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Focus on Endgame Content Once players supersede  the struggles for survival, the game starts to lack depth.
The progression of "quality of life" in game seems to end when players amass food, masterwork tools, and construct a settlement.

I would like to suggest more focus on the endgame content, such as marriages, starting your own "family", and acquiring higher-tier valuables.
I know that this has already been stashed on the huge backlog of developer goals, but I would like to emphasize on the importance of endgame content.

May 23, 2017, 07:34:22 PM
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Re: Focus on Endgame Content Thank you for your post, Lopo772.

As Lopo772 said, URW is what each player makes it out to be.
But much depth lies in player objectives and motives, beyond the mere continuation of the game.

May 23, 2017, 11:38:03 PM
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Re: Treasure not spawning in a "Pit" Although I am not sure, that may have been the case.

After knowing about the treasure and actually digging up the treasure, I think I did perform a map maintenance.

June 01, 2017, 09:07:49 PM
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Re: Adding marriage - poll about how you find its priority
I doubt there was much slavery in iron age Finland, as slavery implies a social structure both where some people are wealthy enough to have slaves, and there being labor to apply those slaves to.

Vikings crossed the thrall sea to Finland and the Baltic countries to catch thralls and secondary wives, but being the victims in not the same.

Regardless, the question was about marriage, not slavery, although I guess this can be considered an "other important features first" post for a feature that I doubt will be included.

Thanks for your input. I do agree that full scale slavery does not seem to be practice in Iron age Finland.

As for capturing female for spouse, I do have succesfully lock up the last of Nperz Maiden. If she died, the entire Nperz cultural would be elimanated from the map.  :'(



Where did you get a masterwork maul?

December 22, 2018, 07:17:19 AM
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anything