Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sami

Pages: 1 ... 10 11 [12] 13 14 ... 83
166
Development News / Version 3.72.2 - a bugfix patch released
« on: February 14, 2023, 05:58:47 PM »
The second bugfix patch for stable version 3.72 has been released on Steam, Itch and for lifetime members, to address the following issues:

Version: 3.72.2

- fixed: tool selection automation when crafting a bone fishhook

Knife (for initial shaping) and rock (for sharpening the hook) weren't selected automatically from character's inventory. Moreover, if more than one rock was available you needed to erroneously specify how many of them to use in the process.

- fixed: character portrait disappearing after scrolling the message log

- fixed: NPC archers sometimes shooting rocks or tree trunks

This happened when they ran out of arrows. This bug was most often revealed when fighting the Njerpez.

- fixed: random items sometimes appearing in character's inventory after rod fishing

This was caused by unintended inventory re-ordering when the bait was all used up. Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well. We are quite hopeful that the fix will address these issues too.

- fixed: building a cellar at the location of an already existing cellar

This was erroneously possible.

- fixed: digging a pit at the location of an existing cellar

This was erroneously possible, and also made the existing cellar disappear.

- fixed [windows]: entering a message log custom entry accepted only a very short message

This was SDL related, and to our knowledge appeared only on Windows.

--------------------------------------------------------------------------------------------------------------------------------------

With release of this patch the current version is hopefully freed from the most troublesome oddities,
and our focus can turn from the bug hunting towards the future features.

Stay tuned!

167
The BAC dip net mod contains a line

{Thin cordage}      =15=   [remove] [nominlen] [patchwise]   '+for tying together'

but there is no patch in the first line making the patchwise an extra, but not used, instruction. I have removed the [patchwise] and do not see any error when making a dip net. Could this be the problem?

How does the whole recipe look like? With the header, and all the lines included.
I'll be wiser to answer after that.
It's weird - and interesting - that patchwise clears the issue, but I can't (just yet) explain why.

168
Fixed now. There were multiple errors with the crafting recipe.
Firstly, the mentioned specifying number of rocks to use was an error. Also, the rocks and knife weren't automatically selected from character's inventory if available. Now they are.

Fixed - persists in 3.72 patch #1

169
Solved'n'fixed bug reports / Re: Crafting Hooks.... only one at a time.
« on: February 13, 2023, 10:48:41 AM »
Indeed, your observations are correct. A bug it is, and not reported earlier.

Will check and fix.


170
I have just had the same bug message appear, but while crafting a dipnet from the BAC mod.  It doesn't seem to have crashed anything, and I made the dipnet successfully. 

Running Windows 10 and Steam 3.72#1

As above, I suspect it's a mod issue so am reporting here because of the big scary red letters saying REPORT!

Save available if required.

With a great certainty this is also likely a mod issue.
If somebody pastes the said item mod code here I might take a look and confirm.

171
Yay! With the help of the savegame provided by Kreivos this issue is now found and fixed.
The bug was caused by unintended inventory re-ordering when the bait was all used up.
Even though this bug was noticed in relation to rod fishing the faulty mechanics may have caused some other rare item appearance oddities as well.
We are quite hopeful that the fix will address these issues too.

Fixed - persists in 3.72.2

172
Development News / Enhanced Soundtrack to be released this month
« on: February 06, 2023, 03:01:19 PM »
In February 2023 we're releasing UnReal World Enhanced Soundtrack containing the game musics plus three selected spin-off hit songs.
The soundtrack will be released on Steam, Bandcamp and likely also on Itch.io.

Those who have followed the game for years or decades are aware of our many spin-off creations, which also include primitive and traditional music.
UnReal World game musics are performed and created by the devs themselves, and most of the musics we hear in the game are selected sections of longer tracks.
Some of these songs have been released along the way independently, and are now re-mastered and collected together on this enhanced soundtrack.

One of the spin-off songs to be featured is a musical piece currently in progress to be premiered on this very soundtrack.
A short making of teaser has been just released on Enormous Elk YouTube channel:
https://youtu.be/c1flJEXHSeo

For a more foretaste Enormous Elk YouTube channel also features these two upcoming tracks:
Enormous Elk: Illalla, Lammella - In The Evening By The Pond (YouTube)
Enormous Elk: Hololiloijaa (YouTube)

Let's keep rocking in the unreal world.

173
Fixed now. This was caused by game screen display changes for rendering character portrait, and was in there ever since release of 3.72, and on every platform.

Fixed - persists in 3.72-patch #2.

174
Thanks to Ezhe's savegame, this is now found and fixed.

When having ran out of arrows, in some conditions NPCs still decided to keep wielding their bow.
And as they now kept shooting their bows the actual arrows were replaced with quite random items.

Fixed - persists in 3.72-patch #2

175
Gameplay questions / Re: Hemp cord experiment
« on: January 11, 2023, 07:42:01 PM »
You can make cordage from hemp in UrW. The process is the same as with other fibre plants (nettle and flax).

Just take a look at TEXTILECRAFT entry in game encyclopedia (F1).
You can spin fibres into yarn, yarns into cords, and finally cords into ropes, if you like to.

176
Woah, that's quite something! Very, very intriguing issue.

If you ppl encounter this again I'd be very happy to receive a savegame from the heat of the tree trunk missile combat, or it can be rock and branches too. When you notice the issue, save the game and send the savegame over to me.

I'll try to reproduce on my own, but we'll be quicker to get on track if we receive a savegame where the issue is active.

177
Solved'n'fixed bug reports / Re: walking through walls v3.72 stable
« on: January 06, 2023, 05:12:32 PM »
This got fixed in 3.72 patch #1.
OS X version issue.

Fixed - persists in 3.72.

178
Solved'n'fixed bug reports / Re: 3.72 Windows Itch.io Glitched
« on: January 06, 2023, 05:10:49 PM »
Things we're fixed in 3.72 patch #1.
It was SDL_Mixer library causing trouble with .ogg files on some setups.

Fixed - persists in 3.72

179
Maybe now it's time to let it go...

Please do not! It's such a nice "feature" for the magic mod, the little ritual sound effect that triggers with appropriately named recipes...

I guess we won't invest time to deliberately get rid them,
but they are prone to disappear along the way as the code evolves and we're not making effort to deliberately save them either.

180
Is there a list of the names that give sound effects?

No list available, but it's based on the ancient mechanic when the sounds were played based on what was displayed as a message. They were triggered by these certain keywords.

Pages: 1 ... 10 11 [12] 13 14 ... 83
anything