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Messages - Bert Preast

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16
Bug reports / Minor text errors when shaman gives forest spirit quest
« on: October 31, 2024, 08:17:47 PM »
There were a couple of errors in the text, so I have edited it:

"The custom is to let the spirit do the talking.  Don't fear; let the spirit approach, and listen to how the forest feels about you.  A pleased spirit examines you with gentle big brown eyes, but an upset one faces you with a gloomy expression.  His appearance speaks for itself, and if he decides to speak then the words may lash, advise or praise you.  The favoured hunters may be told where the game roams, or made aware of other important matters."

"Do not underestimate the forest.  An angered spirit of the forest may seek revenge with sickness or getting you lost.  To stay on good terms make good use of the hunting spells, and rely on sacrifices as thanks for what you are given.  Spells and means to address the forest are numerous, but meeting the spirit proves how your alliance really holds.  That is all.  Now I only wish that one day, you can tell me that you really are the kind whom the spirit of the forest appeared for."

It maybe an idea to make a pinned thread here for minor errors in game text?

17
Development News / Re: Version 3.85 beta released
« on: October 30, 2024, 11:57:15 PM »
I was clumsily making a joke - we're for skins/foreskins  ;)

But I would like to back up Palu's point on the problem of having them in villages, I often start in winter in the far north-east and avoid human contact as best I can for at least the first year.  There are no rivers up there, so one of my first missions is to set traps for birds for leather for a skin, so I can go more than half a day's travel from my water source without dehydrating. 

I appreciate there are springs in the game now, but I don't look for them as I doubt they would exist in the far north-east - or at least they should be far less common than in the other regions.

18
Development News / Re: Version 3.85 beta released
« on: October 29, 2024, 07:30:56 PM »
I think most of us are in favour of keeping skins.  We're for skins.  :o



19
Suggestions / Re: Bigger settlements and warfare?
« on: October 28, 2024, 02:27:08 AM »
The game does occasionally generate two conjoined villages, over two wilderness tiles.  I expect the AI treats them as two separate villages, but that doesn't really make a difference because if you attack one you are close enough to aggro the villagers in the other as well.  I didn't think to try, but I suppose stealing would have the same effect.

In my mind an UnReal World town would be a new "town centre" terrain tile, where you would find larger buildings with lots of foreign traders and maybe a chief with his retinue of guards to keep the peace.  These last would be well armed and armoured, and not trade any of their kit so that sneaky buggers can't trade their weapons away then attack them  :D

Adjacent to the town centre would be some Driik villages, and any criminal activity in them would bring the wrath of the guards.  I envisage only one or two towns, in the south-west.  Perhaps at the river estuaries north and east of Driik lands?

20
Suggestions / Re: Bigger settlements and warfare?
« on: October 26, 2024, 06:11:55 PM »

Early iron age is very late in the history of human civilizations. You can't convince me by that time there wasn't a single city in Finland with a couple hundred inhabitants. Honestly idk why would you go on explaining how people lived as hunter gatherers, not in cities, but then you basically agree with me?

I didn't agree with you at all  :D

I want a couple of trading posts and occasional raiders, as was historical, not cities with armies and heroes!  But yeah, read the links that Plotinus gave, Finland was...  different.  Still is, in many ways  8)

21
Suggestions / Re: Bigger settlements and warfare?
« on: October 25, 2024, 11:19:07 AM »
The game is set in early iron-age Finland, where most people lived a hunter-gatherer lifestyle.  For cities and armies, you need large scale agriculture.  Of course there would be conflicts, but largely raids for food or women that would be unlikely to involve outsiders.  Feuds between villages would be a nice dynamic, but I think a lot of work for Sami and I would sooner see him spend the time expanding the survival aspects on which the game is based. 

I would like to see one or two towns in the game though, on or around the river estuaries in the south-west.  These would represent trading posts where people from around the Baltic would bring metal tools to trade for furs and amber - which I think is what the Driik villages are supposed to represent.  Foreign traders should set up bases there, as having them wandering the wilderness on the off chance of finding a trapper who has a use for an expensive sword or piece of metal armour seems a tad ridiculous.


22
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 09, 2024, 01:32:30 AM »
The above bloke is absolutely rocking the wilderness now.  Almost healed and out hunting, he happened upon a group of foreign traders close to his shelter.  Quite what they were doing in the far north-east, over a week's travel from the nearest dirt-poor village, I've no idea.  I do wish it would be changed so that foreign traders only hang around coastal villages or those connected to the sea by rivers, which would make much more sense.  Anyway, I digress.

There were seven warriors, but only one had a bow and only one had a shield.  Hmm...  An evil plan forming in my mind, I made all haste back to my shelter for my furs to trade.  I selected the fur from the bear that almost killed me, along with an elk and a squirrel fur that made up my entire collection.  I lugged them as fast as I could ski back to the foreign traders.

Luckily my furs were just enough to trade the fine longbow and 17 broadheads from the archer, and the shield from the heavy guy.  To the south was spruce mire, but to the north was all pine mire, excellent terrain for a spot of practice with my new bow.  I backed off northwards until just a couple of foreigners were in view, then began to snipe them.  First arrow missed, second one took a warrior in the eye and put him down and bleeding.

They came at me raging, and I skied backwards and loosed arrows when the range was right.  One was down and crawling, and he soon dropped out of sight.  The others came on, knackered in the knee deep snow and riddled with arrows.  Only one got close enough to engage me, and I dodged and backed off.  The next arrow knocked him out and I finished him with a couple of javelins.  One by one I did for all of them then looted the bodies, which I left for the crows.  Their spirits are not of this land, so serve the buggers right.  Great success!

I've pulled the above trick a few times in URW; but never managed it with a Finn who is only into his second month, and has spent half of his time recovering from a bear almost biting his head off.   

23
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 05, 2024, 09:54:33 PM »
Dead month has arrived and our hunting trip went badly wrong, my father now lies dead and I am alone.  I spent my first week hiking to the end of the world, the far north-east.  Made no shelters and did no hunting nor gathering, I just kept pressing on.

Things were surprisingly busy at the end of the world, on my first day there I bumped into another lost hunter.  I agreed to help him return to a village, even though I had no more idea than he where one might be.  We made a shelter on the coast, and my hunger prevented sleep.

Next day we went out onto the frozen marshes and almost straight away found an elk.  I lobbed an axe at it but missed, and it ran off then fell through the ice.  The hunter was on it straight away, and in three blows of his axe the elk was dead.  We skinned and butchered it, and carried it home to our shelter.  Food at last!

Some days passed, I spent them mostly tanning the hide and collecting saplings for withes, to dry the meat.  We ate well, but my friend was restless and soon he left me alone to search for civilisation.

Once all the meat was dried and I had made some clothes from the fur, I went out hunting again.  On the third day I found myself close to a bear.  I was frightened but I had my spear, axe and knife, and I knew his fur meant surviving the winter cold.  I threw my axe, and missed.  Then the bear charged.

I tried to keep him at a distance, poking and stabbing with the spear and doing some damage.  Then disaster struck, I slipped as I dodged and his jaws closed on my head.  Out went the lights.

I came too as I hit the ground, rolling away from the bear as blood sprayed from my neck, drawing my breath hoarse through a crushed windpipe.  I am here to tell this tale because the bear, also wounded, stood off.  I tore off my shirt, clutching it to my throat to halt the bleeding, but each time the bear came in again and I needed both hands for my spear.  I got him in the hip and crippled him, then a blow to the head and he was down.  He tried to crawl away but I was on him with my knife, stabbing over and over until I was sure that the job was done.  With vision fading, I managed to stop the bleeding from my neck and lay shattered against the still warm bear.

Recovering from my wound will take a month maybe, but I have the bear fur and the meat is drying.  The bear and the elk should see me through the winter, along with what I can fish and any birds I can trap.  It's good to be alive!   

24
General Discussion / Re: Vagabond adventurer hangs out in the same location
« on: September 21, 2024, 02:33:44 PM »
I have had the same thing happen, also when in the far north-east.  I suspect he is supposed to find nearby villages and set off for one, but being so far from civilisation he decides it is too long a journey and so just sort of hangs around where he is.

25
My Finnish cousins always came visiting bearing gifts of cloudberry liquor and cloudberry schnapps.  These were gratefully received!

26
Yeah what Palu said, but I would add:  dogs.

About ten dogs, and keep them leashed.  They act as a meatshield to soak up enemy arrows, and also deal with anyone who gets close enough to be a melee threat.  Pay attention to contour lines, only shoot at enemies on the same level as you or higher, as shooting at anyone on a lower level will probably hit your own dogs. 

27
Not bugs / Re: [3.84.2] Drying fish out of season
« on: July 16, 2024, 06:40:20 PM »
I think for now drying depends only on the time of year rather than what the weather is actually doing.  Here's a link to the calendar where you can see the dates:

https://www.unrealworld.fi/wiki/index.php?title=Calendar

28
General Discussion / Re: My first entry: The Challenge!
« on: April 30, 2024, 04:51:45 PM »
Welcome to an Unreal World of pain, suffering, starvation and shivering!  Unless you've already played a fair bit and know what you're doing, you're doomed.  Even if you do know what you're about, bad luck may still doom you.  Gotta love it  :)

29
Gameplay questions / Re: Can not make shovel haft
« on: April 03, 2024, 02:56:17 AM »
I don't think the BAC mod has been updated yet to cope with the new hafting mechanism; so for now you have to choose between BAC and having hafting, arrow making, and a few other things not working, or playing without the mod for now.

I'm in the same situation!


30
Gameplay questions / Re: Water Folk dont visit
« on: March 02, 2024, 11:30:59 PM »
Thank you Palu, all that was needed was to return to the quest giver.

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