See likes

See likes given/taken


Posts you liked

Pages: [1]
Post info No. of Likes
Re: Not receiving reward/training upon completion of Adventurer's Woodman's Axe. These quest rewards are quite valuable in the vanilla game, as skill leveling is extremely slow. Having the rewards lose much of their values is the cost of using such a mod. An axe is of very little value except very early in the game, and you lose out on the role playing aspect (should you care about it) by keeping the axe.

UrW is brutally punishing when it comes to penalties, and fighting is dangerous at the best of times, so attacking anything that's likely to fight back with a 40% skill penalty due to injuries, plus whatever penalty you have from encumbrance, is not a wise move.

October 19, 2018, 09:06:04 AM
1
Precautions against accidental fire setting   In my previous character I have accidentally set fire to my masterwork northern bow using my fine arrows as kindling :'( to prevent a similar situation I'd like to make a couple of suggestions: not being able to use arrows as kindling or to add a check similar to the one that prevents butchering before skinning, and to remove the possibility of setting fires out of sight.
July 06, 2019, 12:15:59 AM
1
Re: Precautions against accidental fire setting
I found I've had to light arrows on fire though, to prevent myself from freezing to death.

This is why it's good they're valid kindling. Though maybe a confirmation for using crafted items would be worthwhile.

August 14, 2019, 09:57:38 PM
1
More Tracking info So as I write this I'm hunting reindeer I think to my self where is the one I crippled? And it hits me, an tracker at a certain level should be able to see if his prey is crippled by it's gait and I should also be able to determine relative size small, big, from tracks these small changes would make it easier follow specific animal in a herd.
August 17, 2019, 08:47:03 PM
1
Choosing target for attack if they're occupying a single tile ...because now there can be multiple creatures in one tile, I had split my dog's skull in half instead of finishing off the fallen reindeer. Luckily she got better.  ;)

This has also been a problem when attacking a njerp village - there was a pile of unconscious fallen men, and I could only attack the one standing on top of them all.

A simple menu: "Attack which target?" please!

August 19, 2019, 11:03:55 PM
1
Re: Cannot buy/choose the animal I want to buy.
Reality check  ;D

So there's no hard limit caused by the limited dialogue window space or other reason?
I'm guessing a village could in theory have 6 purchase options (small/average/big - male/female).
I'm not sure if I've ever come across a settlement that sold more than one type of animal, if it is possible then all the purchase options might not fit in the dialogue window.

If I recall correctly the limit of dialogue options in case of animal purchases is 5 entries, but it's not intended that every animal of every different size is a purchase option. For sure you'll find it possible to buy several different types of animals, despite of number of entries being what they are.

In next version, and NPC decisions matter even more as they want to keep certain number of animals for themselves and even if they were several sized cows and pigs, you may notice that only one purchase option for each is available. Despite of many more entries being available for the dialogue list.

September 15, 2019, 12:09:18 PM
1
Cord to rope and back It would be nice to be able to turn cord into rope and split rope back into cord at some point. You probably lose some in the latter.

   - Shane

September 18, 2019, 06:32:05 AM
1
Re: Ability to set aspect ratio 16:9 Yeah, that's where we are heading at some point -> 16:9.
Requires some rework on the graphics and UI to do it in away that stands some time so this won't happen overnight, but rest assured it will happen.

September 29, 2019, 10:38:07 AM
1
Re: Measurements for terrain map and wilderness. Unless I have totally misunderstood your question, the size of each tile is shown under the map, last line of the text box.
Terrain tiles are 2m and wilderness tiles are 100m.

On another subject why are measurements like distance in metric and other things not metric? It would make sense for all to be metric or all some other system.

September 30, 2019, 09:34:51 AM
1
Re: Measurements for terrain map and wilderness. I've skilled up using the next tile, and doubt anything but the current skill level affects the chance of increasing the skill.
Also note that as far as I know it's a fixed chance to increase the skill, so it may happen on the first one or it may happen on the 1000:ths (I've had "training sessions" for dodge and parrying where I've given up after 600 attempts with no skill increase).

September 30, 2019, 08:00:47 PM
1