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Solved'n'fixed bug reports / Re: Tracks being modified by overlapping
« on: March 04, 2020, 08:26:19 AM »
Ah, now I got it! Thanks for clarifying.
Will check, and fix.
Will check, and fix.
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When I visit a village I leave a map marker with a list of the stuff that I care about so that I can come back for it later -- and except for salt I've never noticed it not being there. Usually I'm interested in axes but I also care about clothing, silver, seeds, pots, nets. I leave a small trap near the village so that i can see from the F6 map how long it's been since i've visited that village and i try to leave at least 30 days between visits to a particular village so that they have lots of time for restocking, but sometimes it happens that I go a lot longer without visiting a village or that I visit one a little sooner.
My current characters: Pekka's living in owl tribe, where the villagers don't have very much he's interested in but there's some villages in driik that he's marked with his interests. He hasn't been to the driik village in 3 months but I expect the items he cares about will still be there if I take him back. I also have Fretterat, who is also in owl tribe but has some villages in kaumo marked as having seeds. i expect the seeds he's picked up are still there and the ones he hasn't aren't, and Carl who is in islander territory and has some islander villages marked and some driik ones marked. None of them are in a village right now or experiencing the unpaid bug as far as i can remember.
Do you want me to send any of them to you?
So, naturally, I was able to reproduce it on the first attempt..lol. Here's the sequence I used:
1. Starting from standing in the shelter at my settlement I walked on the strategic map to the shelter on the river and dropped to the tactical map.
2. Moved to the raft, picked up the paddle, used 'A' to wield paddle, moved out straight east 16 moves into deep water and fished. The time was the small hours.
3. I fished until noon, catching not one damn fish!
5. Moved directly west, back to the shore. I dropped the paddle on the raft and moved to the strategic map while standing ON the raft.
6. I moved south to check the traps there, then returned to my settlement.
7. I picked up some food from my cellar and then a spent some time stealthily stalking a glutton that had come into view. Eventually, he took the bait on a deadfall and I skinned and butchered him.
8. Returned to the river shelter site on the strategic map and the raft was on the strategic map again. I saved again at this point if you want it.
Got the saves, and sent them back already. Any archives, .zip or .7z or many others is fine by me.
Awesome, Sami, thanks. Last time you emailed me a link. I don't see it in my email (and I checked my spam folder just in case.)
Okay, if you can do that it's better. But in big villages, especially with abundant farm products, I'd imagine lots of different picking and dropping would be required.But that what you do in villages, arranging their stuff so heavily, sounds quite bad for your characters reputation. Don't the villagers notify you constantly to come barter?I tend to pick everything up at once if I can carry it all, so I don't see it as initiating trades constantly.
It's also not considered that characters would do this kind of village item arranging - which in fact is initiating trades constantly, over and over again - and it's possible that your character pushes some limits that we thought nobody would. For the sake of everything, this tactic isn't advised.
Sometimes some of the things I dropped will still say (taken) (even though they're sitting on the floor of a village building) but they don't chase me when I leave town and they don't get grumpy with me the next time I'm in town.
..
I've only ever had one village get grumpy with me and that's when they were convinced I had a bag of peas of theirs that I'd already dropped. I picked it up and dropped it a few times and that didn't solve the problem. I should have just paid for it, but I took the relationship hit instead by clicking 'take what's yours' (even though it was on the ground, not in my inventory.)
I certainly don't see my behavior as cheesy or exploity. If a stranger wanting to trade rolled into town and said 'Bring me your furs, your weapons and your clothing so that I can see what you have to trade for my knives, my delicious dried cuts and my fine winter reindeer furs,' I think the local populace would have been happy to oblige. Lacking that mechanic, gathering the stuff myself merely prevents hours of repetitive tedium (it's tedious enough to keep track of dozens of village contents even WITH my method.) I understand that there used to be shops in the game, but you got rid of them (I assume due to realism concerns?) But I think my scenario is a reasonably realistic approximation of how things might have played out.
So I guess all this time I've been taking advantage of a bug to ensure future trading possibilities
So save your progress as it is now, and send it over and I'll take a look. Pause the playing until you get reply back from me.I feel like your time is surely better spent working on the next release than repairing my games. I'll send them over, but if you're fairly confident that the next release will fully address the issue, then I'm probably better off just not playing until then. Especially since your last repair only gave me maybe 4 or 5 hours of restored gameplay before the problem reappeared.
I downloaded 7-Zip, it can create a file either with the extension .7z or with .zip. The .7z file seems about 25% smaller. Is that what you'd prefer to receive? I'll just send you the .zip for now since I know you'll be able to work with that one.
This has to me too in the past. i'm also a player that does a lot on the zoomed in map, sometimes i'll build a house about 10 world map tiles away from a village that you can get to the village by following a path like "go south and whenever you hit a tree go east until you can go south again", and then visit the village once a week. I usually keep the goods I'm interested in buying in a pile in one of the buildings, and then if the building was one of those 2x1 buildings then i'd drop all my stuff too on top of it to do crafting or whatever and then when i picked up all my stuff i would notice that all the stuff was mine, so my hypothesis was that I was picking them up too much and dropping them and that reset it, but maybe that was a red herring. I'll try to submit a save next time it happens to me.I suppose it's possible that the map maintenance issue and the 'free stuff' issue are completely unrelated because I almost always, upon first visiting a village, even if I'm not there to trade, pick up everything I might want at some point (weapons, clothing and furs mainly) and drop them in a pile, usually in an otherwise-empty building. I 'create my own store', in essence, because running around finding out what a village has to offer is a tedious task that I'd rather not have to perform more than once per village. I find it hard to imagine that that would mess up the game somehow, but who knows?
Edit: What I don't do is the 2nd part, dropping my OWN stuff, or crafting in a village. I have the perhaps misplaced idea that a villager might lay claim (finders keepers) to something I drop in the village and my stuff stays in my pack (unless it gets magicked out by a trade, anyway) when I'm in or near a village.
The issue is exactly as you've described.
The same thing has occurred several times more. My settlement is four steps away on the large scale map. I believe the sequence is something like: walk to the shelter, directly from the settlement, on the large scale map. Go to the small scale map. Take and wield paddle, move on raft out to deep water and fish. Return to shore, drop paddle. Then return to settlement.
When I go back to the shelter on the large scale map, the raft is not where it was left on the small scale map. I find it upon returning to the large scale map. There I take and wield the paddle and move the raft onto the river, then go to the small scale map, where I move back to the shore.
http://s000.tinyupload.com/index.php?file_id=09715216556373284776
But just keep zooming, there's nothing bad with that, and it's the ultimate and challenging way to explore the game.Unfortunately, now I'm experiencing the same problem (map maintenance on every zoom out and zoom in, I haven't investigated if the trade bug has resurfaced as well,) in the new game I started. I don't seem to play the game the same way as everybody else does, apparently.
1st Edit: Guess I'll go back to the game you fixed.
2nd Edit: The game you fixed now does map maintenance on every zoom out and zoom in. I'm going to keep playing it for a while just to see if the trade bug returns.
Is map maintenance designed merely to limit the amount of hard drive space that the character takes up? I'd happily take up 20 or 30 gigs if it means I can explore the map freely.
http://www.unrealworld.fi/wiki/index.php?title=BAC_User_Guide - this should be added to the OP so people can see it and contribute if they want to.
The following has been added to the OP
A wiki has been setup to help people navigate the many options. It is at:
http://www.unrealworld.fi/wiki/index.php?title=BAC_User_Guide