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Suggestions / Re: Villager exploit fixes
« on: March 09, 2023, 12:00:23 PM »Some suggestions after finding a couple of quite nasty exploits involving villagers:Yeah, that's bit of a problem, for the villagers being attacked this way. Putting out fires is one solution to one issue, but there are also other cases where NPCs can be lured behind an obstacle they can't cross - eg. water - and then taken advantage of. So we'd actually need to add tactics to have NPCs seek cover and wait until there's sane way to proceed. Or to have only archers to participate in cases like this.
- Villagers should be able to put out fires. It is possible now to trap a whole fortified village by setting a fire on the entrance tile and shooting the villagers down one by one through the fire.
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I've also been able to burn down village houses without the villagers doing anything but shout at me. (It would also be neat if the player could put out fires, but I'd say villagers being able to do so is more important balance-wise at the moment.)[/li][/list]How did you manage in this, and was it with some previous version? They oughta warn you few times first, then ask you to leave, and proceed with almost an immediate attack if you continue with breaches. I did a quick try and managed to start two fires before getting attacked.
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- Villagers should react to violence even if it doesn't involve the (current) village members. After hiring someone from the village you are able to kill them instantly in the village right in front of the villagers. This contradicts a bit with the villagers not letting you hire them before the first companion has returned.
Oh, this was new to me, but that's how it appears to be. Companions themselves also react to being attacked by the player character in all too placid way.
Definitely something to tune here.