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Messages - Sami

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676
Suggestions / Re: Winter hides
« on: April 14, 2020, 09:48:30 PM »
Sunlight (= calendar) is the triggering factor for fur changes for many animals. Hares and squirrels and artic foxes for example. It's far more safer for animals make these changes based on sunlight (which is a good average indication about approaching season) than to start adjusting the furs based on temperature. I don't know if eg. elks do it differently - based on temperature - but if someboby could find a scientific online arcticle about actual roles of sunlight and temperature in fur changes (of many different species) we could then see about tweaking things.




677
Fixed now. It's been around for all too long.

Fixed - persists in 3.62

678
The case to fix here was the character not falling into the water if the ice gets broken from under him after items are dropped.

The ice in question is so thin that the character would fall in there sooner or later if he just kept walking around.  Dropping items also didn't break the ice every time, as didn't
the walking, so that gave a false impression that something was wrong with the calculations. But there wasn't. There's just some fuzzy logic and margin to ice breakage to
make it more unpredictable and realistic.

Fixed - persists in 3.62.

679
Development News / The situation and stuff
« on: April 11, 2020, 01:13:35 PM »
These are challenging times. I hope you are doing okay and healthy.
And I believe the game may serve as a breath of fresh air during the times of isolation.
Also, it's fine to express our thoughts and feelings and experiences about the pandemic on the forums too, if you feel like it.

Finland is locked down too, but things haven't changed all that much for me or Erkka as it's remote countryside life anyway.
The virus affects the daily life nevertheless, and these days portion of my time and energy also goes to assist close elderly people who need help.

The development is being kept on, but I tend to get swamped under feedback simply because people have more time to play the game and I have less time play the developer role. ;) I maybe delayed with replies and reactions, but nevermind - still doing my best to cope with the life and the game.

There is fistful of bugs pending to be fixed, and I've started writing reply marathon to suggestions from the past six months or so. I guess it will be the first reply marathon at the new forums, but it's still several evenings away before I'm done with it. From my own endless to-do pool I've started work on improvements regarding the fire mechanics. There are many little things to adjust and add, but you'll hear more about it when it all starts to shape up.

Take care!

680
Since this discussion, with a new character, I have changed the way I play so that I don't pick up items until I'm ready to buy them, so I was surprised when my character Ruuri went to buy a pot in a village, picked it up, and it was not marked unpaid. I can send him if you're interested.

If it's not the case as mentioned by JP_Finn (first taken, then unpaid when NPCs see him) then send him along.


681
Not bugs / Re: Spirit of the forest quest doesn't work in winter
« on: April 05, 2020, 10:57:35 AM »
Not a bug per se as lighting thing can be taken care of as discussed, but I'm a bit confused that the spirit of the forest did talk to a character who didn't see him.
It's specifically made so that the spirits should talk only if the eye contact is confirmed - otherwise they would whisper behind trees and rocks immediately.
I tested this few times, in pitch-dark 1-tile visibility conditions and talks initiated only when the character actually saw the spirit.
But as the quest didn't complete with the spirit talking (which should confirm the spirit was also seen) I'll see about adding special flagging that makes the spirit encounter fullfilled if the talk is initiated.

682
Not bugs / Re: Northern cultures clothing discrepancy
« on: April 05, 2020, 10:37:20 AM »
Not a bug. Nothern cultures just do not sell armours or clothing.

When it comes to logic, one could ask also what would be the logic of selling the most precious pieces of trading acquired clothing (linen, woollen, etc.) that you aren't able to - or don't know how to - produce locally?

683
General Discussion / Re: UrW YouTube content
« on: March 27, 2020, 12:29:53 PM »
Wooou. So many episodes!
Off-topic is a good category to drop new Let's plays and stuff.
And I'm not in the least offended by the character's name.

684
I'll check. I guess it would be faster for me if you would provide savegame, so feel free to send it over.

We'll see if a new idiom will arise. "The last pike that broke the thin ice."  :D

685
Not bugs / Re: Pit vs Hole in the Ground
« on: March 27, 2020, 12:24:50 PM »
It shouldn't be valid. Maybe those people are playing older (3.61) version.

686
This is really quite a mystery. I've tried it several times, but never fails here. I don't think it's about SDL. But also checking out the new shoveling code I couldn't find anything that might interfere.

You could try enabling debug logs (by pressing & key) and then reproduce and send all the debug_*.txt files in your game folder over to me.
& needs to be pressed after the character has loaded, and the game confirms "Enabled debug logs".

Also, can you dig a pit elsewhere?

687
Bug reports / Re: Bird stuck flying high next to a trap
« on: March 27, 2020, 12:19:53 PM »
Birds can occasionally do flying in place maneuvers, which is somewhat buggy behaviour in itself, but as this one didn't escape it's been even more buggy.
Quite impossible to say what happened there. Savegame might have revealed it. So if it happens again I'd be interested to take a look at the savegame while the bird is still alive and flying (in place).

688
Solved'n'fixed bug reports / Re: Vanishing Blunt arrows
« on: March 27, 2020, 12:15:08 PM »
Yeah, it's not a bug per se but simply a message about breakage and/or broken arrow left behind missing from creature based arrow breaks.
To avoid further confusion I'll see about adding it.

689
Suggestions / Re: Alternative quest reward.
« on: March 27, 2020, 12:10:23 PM »
Hmm. The way I see it with quests is that not every character is able to do them all - and there's nothing wrong if they therefore have to abandon some quests right away.
This is different from (quite general) viewpoint where there should be options and aids to allow every character complete every quest.
There's character's dialog lines within this quest such as:
"Unfortunately I'm not familiar with the plants around here."
...and other ways to be fair with the sage about being weak with herblore. If that's the case, those lines can be used.

If I was to add character's dialog line such as "Could you describe this plant and tell me where it grows?" I'd be sure also to add sage's response "Well, if that's the level of your expertise in this matter then I have no use for herb pickers such as yourself." That's how I'd imagine those sages to act. Wanting help from somebody who really can help.

690
Okay. Then this is fixed in 3.62.

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