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Messages - Sami

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286
Suggestions / Re: Fishing Menu needs updating
« on: August 31, 2021, 01:06:27 PM »
It's indeed a bit old menu, and I guess most people fish with direct [a]pplying of the item. But it's no biggie to add filtering to "Tools" only if "Set a net" option is chosen so let's do it. Inventory list doesn't really have functionality to show only specific item types, eg. nets, so the restriction/availability is item category based.

For me adding fishing gear crafting and hook apply options to Fishing menu doesn't feel that necessary, but it's quite easily doable as well.
Maybe something to consider in the future.

287
Suggestions / Re: Removing hooks from fishing rods
« on: August 31, 2021, 12:11:38 PM »
This will be featured. The mechanics is likely so that using [a]pply command to a fishing rod on dry land, will open possibility to remove the hook.

288
Not bugs / Re: 3.70b No wandering Njerpezit raiders + No Bandits?
« on: August 30, 2021, 07:47:41 PM »
Tested, seems to work as intended, no reason to suspect a bug. There are no changes to robbers or Njerpez availability in 3.70.
Robbers can be encountered similarly in any cultural area. Njerpez are most common in the east, and almost absent in the far west and far north.
In my tests travelling from Driik to Kaumo four different parties of robbers were generated in the world, outside quests.
Hanging around in Reemi and Kaumo for a week, debugging for Njerpez raider probability, three different wandering Njerpez parties were found in the world - so thats pretty constant scouts travelling. My character never met any of these robbers nor Njerpez, but they do exist just like before.

If somebody is still in serious doubt, I can quickly check out a savegame to confirm.

289
Interesting stuff!

I hope there is a way to see the bowstring status so you can replace it when it starts to wear out, rather than having to wait until you fail that critical shot because the string broke and you've now lost your weapon...

Yep, we'll probably add some string outlook info to nventory examination, but it's also quite common for the string to break quite unexpectedly. Of course you can see from the wear marks how extensively it has been used, but a single thread coming to its end deep in the twisted bundle or under the serving shows no warning on the outside. So some factor for the string to break unexpectedly, sometimes upon a critical shot, will remain a thing despite of the overall wear to be seen.

290
So does this mean that the quality of bows will be dynamic? Such as turning a fine bow into a masterwork bow by putting masterwork bowstrings on it.

No, it doesn't work like that. Bowstring doesn't affect to finished bow quality. In reality bowstring has some effect, eg. if the string is too heavy the velocity of the arrow will be decreased, but this is so minor compared to overall properties of the bow that it's hard, and not worthwhile to track. If the bow is poorly made, it's cast and velocity doesn't really improve all that much with a masterwork bowstring. So, the bowstring quality will affect only to the bowstring durability.

291
There hasn't been serious showstoppers with 3.70 beta, so in addition to fixing the remaining bugs I've been relieved enough to also continue working on the few features that didn't quite make their way into first beta releases. So when the stable version comes, it's won't only stabilize the newly added goodies but also adds some new stuff to explore. For example craftable, breakable bowstrings as a separate functional part of a bow.
Yes, that's where the textilecraft additions will bring us now.

Bowstrings will be featured as a craftable item of their own, and they wear out in use and thus need to be replaced every now and then. Bowstrings are made out of multiple strands of yarn twisted together, but also thin cordage can be used for a makeshift bowstring. It's faster to make a bowstring from a cord and the required length is also far lesser, but bowstrings made out of cords are also always of lesser quality.
     Good quality bowstring can last up to thousand of shots or so. The lower the quality the faster the bowstring is prone to break. When the bowstring breaks a message is displayed and the bow gets described as "bow with no string". Naturally you can't shoot with such a bow anymore until a new bowstring is added.

Another bow related addition is a spruce quick-bow - a new type of craftable bow. Spruce quick-bow is the most simple and quick to make type of a bow. It's made out of a single branch that is cut from a standing spruce tree. It goes without saying that this type of bow is not a high performance weapon, but it is efficient enough for hunting squirrels and other small game. This type of bow is strongly based in history, specifically that of the Saami hunters, and it is a fascinating method to make a bow quickly out in the wilderness. You can see me making a spruce quick-bow in the nearby woods in this video (on my traditional archery related YouTube channel): https://www.youtube.com/watch?v=oYR91okTjlM
Heh. It's surely different to craft these things with lines of codes in the digital realm than with an axe in the northern wilderness, but it's nice to master the both ways :)

And there's even more features still pending to be added for the stable release. Stay tuned.

292
I guess this has been around ever since villagers reclaiming their stuff was introduced.
If the stack is too heavy they just try, and try, and try - and practically never give up.
Now I've adjusted it so that they try to pick up these excess loads in smaller stacks. And if that fails also they will eventually give up.

Fixed/adjusted - persists in 3.70beta3.

293
Fixed now.

Fixed - persists in 3.70beta3.

294
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 10:21:13 PM »
I also remind people to check credits-and-copyrights.txt file to be found in truegfx folder.
Some of the images are creative commons, or by dev team, and we allow the modification and adaptation of those within the UnReal World game context.
However, some images are UrW-licensed work of artists/photographers who have not allowed modification, adaptation and third-party distribution of their images.

And when it comes to "modding", and all those background pictures, how about them?
I don't changed them just enhanced them, so graphical enhancement to all the vanilla pictures from the game, than how it is possible to release them?
The enhanced, but otherwise not modified vanilla backgrounds that I made is just a mod for the game, and the ZIP file is only uploaded here on the official forum.

Those images that are not allowed for adaptation or third-party distribution can not be modified or distributed in any way. Or at least I am no-one to allow that on behalf of the copyright owners. See, we have originally purchased and licensed those works to be used within UnReal World and in its' distribution package and the contracts were made to allow that use, and that use only. Unfortunately, I'm no position to allow exceptions, even if it would be uploading only here-or-there with only little of this-or-that.

295
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:49:07 PM »
Also the name of the file (origin) and that it can be seen in the start of the character creation, it also made me thought; this is the house, the home of our character where she/he born; "be brought into the unreal world".

That's some good thinking. The origin indeed refers to the birth as well. It's just that saunas were used for giving birth.

296
It seems NPCs sharing the excess burden among the community members also allowed animals to be used for this, so that was it.

Fixed - persists in 3.70beta-3.

297
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:36:58 PM »
I also remind people to check credits-and-copyrights.txt file to be found in truegfx folder.
Some of the images are creative commons, or by dev team, and we allow the modification and adaptation of those within the UnReal World game context.
However, some images are UrW-licensed work of artists/photographers who have not allowed modification, adaptation and third-party distribution of their images.

298
Modding / Re: How, and where to post background modifications?
« on: August 04, 2021, 09:21:02 PM »
There are few pictures that just doesn't seems to look good, but after enhacing them they look much better.
Like the "origin.jpg" which is an inside of a wooden cabin.
The original is almost look like it is a grayscale image, but it is not.
It is a dark picture, but still it colourful, as you can see on my enhanced version.

One and a half cent from my behalf. It's actually smoke sauna. The origin.
The experience is dark, almost grayscale. If one has been inside one, they may get the feeling that the image is ought to transfer.


299
I used a 15 ft piece of leather cord to build a fence and then deconstructed the fence. 2 pieces of 4-foot cords were returned but the weight for each remained 1 lb.

The leftover 7 ft piece of cord was the expected 0.5 lbs. Combining the pieces back into 15 ft resulted in a cord weighing 2.5 lbs.

Fixed now. Persists in 3.70-beta3.

Quote
edit: I encountered another issue with tying equipment. This one concerns crafting with stacks.

I wanted to use a crafting recipe that called for 60 ft of rope, for which I added the [nominlen] tag. In my inventory were 4 units in total of 15-foot leather ropes (2 decent quality and 2 fine quality). After selecting these ropes for use, the interface said it still needed 30 ft. At this point, I had no other ropes available for selection.

I cancelled the crafting menu and combined each pair of leather rope. The crafting recipe successfully accepted 30 ft decent rope plus 30 ft fine rope.

It seems that the number of units in a stack were ignored and only the base footage was taken into account.

Please post as a separate report, with the modding code included for reproducing.

300
Maybe i'm somewhat stupid, but where to get the 3.70 as i suggest to be a lifetimer since 2005-2006 having bought the game for 20 or 40$? (sorry can't exactly remember date or sum ;-))

Or i'm not a lifetimer?

Simply e-mail me, I'll check things up, and it all starts clearing up from there.



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