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Messages - Tom H

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16
Suggestions / Were you raised in a barn?
« on: August 07, 2021, 10:14:31 PM »
Would it be possible to make Companions close doors consistently? It's annoying that they wander around while I'm sleeping and leave my barn doors open, exposing my animals to the wild. It's dangerous that they'll leave the front door to my cabin open.

Perhaps their activity should be frozen whenever they, or the player, enters a building?

It's also annoying when the player has to wait until the Companion exits a building before he can go to the strategic map.

17
Suggestions / Re: Reinstate leather cord for arrow-making (3.70 beta 3)
« on: August 07, 2021, 10:05:12 PM »
Aye, four of my five characters are presently unable to craft anything requiring textiles. They are all in or near the winter season and didn't have any textile-type materials in store. Otoh, I have LOTS of leather and cloth cords, which are now useless for making arrows, etc. Also, I'm perplexed that villagers don't have any yarn for trading.

18
General Discussion / Re: Glowing embers, saunas
« on: July 11, 2021, 11:20:09 AM »
I always seem to miss the windows of opportunity for roasting, I either haven't burnt enough wood to produce enough coals, or I've missed the time period it was available because I was doing something else. I did manage it once when I set fire to a dismantled shelter - that produced large enough a fire with embers that lasted long enough and were easy to notice; embers in a fireplace are quite easy to miss, especially if the fireplace is against a south wall because then you can't see the ember graphics, which is quite subtle in any case.

I'm standing there, waiting for the fire to go out. It's not poor timing. A simple fire from 3 branches will continue roasting a pike even after the fire dies out, right? That's simplified. So, why must our fire be JUST SO in order to roast a turnip? Who designed this procedure, Rainman? (hehe)

19
General Discussion / Glowing embers, saunas
« on: July 09, 2021, 08:01:39 AM »
I'm not enjoying the way these activities are effected. With no precise measures, one finds oneself burning large amounts of branches or firewood, only to be told there were not enough embers or the stones aren't hot yet.

Seriously, how hard would it be to shove turnips into the coals from a large fire? How is it I can't roast even a single turnip after two hours of burning wood in my fireplace? What percentage of a tree must be invested in either of the mentioned actions?

I just think it needs a more user-friendly procedure. 

20
Gameplay questions / Re: Have you bought a hunting horn?
« on: July 07, 2021, 12:52:18 PM »
I've found hunting horns in the north-most territories (including the Sartola), and never ran across one in the southern areas. I've found several on wandering Njerp. As I've never attacked a Njerp camp, I can't speak to their prevalence in those.

The last time I had cause to use a hunting horn was after a Njerp battle. One of my dogs had been injured and fled. Upon using the horn, I 'heard' a responding bark in the distance and the dog returned shortly. This occurred after the update which created wandering Njerp bands of multiple Njerps, instead of the old single Njerp band, so I think the horns are still functioning.

21
General Discussion / Re: 1070 Hours
« on: May 12, 2021, 04:56:33 PM »
Some impressive hours there ;D. Do you guys play for that actively or just have the game running on the background, I tend to do that quite often. The game is running, I play some turns alt-tab back to whatever else I'm doing, and repeat the cycle.

And even then I only have 300hrs :o

I run 5 characters and cycle through them to keep the play fresh. Every hour logged is from play. I have over 3 thousand hours on Skyrim...heh, my wife calls herself a "computer widow". lol

My wife has about the same time on Skyrim as you. :love:
Still, she hates when I play this "crappy-childish-looking game"... One day she'll understand... maybe...

Alas!

22
Gameplay questions / Re: Turnip for what?
« on: May 07, 2021, 12:58:16 PM »
@ Tom H. To clarify you've had elk eat a harvested bog bean root set as bait same with harvested lingon berries, and you feel that you have better luck with traps baited with rye and berries than those without even if the bait is not being eaten.

The Heather is good to know although I generally move to much to make use of unharvested plants.

That's correct, Ara. I learned about the bogbean root at a time when I had no turnips and there was a group of elk near my holding. I tried a group of unidentified roots in the same trap at the same time. Repeatedly, I trapped elk and found ONLY the bogbean root was eaten. Btw, it remained an unknown herb to me for two years before my character learned enough herb lore to identify it...lol.

Re: the berries/seeds, yes, the rate of success WITH those baits is significantly greater than I've had with unbaited traps. I often use unbaited traps to mark locations, like ant hills or edible mushrooms, so, I feel I've acquired enough data for that determination.

23
Gameplay questions / Re: Seeds
« on: May 03, 2021, 09:32:54 AM »
no you cant remove things from bags without destroying it all or unless your putting itno a different bag. why are you trying to do this just curious

One thing I do is experiment with herbs and seeds to see if there are any usable as bait in traps. I assume that a basket of 16 pounds of seeds/flowers, for instance, would not properly be considered to be bait?

 Also, there are quests to supply village sages with the various herbs and, if I've already stored them in containers, it forces me to hunt them down again in the wild. I'm not even sure if the sage would accept herbs measured in pounds.

24
Gameplay questions / Seeds
« on: May 03, 2021, 05:01:11 AM »
Is there a way to separate a single handful of seeds, or leaves/flowers, from a container?

25
Gameplay questions / Re: Turnip for what?
« on: May 03, 2021, 04:52:52 AM »
Turnips are good for hares, definitely. I've had badgers destroy my turnip patches, so, add them to the list.

Bogbean ROOTS are great for deer and elk. There may be other such roots that work but, so far, those are the only ones I've found. I suppose the reason for that is that, by the time I've researched an herb, I've usually bought or grown my own turnips, which I know works.

Lingonberries are bonafide as bait for birds, even if spoiled. Caught birds always eat the fresh berries in the trap. They never eat the spoiled, even though that is the bait that lured them into the trap. So I just reset the trap with the same spoiled berries.

I regularly catch birds using just a 'handful of rye seeds'. These they don't eat, either. I've tried some other seeds but I would not swear by them.

Here's the thing about loop snares and birds. One can't say that baits that are not eaten are good or not. I catch more birds WITH baited traps than with unbaited traps, but, I do catch them, sometimes, even without bait. Did they simply stumble into the traps? Can't say. 

26
Suggestions / Re: Adventurer Gear
« on: April 28, 2021, 05:06:26 PM »
I'd like to see rain gear to cover a traveler, boots that get soaked in the rain, wide-brimmed hats for the rain. Perhaps skins that have been rubbed with animal fat for water-proofing.

27
Suggestions / Spelling Bee, Fetch!
« on: April 18, 2021, 05:11:30 AM »
I hope I don't sound pedantic for saying that, in English, the plural for trout, salmon, and perch are spelled exactly the same. Thus, there are no 'perches', 'trouts', or 'salmons'.

Lastly, is there any chance I could teach a dog to fetch a stick. I think I'd like to play with them, now and then...heh.

28
General Discussion / Re: Taking on a Njerpez w/ a dog
« on: April 04, 2021, 07:40:26 PM »
The Njerp's dog is a real pain IF you don't have a dog or Companion fighting with you. It will attempt to get behind you. However, if you hit the dog for enough damage, it will flee the battle. I've had several battles in which the enemy's dog was wounded and totally fled the area, never to be seen again.

I usually have 3 or more dogs with me and they try to intercept the Njerp's dog, first. However, the Njerp turns his immediate attention to your dogs, thus you can expect injuries to them if the fight drags on. It can get very confusing as you try to aim at ONLY the Njerp's dog while avoiding hitting your own. Fortunately, the latest updates made it significantly easier to parse between contestants in a crowded battle area.

Keep in mind that the last update makes it much more dangerous to fight because Njerp often travel in groups. I've fought one Njerp and his dog only to have another Njerp and his dog join the fight from a distance.

29
Gameplay questions / Re: How to quickly change weapons?
« on: April 04, 2021, 06:55:40 AM »
It's not much but if you're skiing you can use the letter 'A' to remove your ski stick and it doesn't seem to cost any time to do, so, a spear would be ready to go with both hands. Also, if you're carrying a bow/spear in position #1 and a ski stick in position #2, you can 'Wield' a javelin or an arrow, etc, in position #2 without having to give an order to drop the ski stick. It will just replace it in position #2.

In reference to Palu's point about arrows, IF you select an arrow without equipping and then choose not to fire, it will still use that time segment but the arrow will NOT be equipped.

30
Suggestions / Re: Repurpose fisher's knife as boning knife
« on: March 31, 2021, 09:52:36 PM »
I bought a Fine fisher's knife after reading this thread, just in case it bears fruit...heh.

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