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Messages - Labtop 215

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91
Gameplay questions / Re: Armor - Maximum Protection
« on: June 04, 2017, 04:44:06 AM »
I think durability loss may cause items to protect you less.  I remember comparing the amount of protection that my armor provided before and after I took cord from it, and found the protection being weaker afterwards in some areas.  I'll have to double-check and get back to you on that though to be sure I'm not imagining it though, or accidentally comparing the wrong armor.

92
Gameplay questions / Re: What skill governs crafted clothing quality?
« on: June 04, 2017, 04:40:21 AM »
I think it would be nice endgame content if we could eventually pick a trade and unlock the ability to produce masterworks in that trade.  Stuff like being able to smith as a trade is a common example, but being clothier, or wood worker (produce masterwork carved, or wood integral items like arrows, bow's, and the like), instead of just being stuck either being able to produce masterworks or not.  It might cap what a single character can do which many would see as undesirable, but it could add diversity to characters.

Basic idea would be that a jack of all trades, master or none would only be able to produce decent works of all things, but the ability to craft or procure masterworks of a set of items would be attainable.

Right now, I know characters with maxed skills are currently able to produce masterworks of furs, leather, and foods of all kinds.

There are other products that I suspect you could create masterworks of but I'm not fully sure.  I'm not sure if board creation quality for instance is capped at decent, and I'm not sure if it's timber-craft or carpentry skill that governs it's creation quality, weather it is capped by the quality of the trunk or log (or if it isn't via an internal no quality tag).  If you can get boards and staffs at masterworks quality you can add those to the above list, as well as paw-boards, and paddles.

93
Gameplay questions / Re: Stews
« on: June 01, 2017, 06:09:48 AM »
I might be doing something wrong, but if you already have smoked or dried meat, is there really any point to making things like fish stew and meat stew?  Especially meat stew.

It seems like I'm getting less nutrition per cut of meat that I stew than if I eat the dried or roasted form of that meat.  Same thing if I boil the meat instead of stewing it.  I havn't tried adding herbs to the stew yet though so that might be what's missing.

If you give a detailed description of your stew composition (what you used as ingredients), I can tell you. It is possible to lose nutrition value by preparing meals, but it mostly happens with concentrated meals (for example: dried bear meat has less nutritional value than other forms, because of computational limitation, the same with dried fats). Stew shouldn't be concentrated enough, but there might be some rounding errors.

I often do meat stew, it doesn't stay fresh long (longer than roasted meat, though, and if you keep it in the cellar and are lucky then it may last a few weeks), and doesn't give water (unlike soup and some porridges), but seems to keep the value, more or less, and is usually marginally better than the meat itself. If you use plants with stew, it will have some carbohydrates, to increase variety. Meat alone doesn't have carbohydrates, only fat and proteins (good for paleo and ketogenic diets if you roleplay, but their effects are not implemented I believe ;))

I think it would have been 3 cuts of stag meat and 0.25 units of (Quarts?  Drams?  Liters?) of water.  I could season it a bit with something to boost the nutrient contents perhaps, but I don't see the point.  From my experience, 3 dried cuts of stag meat a day could keep me well fed, while the stew made from 3 cuts of stag meat and 0.25 units of water would be finished quickly, and might leave me temperate or worse if I was relying on it.

94
Suggestions / Re: using "reputation" as currency
« on: May 30, 2017, 01:31:55 AM »
We sort of already do have a currency.  It's called meat cuts.  The values of various things can be broken down into cuts of meat.  The quality of the preparation of this meat can change it's buying power, as well as how it is preserved (if it is preserved).

Furthermore, if you are generous in-game with your trades, future trades are less of a hassle, and things get steadily less expensive.  However I doubt that it would ever be accurate for the people in the old days accept an item they know is of half the value for an item they know to be worth more, no matter how generous you have been previously.  It just doesn't stretch that far.

Lastly, I doubt people will simply be okay with you murdering one of their fellow village mates, no matter how much you give.  Human life can't be replaced, and especially not with mere goods.  If you fire an arrow at a hostile entity like a bear closing in on an old man, and you just accidentally hit the old man, you could say it was an accident, and people may or may not forgive you, but outright murder should be met with retributive violence, not a fine.

95
General Discussion / Re: What's Going On In Your Unreal World?
« on: May 29, 2017, 05:46:19 AM »
Not much at the moment.  I'm training my carpentry skills by making paddles from boards so that I can eventually start making my own arrows.  Mostly to not waste the feathers I get.  I may not have to make my own arrows though, if these robbers keep showing up to give me hand-axes instead.

96
Solved'n'fixed bug reports / Re: White screen? anyone?
« on: May 28, 2017, 11:55:46 PM »
That's crazy it's almost as if urw runs on all modern OSs.

Hence it doesn't require windows 10.  Also, if you check out the steam page for Unreal World RPG, it does say that Windows XP is supported.

http://store.steampowered.com/app/351700/

Perhaps you can get off your high stag now?

Update:  I had some issues getting the game to run on Windows 8.1 actually a week ago that I resolved by getting Visual c++ redistributables update installed.  Since I don't have windows XP anymore however I'm not sure how you would go about getting this installed on a windows XP machine.

This thread http://z3.invisionfree.com/UrW_forum/index.php?showtopic=8393 from the old forums may or may not help you.

97
Not bugs / Re: Milking with a Full Container
« on: May 28, 2017, 11:52:50 PM »
Sounds annoying but it doesn't sound like a bug.  Perhaps a check to see if the container is empty before actually milking something would be a good idea though.

98
Gameplay questions / Re: Stews
« on: May 28, 2017, 06:56:40 PM »
I suppose.

I've been playing around with the recipies a little more, and it seems like milkweed root soup is enough to get me to abundant if I season it with milkweed leaves.  And yes Palu, you are right.  They are turnips and not radishes.  I don't quite know how I got that one mixed up.

Update:  It also seems like milkweed soup is better than milkweed stew for keeping my character's nutrition high. I would have thought it would be the other way around, since soup uses more water and less roots and leaves.

99
Gameplay questions / Re: Stews
« on: May 28, 2017, 08:23:16 AM »
Okay, so from a survival aspect, meat stew is a terrible choice then, because all your really doing is combining 3 cuts of meat and a small quart of water, and it takes 4 hours...

When I got radishes from a village to the south (glad I can buy them instead of having to steal them and then avoid the place for like 6 months), I found that fish soup was a little better, in terms of nutrition to meat, since you are adding weight and some small nutrition from the radishes as well.  Still seems strictly worse than roasting, but I like the idea of eating fish soup instead of dried meat all the time at the very least.

On that note, I do hope the nutrition system get's an overhaul at some point.  I know the idea is that you are supposed to require meat in order to not starve, but it seems like meat is too powerful in that regard.  Like if you eat 5 fistfuls of raspberries instead you'll drop like several nutrition levels.  Not even joking, it's like the people of iron age Finland went foraging for potato chips or something.

100
Solved'n'fixed bug reports / Re: White screen? anyone?
« on: May 27, 2017, 12:01:41 AM »
Unreal World RPG dosn't require Windows 10.  You may want to run windows updates if you havn't done so in a while, but I'm able to play Unreal World RPG on my Windows 7 PC.

101
Gameplay questions / Stews
« on: May 26, 2017, 11:50:29 PM »
I might be doing something wrong, but if you already have smoked or dried meat, is there really any point to making things like fish stew and meat stew?  Especially meat stew.

It seems like I'm getting less nutrition per cut of meat that I stew than if I eat the dried or roasted form of that meat.  Same thing if I boil the meat instead of stewing it.  I havn't tried adding herbs to the stew yet though so that might be what's missing.

102
Suggestions / The ability to name or label a peice of equipment
« on: May 26, 2017, 06:31:49 PM »
Basically, one thing that I've found when amassing loot, is that it's easy to lose track of equipment that you have used oath of iron on if you get multiples of it.  Like the handaxe.  Especially since you can get multiple hand axe's and split into two different piles from robbers without the oath of iron.  It can be easy to lose track of your "main" weapon this way, at least until you end up trying to trade it anyway.

If you could label your equipment somehow, it would be easier to keep track of.  It could be as simple as carving an "x" into the object.  I dunno.

103
Suggestions / Re: Focus on Endgame Content
« on: May 26, 2017, 06:15:22 PM »
I agree, the endgame is a little lacking.  There are still things you can do, but they mostly focus on maximizing your character's skills and completing the ritual list.

104
Gameplay questions / Re: My trusty woodaxe
« on: May 25, 2017, 09:50:56 AM »
Yea, axes have been nerfed as of late unfortunately.  They used to be amazing.

105
Gameplay questions / Re: Keeping the game fresh
« on: May 23, 2017, 08:59:53 AM »
I always try to play a likeness of myself, and then basically roleplay as myself.  Basically, would you do something in the game that you wouldn't do in real life?

Basically...

- Are you really a god of combat, stealth, and a master hide-worker?  Specifically?
- Would you deliberately hunt down and kill somebody to take their stuff?
- For that matter, would you really seek out warriors from another culture to fight?
- Would you really gather a whole bunch of people from different villages, arm them with weapons and armor, and go destroy other camps?
- Would you really subsist on a mono-diet knowing how bad for you health that is in real life?  Like mono-dried meat or mono fish, or mono milk?
- For that matter, what kind of allergies do you have in the real world?
- Would you really feed your dogs spoilt meat?  Or try and sell that to others (not sure if you can still do this or not.)
- Would you really build a cabin, by yourself?  Would you really cut down 300 tree's, put them all on a raft secured only with small pieces of cloth you cut from your underwear, and paddle upstream, to a building site so close to the river that it could potentially be flooded?
- Would you really build a trap-fence 10 km long?
- Would you really work your character so hard that they are constantly on the verge of fainting?
- Use the "Oath of Iron" ritual on throwaway weapons?
- Ect, ect.  You get the point.

Basically there's a ton of things you end up doing in the game because they are incredibly favorable or they take out some of the tedium, but they totally wreck the intended balance of the game.  Now, of course, being to strict with those ideas can also lead to a boring or frustrating game, so you should have some leeway if you choose to re-imagine yourself.  Perhaps you from 1,000 years ago would be very talented in something.  You would have to be, or you wouldn't last very long. 

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