236
As I understand it, bronze weapons were still highly prized during the iron age because bronze can hold a sharper edge than iron can.  The reason iron took over was because it was much easier (and therefore cheaper) to produce and maintain.  I don't know if it is possible to mod how quickly weapons degrade, but if it is then a bronze weapon should be superior to iron but more expensive and degrade faster.  Gold and silver weapons are almost useless as weapons, but they look cool and right through history to the present day people have been happy to pay a lot to look cool   :D

Ingots for trading is a great idea!

237
1) It would be nice to be able to attach ropes to the ango so as to attempt to hold a speared seal... though obviously if the seal weighs more than you do then it's unlikely to end well!  Maybe tying the bitter end of the ropes off on a tree would work, but it would often be a long wait to ambush a seal in range.

2)  That's a bolas, and I don't think one would be any use in a forest.  Where a spear or arrow may penetrate undergrowth to hit an animal's legs, a bolas won't.

3)  I have seen Sami people using lassos to control tamed reindeer, but I reckon you'd have to get very close to get an un-penned wild reindeer with one.

Pages: 1 ... 14 15 [16]
anything