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Messages - davidor

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46
Guides and tutorials / Re: Skill Training Guide
« on: June 07, 2018, 04:37:48 PM »
I think I'll just dump some data here, feel free to add more!

Carpentry ***
242 poor boards -> poor paddles 0%-> 25%
500 inferior boards -> 453/47 inferior/poor paddles 25% -> 40%
71 inferior boards -> 71 inferior paddles 40% -> 42%
293 decent boards -> 218/75 decent/inferior paddles 42% -> 50%
303 decent boards -> 286/07 decent/inferior paddles 50% -> 55%
51 fine boards + decent cords -> 32/14/5 fine/decent/rough shortbows 55% -> 60%
125 fine boards + decent cords -> 88/32/5 fine/decent/rough shortbows 60% -> 70%
66 fine boards + decent cords -> 49/14/3 fine/decent/rough shortbows 70% -> 71%
217 fine boards + fine cords -> 171/40/6 fine/decent/rough shortbows 71% -> 80%
243 fine boards + fine cords -> 210/25/8 fine/decent/rough shortbows 80% -> 89%


Timbercraft ***
110 trees -> trunks -> 89/702/596/571/242 perfect/.../poor boards 0% -> 82%
57 trees -> trunks -> 147/637/284/72 perfect/.../inferior boards 82% -> 100%

Weatherlore ***
~Seedtime(May) -> Pearl(Feb) ~10 a day(once each hour) 90% -> 100%

Timbercraft ***
128 logs -> 343/1732/374/111 perfect/.../inferior boards 65% -> 100%

47
Gameplay questions / Re: A few noob questions
« on: June 07, 2018, 11:54:59 AM »
You need the fish to have same freshness(caught in same day) for them to stack so you can dry/smoke/salt at most 19 at once.

Fishing is the best way for newbie to get food, you should find a fishing rod and go fishing in rapids or the sea. Lakes and rivers are having less ideal yield.

Don't worry about preserving fishes for now, spend time to make traps to get a steady food source then think about preserve your food.

48
Gameplay questions / Re: Short Questions/Quick Answers
« on: June 06, 2018, 07:30:42 PM »
Is villager consuming your food a thing now?

moved to bug report

49
Gameplay questions / Re: Wolves! Help!
« on: June 04, 2018, 08:51:11 PM »
a) How do I keep a companion from suiciding with wolves around?
No.
b) Is there any way to keep a reindeer safe with wolves on the map?
Kill the wolves fast enough
c) Does fire scare wolves? Can they be scared away at all? Before wounding most or all of them that is...
No. Generally Wolves won't attack well equipped unwounded character but the present of livestock = effective wolf magnets
d) Can dogs attack (or at least defend themselves) when they are on the leash? They didn't seem to do anything when I told them to attack without unleashing them.
Yes but the idea of letting them fight with the leash is bad. They cannot leave you and will get exhausted fast if you leave them in aggressive state.

Just don't mess with the wolves, smaller packs (~4) are as dangerous as robbers and traders and larger packs (~8) are more deadly than the equal amount of robbers. The strength of the wolves is not just in numbers but also the tactics. They are the master of hit-and-run combat and there are no other npc/predators using this tactics as well as the wolves can.

The best way to deal with the wolves is to zoomout asap.

50
Gameplay questions / Re: Any way to find lost items?
« on: May 26, 2018, 06:50:25 PM »
If you for whatever reason unable to use msglog method (e.g. deleted msglog.txt), cannot find the items in the spruce maze or for whatever reason trying to dig out a specific item, you can use this complicated method (which require some knowledge of course) to get the exact location of a item in local map:
Spoiler: show

1. open xxx.OBJ
2. find the item
3. each slot is 172 bytes and count the number
4. add 50000 to that number
5. open ZOOMMAPS.DAT
6. search for that number
7. the structure of this file is
first 8 bytes global location <<< the same thing in msglog
next 4096 for buildings
next 4096 discovered
next 4096 terrain
next 4096 steepness
next 72000 things <<< you are here somewhere
each thing(include items, npc, tracks, etc.) slot contain 36 bytes and the reference number should be the 12th
the exact position in the map are save in first 4 bytes
row column


happy digging

51
General Discussion / Re: Holy Treasure, Batman!
« on: May 22, 2018, 06:14:12 PM »
this is a good thread for necromancing
kuikka treasure in kaumo region
(3C5A98):i4g3:[:]{0774041B}      | You pick up the 9 superior arrows.
(3C5A98):i4g3:[:]{0774041B}      | You pick up the masterwork leather boots.
(3C5A98):i4g3:[:]{0774041B}      | You pick up the 2 superior wolf furs.
(3C5A98):i4g3:[:]{0774041B}      | You pick up the 4 superior lynx furs.
(3C5A98):i4g3:[:]{0774041B}      | You pick up the perfect loop snare.
(3C5A98):i4g3:[:]{0774041B}      | You pick up the 2 small bronze brooches.
=3614 cuts or 451 squirrel hides

52
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 20, 2018, 06:39:15 PM »
you can just take off everything

fur hood and spectacle helm covers face

53
Mod Releases / Re: URW sufficiency mod
« on: May 18, 2018, 05:58:20 PM »
I think you might stand next to rapids but not water, they are different tiles. You can change that line to
Code: [Select]
{Water} #1000# [remove]

54
Solved'n'fixed bug reports / Re: 3.50 skin degrade without warning
« on: May 16, 2018, 08:15:33 PM »
I don't think this is the case, I'm very sure it gone from 2 fine rinsed mallard-skins to 1 fine mallard leather and 1 harsh rinsed mallard-skin and both killed at that day which shouldn't rot.

55
Doesn't matter. If I recall correctly everything incorrect will use default *COMMON*
e.g. *cooking* or *RITUAL* or *common*

56
Solved'n'fixed bug reports / 3.50 skin degrade without warning
« on: May 16, 2018, 12:18:29 PM »
one of my two fine skin downgraded to harsh skin without notice.
Code: [Select]
(143270):25h6:[#]{01D503DB}      | Things that are here:
>>>(000000):25h6:[f]{01D503DB}      | fine rinsed mallard-skin<<<
>>>(000000):25h6:[f]{01D503DB}      | fine rinsed mallard-skin<<<
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Clean the skin
(147870):25h6:[?]{01D503DB}      | (1) You need cutting weapon - preferably a broad knife.
(AB5700):25h6:[+]{01D503DB}      | The hunting knife in your inventory will be used.
(147870):25h6:[?]{01D503DB}      | (2) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(000000):25h6:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h6:[#]{01D503DB}      | You start to scrape and rinse the skin clean from any remaining flesh and fat.
(3C5A98):25h6:[:]{01D503DB}      | Meanwhile, black grouse enters your view...
(147870):25h6:[?]{01D503DB}      | Abort task?
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the north-east.
(000000):25h6:[Y]{01D503DB}      | You hear mallard calling in the south-east.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the east.
(AB5700):25h6:[+]{01D503DB}      | You obtained a fine clean wolf-skin which can be now processed further, or cured for preservation.
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Tan the skin
(143270):25h6:[#]{01D503DB}      | Tanning process now requires you to apply tanning material.
(147870):25h6:[?]{01D503DB}      | (1) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(147870):25h6:[?]{01D503DB}      | (2) You need 0.39 Lbs of tanning material.
(575757):25h6:[_]{01D503DB}      | (Either alder/willow bark (peeled by using timbercraft skill) or animal fat can be used as a tanning material.)
(A80000):25h6:[!]{01D503DB}      | Canceled.
>>>(3C5A98):25h6:[:]{01D503DB}      | You pick up the fine rinsed mallard-skin.<<<
(663333):25h6:[&]{01D503DB}      | You are getting hungry.
(A80000):25h6:[!]{01D503DB}      | There's a fence blocking your way!
(3C5A98):25h6:[:]{01D503DB}      | You climbed successfully.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the east.
(143270):25h6:[#]{01D503DB}      | Using: HIDEWORKING
(143270):25h6:[#]{01D503DB}      | Hidework option: Tan the skin
(143270):25h6:[#]{01D503DB}      | Tanning process now requires you to apply tanning material.
(147870):25h6:[?]{01D503DB}      | (1) You need 1.94 Lbs of water.
(000000):25h6:[T]{01D503DB}      | There is plenty of water nearby.
(147870):25h6:[?]{01D503DB}      | (2) You need 0.39 Lbs of tanning material.
(575757):25h6:[_]{01D503DB}      | (Either alder/willow bark (peeled by using timbercraft skill) or animal fat can be used as a tanning material.)
(000000):25h6:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h6:[#]{01D503DB}      | You start to rub the tanning material on the skin.
(000000):25h6:[Y]{01D503DB}      | You hear mallard calling in the north.
(000000):25h6:[Y]{01D503DB}      | You hear black grouse cooing in the north-east.
(143270):25h7:[#]{01D503DB}      | The skin is now left alone for the tanning material to get working.
(575757):25h7:[_]{01D503DB}      | This step is complete by late morning. After that, continue tanning the skin until the whole process is finished off.
(143270):25h7:[#]{01D503DB}      | Tanning process now requires you to soften the skin.
(147870):25h7:[?]{01D503DB}      | (1) You need workbench or working surface.
(575757):25h7:[_]{01D503DB}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(AB5700):25h7:[+]{01D503DB}      | The tree trunk nearby will be used.
(147870):25h7:[?]{01D503DB}      | (2) You need beater.
(AB5700):25h7:[+]{01D503DB}      | The fine club nearby will be used.
(000000):25h7:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h7:[#]{01D503DB}      | You start softening the skin by pounding, stretching, squeezing and cursing - the final and the most laborious stage of tanning.
(000000):25h7:[T]{01D503DB}      | The sheep bleats.
(000000):25h7:[Y]{01D503DB}      | You hear rustle of wings from the north-west.
(000000):25h8:[T]{01D503DB}      | The bull wakes up.
(000000):25h8:[T]{01D503DB}      | The cow wakes up.
>>>(AB5700):25h8:[+]{01D503DB}      | You finish the tanning process and obtained a fine mallard leather.<<<
(CC3333):25h8:[&]{01D503DB}      | You are very hungry!
(000000):25h8:[I]{01D503DB}      | It's very tasty and is devoured with great appetite.
(3C5A98):25h8:[:]{01D503DB}      | Meanwhile, hazel grouse enters your view...
(147870):25h8:[?]{01D503DB}      | Abort task?
(A80000):25h8:[!]{01D503DB}      | Task cancelled!
(000000):25h8:[I]{01D503DB}      | It's very tasty and is devoured with great appetite.
(000000):25h8:[H]{01D503DB}      | Hazel grouse flees.
(000000):25h8:[T]{01D503DB}      | The bull bellows.
(3C5A98):25h8:[:]{01D503DB}      | You finish eating the tasty roasted mallard cut.
(143270):25h8:[#]{01D503DB}      | Using: HIDEWORKING
>>>from this point I noticed the skin downgraded<<<
>>>(143270):25h8:[#]{01D503DB}      | Hidework option: Tan the skin<<<
(143270):25h8:[#]{01D503DB}      | Tanning process now requires you to soften the skin.
(147870):25h8:[?]{01D503DB}      | (1) You need workbench or working surface.
(575757):25h8:[_]{01D503DB}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(AB5700):25h8:[+]{01D503DB}      | The tree trunk nearby will be used.
(147870):25h8:[?]{01D503DB}      | (2) You need beater.
(AB5700):25h8:[+]{01D503DB}      | The fine club nearby will be used.
(000000):25h8:[O]{01D503DB}      | Ok, you have all the necessary equipment!
(143270):25h8:[#]{01D503DB}      | You start softening the skin by pounding, stretching, squeezing and cursing - the final and the most laborious stage of tanning.
(000000):25h8:[T]{01D503DB}      | The bull bellows.
(000000):25h8:[Y]{01D503DB}      | You hear mallard calling in the north-west.
(000000):25h8:[T]{01D503DB}      | The sheep bleats.
>>>(AB5700):25h8:[+]{01D503DB}      | You finish the tanning process and obtained a harsh mallard leather.<<<
(575757):25h8:[_]{01D503DB}      | You could have done better, but can't make good out of bad.
save is available after the point of getting harsh leather

57
Gameplay questions / Re: I have only axe and knife for crafting...
« on: July 13, 2017, 02:22:40 PM »
a simpler way is to make boards near village, as you can't cut tree in village

making fox traps takes much longer and carrying boards is much faster

58
General Discussion / Re: Culture Name Origins?
« on: June 23, 2017, 04:53:56 PM »
http://z3.invisionfree.com/UrW_forum/index.php?showtopic=5004&view=findpost&p=22031637
Quote from: Sami
Tribe names are mostly made up "fantasy" names - except for Koivulaiset which you got already. These were made up by Erkka, and I think he came up with words that "feel and taste" the same as original culture/region they resemble.

But it's really impossible (at least for me) to tell even what the authentic, real and existing names of finnish cultural areas mean, or when they come from. There might be some etymological studies available but they are most often only sophisticated guesses smile.gif

For example, I was born and I do live in Savo region. I'm Savolainen.
Someone has suggested that possible origin of word Savo might be:
Savi - clay
Savu - smoke
or even
Saivo - which is saami word for certain kind of lake
Suvanto - which means something like "quiet waters"

But nobody knows for sure. It's tricky.

59
Gameplay questions / Re: Stews
« on: June 10, 2017, 05:50:53 PM »
roasted>raw=salted=dried>smoked
not sure what boil and bake and do in cooking as I never use them


Edit: after checking current version it seems cooking bonus no longer exist, now all type of meat provide same level of nutrition (in past roasted meat have +1 protein and lipid)

60
Suggestions / Re: Confirmation before eating unknown items!
« on: June 06, 2017, 09:14:49 AM »
If you have trouble mixing eat and herlore command, you can remap herblore hotkey in ini_skills.txt

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anything