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Messages - KKarlssoNN

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31
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 09:20:43 PM »
Quote: "I'm not sure what I mean by spaced from left to right"

It seems to be working fine anyways, but those text files show up as though the enter key was not used. For example for the "cookery_glossary.txt" Instead of the text being dozens, or more, of lines long downwards, pargraph under a pargraph, its all to the side and only 3 lines down.

Instead of this:

item

item

item

Its this:

item        item            item

I copy pasted it into the post and it arranged itself properly so i don't know, its working anyways.

So just to make sure... is there any content in Brygun's mod that is not in your mod, besides the truetiles, the water transport stuff he currently working on, the stuff you mentioned that you omitted for easier access, organization and things you felt that were redundant?

All truetiles needed should be in Brygun's and Nejerpez's mod?

Big thanks by the way guys, playing now. Hardly know what I'am doing but I'am enjoying it. Baby steps. Probably help if i tried vanilla but i avoid that if i can. 




32
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 06:42:18 PM »
So Signatus... If i want to use your version i install Bryguns mod first Than yours on top of it, keeping all files, or do  I swap out all the _Brygun_... and _Buoidda's .txt files for yours that have the _zz_... example:

biy_Buoidda's_glossary.txt for biy_zz_glossary.txt
diy_p_Buoidda's boneworking and cookery_Buoidda's boneworking.txt for diy_zz_boneworking.txt
etc, etc

Or can I just use the truetile from Brygun's and Njerpez's Cooking than use all of your .txt files instead of theirs. Should i keep anything else from Brygun's or Njerpez's.

Also i noticed that your cookery_glossary.txt, diy_glossary.txt, diy_zz_brygunadd.txt and diy_zz_mining.txt is spaced left to right instead of top to bottom... that matter. Further... diy_zz_earthenware and menudef_zz_additional is missing .txt at the end and the latter is spaced left to right. 

 

33
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 07:19:48 AM »
So If i wanted to combine a item\recipe from one mod into another, for example: the ".Hardtack" from Brygun's "cookery_glossary.txt" into Njerpez's "cookery_glossary.txt". All I do is copy paste the paragraph (not sure of proper term) over to the .txt file that's in the games directory and than in between the proper [SUBMENU_START]... correct? Anything else i have to change? Is the order that it goes between the submenu headings (again not sure of terminology] matter? I'am going to put it between .Flatbread and .Korovai. Also if its a item that has a corresponding .png\tile that has to be in the game's directory as well or it won't show up as a graphic\sprite. 

This question is for whoever, mostly Signatus. I understand Brygun's busy.

I'am getting too tired to continue this tonight but tomorrow I'am going to attempt to combine the cooking recipes that are in Brygun's mod into Njerpez's so I'am not missing any using one or the other.     

34
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 04:28:51 AM »

35
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 01:32:01 AM »
Very nice guys! Now seems like a good time to jump in.

So, according to Signatus i can add the "Njerpez Cookery Mod"?

How about "Jaredonians Character Models + Distinct Tribes v3", seems rather essential?




36
Mod Releases / Re: Brygun's Added Items
« on: December 19, 2018, 03:58:10 PM »
Muchly appreciated!!!

I haven't started playing yet. I've been waiting for other mods\modpacks to update. So I'am not super knowledgeable about the game, however I could report problems i come across and provide feedback. I may also have questions.

37
Mod Releases / Re: Brygun's Added Items
« on: December 18, 2018, 01:11:56 AM »
So, are you making a modpack?

It kind of looks like just instructions to add or tweak things to\for existing mods. Looks quite advanced for someone new to the game and its modding, such as myself. I don't see a download link.

Would it be possible for you to upload a file with everything in it? That can be installed in one go to the games directory. Perhaps you are in the process of doing so. I'am aware of credit, although it looks like most of the other mods are kind of dead or just really slow. Would they care? Looks like you have lots of content, things that I'am looking for.

I understand if this is too much of a burden.

38
Modding / Whats Your Modlist?
« on: November 28, 2018, 04:01:12 AM »
I'am new to Unreal World and am trying to get, as big as i can, combination of mods\modpack that work(s) together and with the new game version. Not sure yet what i will use. Probably wait a little while for more mods to migrate to this newer forum and the ones here to update. As well as getting accustom to the forum and current mods. Would anyone be willing to share their thoughts and\or recommendations in regards to modlists\mod combinations\modpacks?

I wish there was a community project that adds together all the major ones and makes them compatible. Nydxz seems to somewhat be doing this with "Crafts, Roleplaying stuff and Ritual 0.7"

I see the "Shaman Modpack" but i would like to use iron, forging and such. The user  Brygun posted a reply for me that he uses his personal mod "Brygun's Added Items" with "Boudica's smithing" and "URW Sufficiency Mod". Also I see the member d2shr6o8av posted their list in the "Massive Menu Module" thread, looks interesting and quite comprehensive:
bees_mead_v3_5
cheese_mod v1.0
coop v3.5
diy_fcuts
fishfarm_v3_5
Nydxz Crafts 0.7.1 - Smith learning
woodstack_v3_5

Thanks for your time! And moders for their fine service!

39
Mod Releases / Re: URW sufficiency mod
« on: November 28, 2018, 03:09:30 AM »
You don't use this "Jaredonians Character Models + Distinct Tribes v3" and this "Kullervo Graphic Pack" ?

I'am new to Unreal World and am trying to get as big as i can, combination of mods that work together. Not sure yet what i will use. I wish there was a community project that adds together all the major ones and makes them compatible.

40
Mod Releases / Re: URW sufficiency mod
« on: November 27, 2018, 09:01:22 PM »
Would anyone be willing to share what others mods they use together with this mod?

41
Mod Releases / Re: URW sufficiency mod
« on: November 26, 2018, 05:21:23 AM »
How's compatibility with latest game version?

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