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Messages - Sami

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301
It would be great to hear if people who noticed high CPU usage in previous versions now find it better. Feel free to speak up. I reckon it was mostly Linux and OS X issue.

It's better now in Linux with beta 3 (Ubuntu 18.04 LTS). It used to show 100% load on a single core even idle, but now it shows about 25% load when it does LOS calculations while moving around, and <10% at other times.

Super! Thanks for this note. So this is confirmed fixed.

302
It would be great to hear if people who noticed high CPU usage in previous versions now find it better. Feel free to speak up. I reckon it was mostly Linux and OS X issue.

303
Bug reports / Re: Bull tied in place v3.62
« on: July 19, 2021, 09:52:15 AM »
i tied a leashed bull in to tree. Then i cut the tree. Now i cant pick up the rope. So the bull is "tied in a place".

It seems rope disappears in this case in thelatest version too. This calls for a remedy.

If you send me the savegame (.zip and e-mail for example) I can try to release the bull for you.

304
Both tasks are material quantity dependent already, but they are quite fast procedures.
For setting stalks to to dry it's about 50 stalks per minute, plus the few minutes starting time.
For setting them to soak it's about same plus a little longer initial preparation time.

So the changes between 15 or 600 stalks isn't that dramatic. Without testing it by ourselves these are estimations, so they are debatable.

For soaking you would actually have to set the stalks under slender tree trunks submerged with the help of stones. This isn't required in the game, but if we add it some point then the soaking preparations time may increase.


For drying the bundles were simply set leaning against slender trunk, each others, etc. It doesn't take much time.


Drying stalks, like many other tasks, is allowed also indoors although the results would in real life be better outdoors.

305
Yep. It was overflow as the internal length value is char type.
Will set the maximum to 240 feet, for a nice round value in metric system too.

Fixed - persists in 3.70beta3.

306
General Discussion / Re: Glowing embers, saunas
« on: July 14, 2021, 07:38:08 PM »
So the most typical situation for roasting turnips would be when you raze down the camps or villages of your enemies, rob their turnips and roast them on the embers of their burning houses?

Hehe. Well, that may be the most typical for someone's playstyle, but for those who dig deeper into cultural aspects and ways of the era there are way better scenarios.

307
General Discussion / Re: Glowing embers, saunas
« on: July 14, 2021, 06:44:26 PM »
I think this comes up mostly because for normal cooking, you don't need a big fire - I can't even remember when was the last time I used more than 9 firewood + 9 branches (9 because that's the max you have to only press one key for), because for normal cooking, that's typically all you need and using more would be wasteful - and that doesn't give you enough embers to roast with. I don't often warm up the sauna either, because other than roleplaying, it doesn't have any purpose outside of some very rare occasions when you get the flu in winter (if it helps even then?).

After having tested this a few times based on the way I play, you need about 30 wood to have enough embers and you have to start either while the fire is still burning or right after (30 wood doesn't give you the ember graphics, but you can still roast) - if you start when the fire is out, you have about a 30 minute window during which to do it. But using up 30 wood almost never happens, so I would have to light up the fire especially with roasting turnips in mind; and this would be a bit pointless, because their nutritional value is so low. Basically, it comes down to needing so much firewood to have enough embers that it doesn't really come up in the normal course of play - even in winter I usually don't heat the fireplace for all that long in one go, because I'm out doing other things.

Yes, exactly. Roasting turnips isn't your everyday quick outdoors meal, that why it's said loud and clear in the news.txt:

"Roasting in embers requires good amount of embers so it can't be expected to work in the remains of just any little fire. The fire should be burning for several hours before enough hot embers will remain for the method to work. For this reason roasting in embers is usually proceeded after substantial fire was lighted anyway out of necessity. It takes about an hour for turnips to cook in embers."

If you want to minimize the effort 20 firewoods is enough if you start cooking while the fire is still burning, and even a smaller fire will still display embers graphics but it's just smaller.
It's wiser to produce large amount of ember roasted turnips in a good fire, and then carry them with you as a food, rather than carry the raw turnips and roast them every now and then.

308
Checking this out it appears that no plant ever burns - be it fresh, retted, dried, or whatever.
It must have been like this since the fire was first invented in the far north versions and versions ago :)
Was easy to fix, which is now done.

Fixed - persists in 3.70-beta3.

309
Solved'n'fixed bug reports / Re: [3.70b] It's a boy - 5 grams
« on: July 14, 2021, 06:16:51 PM »
It seems all the boy NPCs don't get their weight calculated properly and get close to zero values.
It's fixed now, persists in 3.70-beta3.

Fixed - persists in 3.70-beta3.

310
We assume this case was also cause of weather migration issue which is now fixed in 3.70beta3.
Please report back if it appears this was something different.

Fixed - persists in 3.70beta1


311
Domestic animals triggering the traps issue is now fixed in 3.70beta3.

[Fixed - persists in 3.70beta1]

312
3.70 beta-3 update to fix a few bugs has been released for Windows, Linux and OSX on Steam, Itch.Io and for lifetimers at the designated forum section.

On Windows version the listed bugs have been remedied already, but now all the supported platforms are in sync.
With this patch there should be no critical beta bugs anymore, and polishing the lesser annoyances continues.

------------------------------------------------------------------------------------------------------------

Version: 3.70 (beta 3)

** Saved characters from version 3.50-> are compatible with this version. **

BETA NOTICE:

This is a beta release. There are likely bugs, things are still somewhat under construction, and some of the listed improvements will be tweaked and polished further in patches to follow.


- fixed: weather for migrated characters getting corrupted

Migrated characters now experience reset of the weather upon loading them in 3.70 beta3. So the weather of migrated characters isn't exactly same as when they were saved, but as the reset is based on time of the year the change is most often quite unnoticeable.

- fixed: laggy movement on some map areas

This was related to how seeing through saplings was handled, and on some occasions data checks endedup in slow loop.

- fixed: domestic animals triggering your traps

- fixed: small weight units (g, oz) shown in carried load statistics together with false basic unit (kg, lb)

Now carried load is shown in basic units - either kg or lbs.

- fixed: character creation modes "easy" and "too easy" unexpectedly quit due to option points miscalculations

- typo: "kgs" abbreviation used in metric system units.

It's now always singular "kg", as it should be.

------------------------------------------------------------------------------------------------------------

Cheers!

313
General Discussion / Re: Glowing embers, saunas
« on: July 13, 2021, 12:33:29 PM »
Be it the turnip roasting or sauna the trick is simply to burn your fires long enough. Simple as that.

Just tested, warmed up sauna for some 5 hours, and even after 10 hours I could still get mild steam from the stove.
I don't get what's the small time window people are talking here?

Then made about 2 hour lasting fire, and threw the turnips in there after 90 minutes of burning.
If you read the news you find this can be done when the small fire is still burning to make the timing more convenient.
Worked okay.

With 40 firewood fire, it burned roughly for 3 hours, I could still toss the turnips to roast after one hour from the fire dying.
Again, failed to see the small time window.

TL;DR;

Make your fires big enough and you're good to go.
Heating up a smoke sauna can take 3 to 10 hours, depending on how long you want it to stay hot.
Roasting turnips in embers is lengthy and heat intensive process, a lot of warm embers is needed.
Read news.txt.

314
Solved'n'fixed bug reports / Re: Cold weather in midsummer. [3.70b]
« on: July 07, 2021, 09:17:56 PM »
The situation might repeat itself - I deleted WEATHER.DAT before starting a migrated game, and all was mostly fine for several months; then at the end of summer, it started snowing and the sea started to freeze, so I deleted the file again. I'll see if the weather becomes weird again within a few months.

That can be normal. Though it's not common snowing in summer is still possible.
The real issue manifests itself with really extreme and weird weather.



315
Solved'n'fixed bug reports / Re: Cold weather in midsummer. [3.70b]
« on: July 07, 2021, 10:46:38 AM »
This is migrated weather corruption issue.
To delete WEATHER.DAT in character's folder (when the game is now running) clears it up.

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