Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Labtop 215

Pages: 1 2 [3] 4 5 ... 7
31
Gameplay questions / Re: turnip seeds
« on: May 01, 2020, 09:55:40 PM »
I've used rocks, stones, and clubs as well to thresh.

32
Gameplay questions / Re: mushrooms
« on: April 21, 2020, 09:32:08 PM »
They are mushrooms and berries.



You need to use your herblore skill to identify them.  You can try checking the wiki and cross referencing where you found the mushrooms, what their effects are on you, and the time of year you found them in.

33
Gameplay questions / Re: Problems with rituals
« on: April 17, 2020, 09:15:10 PM »
Some people are STILL in "know-it-all punk atheist" mode, I see. That's fine if that's your thing. But don't pretend it's brave. It stopped being brave 20 years ago. If you want to be brave, to truly risk persecution and to speak out against people who believe things they can't substantiate, oppose globalism, oppose hedonism, oppose demographic replacement, oppose the Orwellian censorship of unpopular political beliefs, talk about African overpopulation and the existential threat it poses to our planet. Lots of opinions can risk persecution. Atheism ain't one.

*rolls eyes*

You mean me?  Never said I was brave, but whatever.

I can't say that atheists aren't being persecuted because they are still being persecuted backwater places like Iran and Iraq.  Apostasy there is still punishable by death.  Furthermore, religion doesn't "displace" authoritarian beliefs.  It amplifies them.

34
Gameplay questions / Re: Problems with rituals
« on: April 17, 2020, 08:15:32 PM »
spiritual nonsense so they can cope
Excluding a talk on religions, the placebo effect of believing in God, Allah, Budha, can be a strong support for anybody. If you believe in you, you know that a million thousand accidents can kill you in a second, or your job can be affected by a zillion factors you can't control. If you believe in money, you'd be pretty ignorant not to understand that many of the previous factors can affect you radically, including burying you, your family, etc. So on.

Bottom line, I'd be slow to judge other people as stupid because any given person can have a very limited amount on information about what is and what isn't, no matter how much time did we have to think about it.

And regarding the mindless panic, we see pretty clear what happens in the countries where people were "courageous" and hot witted. Check New York, Italy, Spain, the British PM whom is the best example of punished ignorance.

Medically speaking, when you have a virus that expands so quickly and kills so many people in such a short period of time, the smart decision is to take precaution measures. People tend to forget that in December it was present officially only in China, and in a couple of months it reached all the world.

The virus spread because China wasn't forthcoming about the pandemic in the first place and deliberately silenced people who where actively trying to warn everybody else in order to protect their public image.  Beyond that, everybody else has to try to contain the panic first and foremost.  The more people panic, the more people die.

However, trying to get back to the original topic.  As an atheist if access to the internet, it is easy for me to dispel superstition and belief in the supernatural, as well as religions in general.  The information is easy to find and those who provide it are proving harder to persecute as time goes on.  This is a good thing.  However it has only been this way for that 25 years or so.  I can't fault people who don't have access the knowledge that we possess today for believing things they can't substantiate.  The world was harsh back then (and in many ways still is today).  The thought that you might freeze to death tomorrow, or not have anything to eat for a month was scary.  The idea that wolves can come along and rip you limb from limb was scary.  The fact that people died for seemingly no reason was scary.  There was nothing you could do about it back then.  Religions and rituals gave people hope that something could watch over them and keep them safe.

That kind of fear is crippling for the average person.  It's easy to impose modern standards on ancient people, but I think it's the wrong way to look at things.  Instead, that should be a measure of how far we've come in our understanding of reality.  We've come a long way.  There's no reason to stop now.

35
Gameplay questions / Re: Problems with rituals
« on: April 12, 2020, 08:07:46 PM »
I've noticed that if you don't sacrifice, hunting gets harder after a while as less game will spawn.  Also if you really want to see rituals at work, get like 20 nets and really fish out a lake or a river.  If you don't sacrifice you'll get messages that the waters feel hostile towards you or scary.  This happens eventually anyway, but not as quickly if you sacrifice small, uncooked fish every day.

You also shake off the upset of the forest if you sleep in a shelter instead of a house or a cave.

Also, I think the point of rituals is that they are supposed to encourage superstitious behaviour.  Essentially, superstitious behaviour comes from actions with unknown results followed by positive results that may or may not be related to the action you just took.  It's intentional for the most part.  Some actions will end up being obvious if you've done them correctly.  So for instance, pushing a bear skull from a bear you killed recently onto a lone pine tree will read "You gracefully hang the bear skull." instead of you push the object somewhere.

36
Suggestions / Re: Village Women Trading Too!
« on: April 07, 2020, 04:25:40 PM »
Well if it suits everybody else...  But I don't know how I'd feel about buying village women.

37
If they decide to do that they will be called nasty names.
There is a simple solution for abusing people. It's called banning them. So if someone becomes like that, bye. I don't see why the rest of the people have to be punished because of a small minority of aggressive persons.

I think I get what Jonottawa is getting at.  Social Justice Warriors.  Essentially people that can leverage a ton of bad press and possibly get the game "cancelled" as far as the mainstream is concerned.  Potentially anyway, but not necessarily.

If this did happen, I don't think such a campaign would be successful if Sami sticks to what is historically accurate and doesn't give in by apologizing for doing nothing wrong.  Him and his team would also have to be careful not to fan the flames of outrage if this came to pass, but I think URW would get through the drama unscathed.

Marriage is on the development table, what form it will take, we don't know.

http://www.unrealworld.fi/urw_development.html

38
Guides and tutorials / Re: Item value calculator
« on: March 25, 2020, 05:08:34 PM »
I think the hare fur is actually worth 40 cuts of meat, if memory serves.  I don't regularly trap small animals though.

39
Gameplay questions / Re: Various questions from a new player
« on: March 11, 2020, 09:19:45 PM »
Does using stale fat to tan a hide have any negative implications on the outcome? Does mixing bark and fat have any negative implications?

If I repair a masterwork piece of clothing, does it remain masterwork or is there a good chance that it loses its premium designation? If I have a pair of elk fur mittens, can I use any fur to repair them or will the game only allow me to use elk fur?

Not sure if the game will even let you use spoiled fat to tan with, but I haven't noticed any quality difference between using bark and fat to tan skins or hides.  However, I've been under the impression that using different fur to repair fur clothing can result in mixed values.  I have no confirmation on weather this is true, but I've seen the developer say this at one point.  Feel free to disregard this however as I don't have a link.

Also, the penalties tend to be difficult to pin down as well.  I havn't noticed any difference in results for crafting due to being encumbered.  The game will usually tell you if penalties are reducing your chances of success via a message like "Your attempt is determined to success poorly due to your encumbrance/fatigue/injuries/starvation.", if you don't see this message when your penalties are greater than 5%, then it most likely means that this particular action is not being penalized due to encumbrance/fatigue/injuries/starvation.

I mostly only see messages like these when fishing but I could be just tuning it out.  I can run some tests later on to see if encumbrance has any effect on crafting, but it doesn't seem too from my experience.

40
Gameplay questions / Re: Companion - does their help worth the food?
« on: March 07, 2020, 07:07:18 PM »
If you get multiple kills, or have lots of productive traps, then a companion help carry food, although a big bull is more suited to this.

41
The first time I ever encountered wolves I was a complete rookie. I fired some arrows and engaged in melee with one, then another who came along. I killed the first and the 2nd ran off SO, I started skinning the deader...and wolves kept returning, fighting, and running away! In the end, I got the skin and got away, having learned the wrong lesson- that wolves are not too dangerous.

The NEXT time I got dropped into a wolf pack I was hit from behind almost immediately and hamstrung. More charged in and, as I fought the ones I could see from my position lying on the ground, I was repeatedly hit from behind and, properly, killed. From this, I learned a better lesson- Run away! Wolves are for trapping, not fighting!

Honestly, I'm more afraid of a wolf pack than any single Njerp.

Honestly, wolf packs are more dangerous than Njerp packs because wolves can move much faster.

42
Gameplay questions / Re: Various questions from a new player
« on: February 28, 2020, 12:23:21 AM »
So far, on fine javelins, the limiting factor seems to be ordinary slender tree trunks, which seem to prevent you from making fine staves. I've noticed that there are (at least) 2 different types of logs, even though they're both called log. Can someone with really high timbercraft confirm that there is only 1 type of slender tree trunk? I've never seen them divide into groups.


Of course it's possible that even with a fine staff, you can't craft a fine javelin. The one time I tried, I created a regular javelin. And there was no failure message like there is with fur when you downgrade something. But maybe that failure message ONLY shows up in the case of fur?

One tree trunk was cut down when it was raining (or perhaps snowing, although I don't think snow and rain are the same thing), and the other was cut down when it wasn't raining.

43
Gameplay questions / Re: Njerpez War Camps
« on: February 28, 2020, 12:21:38 AM »
I've noticed that over long games where the character lives for a few years, you may see one or two pop up.  It used to be way more common in previous versions.

44
Solved'n'fixed bug reports / Re: Raft left on strategic map
« on: February 24, 2020, 06:55:25 AM »
Not anymore, they are now 1200 lbs.

45
Gameplay questions / Re: Robbers quest - any new ways to find them?
« on: February 21, 2020, 12:24:59 AM »
Labtop 215's advice is of little use, as the robbers you're looking for in robber quests rarely or never are visible on the overland map. I believe I've only found robbers on the overland map while doing a quest search once, and that turned out to be ANOTHER group of robbers (at that time there was a bug that spawned too many robber groups), that, to add insult to injury, had the same tribe association as the ones I was supposed to look for: the only indication something was off was that there was the wrong number of them (one too many, I think).

Really?  They are a group of people, and are more visible since they travel as a group instead of as a single entity.  They share the same icon as adventurer's.  Furthermore, there can be multiple groups of robbers on the map in the same area.  I've actually run into multiple groups of robbers and the like.  Eyesight plays a big role in weather or not you spot units on the map or not.  As well as how high the terrain you are standing on vrs the terrain they are traipsing over.  Coniferous forest and spruce mire will also hide units more often than not, but you can still sometimes see units on the world map.

Pages: 1 2 [3] 4 5 ... 7
anything