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Messages - Bakkat

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46
Suggestions / Re: Unrealistic AI
« on: September 07, 2017, 03:16:53 AM »
@Corax

Indeed, surely history it's trickier than we (or I) think. Do not take me wrong fellow, differences are welcome. And different points of view are always welcome.

I got thinking some months ago... And the most important in here is that from this community (i am really new in here) there's always space for every suggestion and idea. Now... the real thing is that the creator/s and developer/s has the final call regarding their aim to their creation. They might want to focus on realism, they search, they check facts, learn skills in order to bring us more realistic stuff. They took off "Dwarfs and Elfs" long ago, and so far, i really think that they feed with all kind of recommendations and suggestions.

As long as we stay respectful to each other every point of view is welcome. regards.

47
General Discussion / Re: Character Dementia
« on: August 05, 2017, 02:57:42 PM »
hahaha nice : ) ^^

and LOL, Mati, wth

48
VoxelMush. You surely could wait up. I'm quite sure that the next release (if not the very next, then soon enough) this thing will be "corrected".

In the develop section there is a post tittle something like "little random additions" in which the developer said it will be added a "single tile effect for weather". (seems that how the game works the snow/rain effects are likely a "layer" on top of all, getting all slowed down). With this addition, every tile of the map will change into "rainy/snowy" version of, which i assume will kill this lag we - the people using not so fast computers - suffer.

JEB Davis have just solved your question.

My advice... once it is updated, try to switch it on again.

Good trips!

49
Suggestions / Re: Unrealistic AI
« on: July 31, 2017, 09:42:46 PM »
"(...)Shouldn´t he store his stuff in his house, sell it at daytime and
lock (bar)(...)"

Regarding this point i think the way it is in-game it's fair enough. People from the same town and culture wouldn't have troubles that way. I am not an expert in how the things were 2,500 years ago. What i believe, though, it's that this kind of mentality wasn't theirs. Even nowadays you can find relatively larger towns in where no one locks anything, and trust me, if your are not a local, you can be even smelled from miles away.

Regarding the rest of the post and your whole aim, I agree that villagers, traders, wanderers and njerpz's AI is an aspect to keep developing.

51
Bug reports / Re: Showing alias of plant after figured out
« on: July 18, 2017, 12:07:28 AM »
Happens while trying to identify to observe this message (or so): "You are not confident of recognize this plant all the time".

Perhaps It can be a bug (Some developer might check it) or, instead, Take it as if you believe they are sorrel and yarrow but you are not completely sure. As Palu said, keep exploring the seeds, keep checking them. Soon enough you'll be 100% sure of what type of plant they are from.

52
General Discussion / Re: My first bear.
« on: July 16, 2017, 06:57:57 PM »
Good, Fahom. Not even a single injury did you got. That's quite cool, mostly when i remember all the human blood i've flooded out near bears, lol.

53
Gameplay questions / Re: I have only axe and knife for crafting...
« on: July 13, 2017, 10:54:42 PM »
Fish is not worthless. At least of course you can only fish what your body needs to eat and nothing more.

With fishes i've bought a nice fishing pole, net, hand axe... And now i'm really close to either a pot or a perfect net.

If you are patient enough you can slowly get the good you need by the means of fishing.

"Alright, you've got 3 nets, that's easier"

Yes, easier for sure. But imagine you can fish some puonds per day extra than what you need for your stomach.
Trade them for simple things (smoked food, an arrow, a leather rope, etc).

Not only you'll have useful things in case of need (salted meat, bandages, etc) but as well will you have some goods that now can gather togheter to buy that thing you want. Even if it is a Gigantic Bear Fur. Trade first all for a spear... trade them for a pot, then do the same again...

Finally, if you want to become a nice crafter. Then try crafting. Go ahead. Failure is part of becoming a good Crafter (or hunter, or warrior, or anything you want to be)

Regards

54
General Discussion / A lovely reward
« on: July 10, 2017, 06:20:09 AM »

He decided to do a long trip, perhaps from the northern areas to the southern coast (or viceversa). As the resources he got were quite few (some nice clothes, few tools, no food. Travelling light) everytime he had covered a nice portion of land, there he went biulding a shelter and settling several light lever traps. Once the belly got full enough, and the strenghts raised back, he then kept walking miles and miles again. Not without before disable all the traps.

Happent in the middle of the way that the tiredness and the low energy was strongly asking him to settle for a while. Shelter, rest, and the several ligth lever traps settled around. Seven in this spot, twelve there, five here and other eight over there.
Days went by, and no single hare nor bird captured. Patiently he tried to hunt some small games around while giving more chances to the traps. And yet, no single slice of meat to roast...

After quite a fair number of sunrises he kept going on the journey. He hadn't eaten in all that time, so he wasn't going to take the effort to disable every single trap he had settled before to keep hitting the road.

Here comes the thing. He had already left behind several forests and mountains when a feeling cought him during night time. Even starvation beeing around the corner, he went back to disable them all. And even if he knows the world sometimes has no explainations, he felt the Spirits smiling at him for his actions once he was there in the shelter, near a fire, eating the roasted preys the woods conceed to him.


55
Fellow, regarding point 1, i might have an solution.

I think that instead of cancelling the "bartening" and then dropping the axe for yourself (the same way you've picked it up) you are giving the axe to the person you're bartening with. So the villager says "okay, so there's no deal? well, i have the axe now. You won't carry unpaid items anymore"

The problem then is that the person, even carrying the axe that was in the floor, might not will to trade it away.

Tell me if that was the problem with the "misterious vanishing" of the item.

Good trips!

56
General Discussion / Re: What's Going On In Your Unreal World?
« on: July 03, 2017, 12:28:38 PM »
This fisherman got a new fine net (now has 3 - 2 from the scenario), a nice punt and began to build a small wooden place in order to smoke fishes at the south-west coast. Rather more lonely character, enjoys his free time to learn about plants and practicing to climb. Also learning how to swim better, but the waters are kinda cold still. He's seen a "perfect net" that he wants to have and several pots around. When the plants begin to blossom and to be mature enough, he'll get a pot, and a roundshield.

The area seems quite peaceful. Plenty stags around and black birds, also some hawk that always is heard but never seen. Some curious ringed seals as well, that watch him fishing. Dislike traps and doesn't know how to weild a bow properly. So he got really happy about hunting a big hare with the woodsman's axe. Now he's gladly eating some of its meat after so many fish diet and thinking about a belt after the dehaired skin gets ready.

 

57
Suggestions / Re: Regarding dog's behaviour in front of danger
« on: June 26, 2017, 03:32:24 AM »
pretty cool, shorun. Sounds really nice  :)

58
Gameplay questions / Re: Where should I look for a splitting axe?
« on: June 25, 2017, 05:09:20 AM »
Yeah, My current character is in Driik's lands and in just 3 settlements he has found plentty axes (carving, splitting, woodman's) and also fine and few masterpieces of them. Try your luck there if it is not so far from where you are. Still that item (i am almost 100% sure) you can find in every village in every culture. And remember villages re-stock their possesions every now and then. Good luck!

59
Gameplay questions / Re: Can you be a Bandit?
« on: June 23, 2017, 12:55:46 AM »
    Even if you cannot be a Njerpz by culture, eat human flesh while not starving and take someone's possessions before kill them I think you can still be quite "a bad guy" and laugh in a crazy insanely way.

  To name some of the things i do remember of reading in the old forum, perhaps it can inspire you:

 This traveller entered a city and as their not-hostile inhabitants welcomed him, he started killing them all for fun. Obviusly, this heavy armoured character was getting bored of this easy bloody task, and after killing a little child he used him as a throwing weapon. The message console displayed something like this: "You throw the grisly child corpse".
But the fun was just beginning, and for his surprise, this "new discovered weapon" made a house-wife get killed by a neck facture as the heavy weapon landed over her head.

So, perhaps it doesn't seem so maniac or psycho or devilish or whatsoever. But if you place yourself in that scenario you can get the picture, the feelings, what an spectator (her husband... the children's granpa).

Let's make shorter the next example, it's getting long:

This player (youtube video, older version) was the kind of "maximize your oportunities at any rate". He's chosen the scenario of Unfortunately hunting trip, where his dad was killed by some dangerous animal.
 A 16 years old boy going hunting to learn with his father. The beast attack and finally kill the parent. But the child just butcher the corpse, laughing cause he got some nice slices of meat.

As long as you connect with the game, you can picture really complex scenarios. Where you can act in several ways. Cowardly,  "heriocal", cold-hearted, benevolent, etc.

Lastly, i agree with the srukle 100%, That dichotomy perhaps could apply "Vietcom" or any war game. Where you can be the Freedom's soldier or the opposite (A.K.A. Vietnam, Nazi, CCCP, etc, etc). But of course, not only limitated to those.
UrW is not made to taste blood, to do GTA stuff, to be an hero or to be the bad guy.
Eventhough, perhaps you could be a really bad ass, bloody psycho in there.

60
Development News / Re: Midsummer greetings and pictures
« on: June 23, 2017, 12:34:04 AM »
lovely <3

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