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Messages - Tom H

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Petike- It is possible that some of the information here is now outdated. Later updates have restricted the unlimited desire of the villagers for things like boards and traps. These days you may well find the villagers are no longer interested in trading for boards after a couple of loads, and likewise, pawboard traps.

I've never traded a lot of bowls so I can't say if those, too, have a low limit. 

Suggestions / Re: Location, Location, Location
« on: October 02, 2020, 05:18:06 PM »
I was thinking more along the lines of always being placed due north of the last trap that was placed, not necessarily as close as JP_Finn and Palu show concern about.

Suggestions / Re: Location, Location, Location
« on: September 29, 2020, 06:45:22 AM »
There's a guy I watch, a new player, who makes videos of Unreal World who simply gives up on finding the traps again. As a matter of user-friendliness, I think the ability to choose to zero in on traps would be a good option.

For instance, when I run across fox tracks, I put down a paw-board trap. If I mistakenly wander from the trap's vicinity before going to the strategic map, when I return I will have to search for the trap. New players learn this the hard way and it could put them off the game. 

Suggestions / Location, Location, Location
« on: September 27, 2020, 08:28:08 AM »
I've seen videos of new players who have lost track of their traps and have personally experienced the same annoying problem, that of being unable to locate a trap.

When we move around much in an area where we've laid a trap and lose track of its location our only solution is to explore the entire area and, hopefully, find it again. It would be very helpful if we could choose to enter the area near the trap, as opposed to always/only entering at the last place we exited.

Gameplay questions / Re: Jinxing traps
« on: September 19, 2020, 09:39:17 PM »
I've had one large elk run right through a regular pit trap, albeit he was crippled by broken legs and couldn't run thereafter. Only recently I've had a wolf escape from a heavy deadfall, for a novel first. He, too, was crippled and couldn't run but he'd tripped the deadfall and managed to wriggle out!

Several times I've come upon a deer or elk near my fence/trap line and I've managed to herd him toward and into a trap.

Most animals head the other way when they spot me. I've never been in a position where a hostile animal had to pass through traps to attack me.

General Discussion / Re: Third party programs?
« on: September 11, 2020, 05:55:35 AM »
already found in the game. As I understand it, the places I have not been yet are crafted by Schrödinger, and nobody knows what the result will be until you walk into the village so see it.

Just for the record, I've seen many lynx in-game, but never a cat...

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 08, 2020, 09:12:24 PM »
Also, an "Honorary Lifetime Supporter" gets to learn the secret handshake and only has to spend weekends in the barrel...  (Well, that's what I heard!)

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 07, 2020, 11:03:23 PM »
There is nothiong on that tile but a dog, I checked it several times, and if you have looked well at the picture you would also have seen it. I really like people who just try to slap off something by a half-baked assertion or speculation.

Who can read has a clear advantage :)

Normally I  dont quote myself, but foryou I make an exception ;)

The point is that it doesn't matter where the dog is because you MISSED when you threw it. Next to the mentioned spruce is where it actually landed.

Bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 07, 2020, 08:14:43 PM »
I daresay the solution to your puzzlement lies in the statement, "You fail to deliver a steady throw", not with the location of the dogs pictured. 

Suggestions / Re: Combat Options
« on: September 05, 2020, 09:07:31 PM »
  Aggressive bears and wolves are a possibility, I have lost characters to both.  I have not yet been attacked by a pack of wolves, but I'd imagine that it's possible.

Oh, yeah, it's possible! Usually, one stumbles into wolves on the zoomed-out map and is FORCED into a confrontation. The immediate response should be to reverse course, run, and get enough distance to return to the zoomed-out map. Otoh, if you're unfortunate enough to be dropped in the midst of a pack, there won't be a safe direction to run.

Then, you fight and maybe die. The good news is that wolves that take some damage often flee the battle and you can escape then. Beware, though, because they often return to the battle, too. PS: they're clever enough to try to get behind you!

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 07:11:20 AM »
Did you take the animals within Kaumo lands? Not No-Man's Land, right? Skinned in Kaumo lands, too?

I can vouch for my experience with this quest. Perhaps Sami can say if there have been any changes with the last patch?

General Discussion / Re: "The Challenge"
« on: August 29, 2020, 06:15:58 PM »
TWO Masterwork Angos? In my 800+ hours I've never even SEEN an Ango. The value of those must be off the chart!

Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 29, 2020, 05:52:03 PM »
ALL it takes is for a Fine quality fur to be skinned. I've done the quest several times with just a Fine squirrel fur. As soon as you skin off that Fine quality fur, the quest will update your success.

BUT, it has to be within Kaumo lands!!

Suggestions / Re: ~Can't find my way hoome~ (Clapton)
« on: August 29, 2020, 09:48:17 AM »
Did you mean to post this in Suggestions? :D

Yes, because it doesn't seem to be a bug. Just a design flaw. I'm guessing that he's throwing his weapons and failing to retrieve them. Over time, he's thrown away, or lost, everything but those weapons I've given him. I suppose I could have titled it better...heh.

Suggestions / ~Can't find my way hoome~ (Clapton)
« on: August 29, 2020, 04:16:27 AM »
A Companion that finished his service to me has been hanging around my settlement area for many weeks now. That's not a concern, although pathing may be a problem for him.

The problem is, his only weapon now is the broad knife I gave him. He had other weapons and a handaxe but now he's carrying only the broad knife and stones and rocks. He's killing birds and killed one deer, at least he finished off the wounded deer he'd chased for a couple of days when it ran into my deadfall trap!

So, has he thrown away his weapons during hunting? I just gave him a bow and a bunch of arrows. If he keeps hanging around I guess I'll be finding arrows soon.

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