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Messages - Bakkat

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31
General Discussion / Re: It's been a while...
« on: January 03, 2022, 05:44:27 AM »
No wollen shirt so far, and further along.

Not something that concerned Mila anymore as approached to two farmy villages Northeast from the purple N-warriors and North her Remilaiset folks.

Over there, so much work on fields and pretty much the daily meat stocked. And a wonderful pot...

Before get the dirt out the back of her feets and getting into the habitated lands she'd been gathering some herbs, berries and fungis knowledges, None of the last ready for ripe yet. Except the not edible ones and kinda lethal ones.

Tried talking to a small bear, it was uninterested. Another one, big bear - the carer she guessed - just snorred her back, after planting several steps and foot prints all over the small hunting-spots, and the two shelters 4 kilometers away each. She'd worried once or twice, mostly at night-time when weary... not to be so ingenious and lacking respect... But instead real curious about these mythical and great criatures. Helding a hard staff with some metal reinforce, and her woodsmen's axe. She's tall, strong and doesn't lack of agility. Somehow her inteligence is poor as everyone always told and treated alike. Might that be way she insisted on talking to animals? Like to Shift+c F3 pointing them?

Traps weren't feeding her. Nor the small games up there (just some black birds). Nor the new heavy ones nowhadays.
It's only been 16 days anyhow. Those Elks in the valley were contemplated from the exposed bones of the earth. With  a glance of joy over her face. Weather nowhadays are feeding the fields and the rivers as well, The rain is tender. There were a feline, white and fast, she knew it heard her since minutes, those clumsy steps cutting the forest in half. There it let her saw it, before banishing away. A hare played with her as well, always ahead, from here to there, never crossing the lake, and when Mila "lead" its scape towards the 5 small lever traps and the 3 loop snares, the hare just went trough so skillfully. Mila is fine just getting some darkish berries and yellowish mushrooms. As found a pretty nice little unique spot in the lake, and trying her luck with the loved staff, her scarce greenish stomach and the fishing skill, the water spirit gifted her with a good Pike.

Seeing so many big trunks lying around she started to dream about a cosy home, out there far... Something her grandma have told her once? Mila can't recall.

South... the Remilaiset homelands, after the Kaumos. Many rivers and big croocs act as barriers there? She can't recall neither.

There's no big plan. Even if two weeks ago the wollen shirt was the guide, or that pot with those growing fields draw her attention to other paths... Or the big trunks molded and gathered... with stones and shovel...

-----------------------------

I've always felt an urge to devs (Both, Great S and his well Companion) add some unexpected things, abandoned camps or random items around, new, excitment, stuff alike...
Then Mila got to see some Angry territorial bird kicking off another smaller intruder bird.
That's for me, Bakkat, beyond "Animal hunter+pray" code, or "Animal interacting between each other".
There's good spirit inside the proyect. And that's something I got to see, and also to feel.

Many many thanks to Sami and Erkka.
Feel free any admin to move the post into Story boards.
Welcome to the people that is getting into the game, this year, last year or last decade. That there's always a welcome to get inmersion in this fine deep level UrWorld has.
Thank you ¡¡¡¡

 

 

32
General Discussion / It's been a while...
« on: December 11, 2021, 03:24:30 AM »
Hi, everyone.
Today I've downloaded the game and played since years.
The love for this game haven't ended, and it feels so good to play it again.

----
Mila from the Reemiläiset just spent her first in-game day.
Did some exploration around an abandoned camp. It was really rainy.
After wondering around, picking some berries, set a snare-loop and simple traps, noticed she was sweating all the time.
Gotta took off that heavy and warm fur over-coat, beeing chest naked. Soon she'll get some lighter, perhaps a woollen shirt or so.
So far no human at sight, nor activity besides that camp.
In the way back to the shelter, spotted both a glutton and bear.
Reminded her 3 initial rituals, all of them Bear-related.
Night time is aproaching, and Mila just wonder where the road might take her.
------

Wanna thanks both developers and workers of this amazing game.
And also recalling how I've not sent any squirrel furs so far. Need to contribute economically, and yet you guy keep updating the download section for free. That's really honorable.

And lastly, hope you're all doing well.
Summer is getting closer here. And I hope that in in-game summer as well, Mila and I get surprised and get to have good experiences together.

From South America, Regards¡

33
Suggestions / Re: Build a Tower
« on: May 14, 2018, 10:04:49 PM »
if biulding a simple small log cabbin takes that long, i wouldn't really get into a watch tower

34
Gameplay questions / Re: Getting fatigued while... walking?
« on: April 27, 2018, 08:53:02 PM »
No running nor hauling.

Even beeing spring there is snow, so it surely might be it. Thanks, it was simplier than i thought.

35
Gameplay questions / Getting fatigued while... walking?
« on: April 27, 2018, 12:29:45 AM »
Got this new Character and after a battle i noticed that walking would get her fatigued.

The injuries are not serious, none has reached the yellow colour.
( minor puncture in right hip
  Bruise in right shoulder
  Bruise in left hip x 2)

Every 20 meters of walking i receive a -1% in fatigue.

What could be the issue here?

Walking normally helps recover a fatigated character.

36
General Discussion / Re: Testing ending in poisoning
« on: April 25, 2018, 10:57:32 PM »
(maybe you accidentally ate something else poisonous?)
I had some Bearpaw as well in the inventory, so it could hypothetically have happened. But i recall pretty well was just a single "raw" Naodi's.
Besides i think that you get a "confirmation sign" before eating the bad mushrooms.

37
General Discussion / Testing ending in poisoning
« on: April 24, 2018, 11:39:56 PM »
     Hi there everyone.
    I have a character that from the very beggining got interested in Naodi's mushrooms and got experimenting for months.
    Found out that eating them gets him a bit sick and also to vomit. Normally getting a small injury (-3% to -5%) that recovers alone with time.
    Consuming Meadsweet soups along eating them would decrease these episodes. And get the stomach feel way better.
    Furthermore, doing mixed mushrooms soups (Naodi's with Yellowcoat for example) would cause the Naodi's trip effect but without any vomiting nor injury.
    So that was the recreational dosis he used.
    A soup once in a while. And beyond the effects (all getting weird to the sight) nothing has poped-up as different.
    Working (fishing, making logs, contructing, traps, etc) would tend to be exactly the same as if "clean", swimming and climbing as well. I haven't noticed anything different except for the distortion in the sight.
    After some months i ate a Naodi's alone and even if i had Meadsweet to counter the effects, i got poisoned. Serious injury that scalated along time. No Meadsweet could help and now he's trying to heal by a chaman. As far as i can tell, this poisoning it's getting really serious.

    The post was to, after telling this small story, ask you all what kind of contact have you had with Naodi's mushrooms.

38
Gameplay questions / Re: Short Questions/Quick Answers
« on: April 15, 2018, 09:44:41 PM »
As far as i can remember you need two walls in order to be able to build the ceiling and floor (if not three). One wall doesn't allow you to biuld a floor

39
Off-topic / is there any Latin America people around?
« on: April 14, 2018, 01:00:10 AM »
I bet there are Brasileiros.

Is there??

40
Gameplay questions / Re: Short Questions/Quick Answers
« on: April 14, 2018, 12:51:43 AM »
strugling to find silver... Gone through 3 different cultures and nothing. Also i live in Driik's territory, which is meant to be the "richest"... or the one that holds more items aveable.

Advice?

41
Gameplay questions / Re: Short Questions/Quick Answers
« on: April 05, 2018, 11:47:10 PM »
what does work as seasoning? Tried salt but it does not seem to work

42
Gameplay questions / Re: Robbers ruin my early game
« on: March 29, 2018, 06:32:36 PM »
@Kaleva

    I recall once i had a streak where my characters always were getting robbed.
Some young ones and others with more in-game time as well.

   Once i got robbed 3 times while travelling straight south. The third time they said to me something like "You've got nothing worthy, so go away quickly".

   Most died over starvation and the rest seriously wounded trying to fight.

   The point is that i stopped playing the game for a while and then played it back.
   Got more than ten characters since then in many areas and different "professions" as well. No sight of robbers.

Edit:
 
Spoiler: show
Also facing death is something that changes over time. The first times i played i got really upset when my character died. It seemed a lot of effort for nothing, just a simple page in the ancestors that didn't reflect all the energy i've had spent on the character.
  Then, after a while, you realize that death is part of life, part of the game. It's great that the game doesn't have Save & Load stuff. You could have lost a great cabbin, masterpiece objects, a lot of skills upgrade, etc, etc, but you take it differently. Mostly learn from them, that fight back 5 robbers it's quite suicidal or that going after an sleeping bear could end with a lucky hit in the head and a brand great bear fur or it's the recklessly thing you can do. After a while each character's death it's part of their story. There will be great characters to remember, and others not so.

  Finally, you could do as previously advice, get a back-up folder each time you quit the game.

43
Gameplay questions / Re: Short Questions/Quick Answers
« on: March 26, 2018, 09:26:21 PM »
I've got a question, fellows.

 I'm ready to meet the Forest Spirit but i am not sure about the materials i can offer to it. In the description it says that it has to be silver. I've seen few items tagged with Silver on it (not sure if valuables or even armours).

 The question is do i have to offer an item tagged with "silver" on it? Or does a knife, for example, worth?

Thanks in advance

44
Gameplay questions / Re: Short Questions/Quick Answers
« on: March 21, 2018, 06:28:29 PM »
(...) He doesn't even own a knife...

There lies your answer. You might face regret u.u

45
General Discussion / Re: Borders of Unreal World
« on: November 28, 2017, 04:36:15 PM »
 I've been asking myself what would happen once reaching the edges for at least one year. I never tried to reach them, though.

 I guess this is one thing less in my list of discover-the-UrW-misteries' list.

 Regards

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