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Gameplay questions / Re: How long in game?
« on: January 23, 2020, 01:42:05 PM »
@ineedcords: You start at an age of 16, as shown by Plotinus' post above yours.
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The kilometres used on the world map can't be the same as a modern kilometre though:UrW uses a curious way of handling measurements: it rounds values up, so 10 km = 1-10, 20km = 11 - 21, etc. The same goes for inventory items.
"There is a cave in the north east, it is 10 kilometres away, about an hour's walk"
10 km/h through unmanaged forest and up a mountain? I don't think so!
If this is easy to add I'd also like European units, kgs, meters, kms, whatever. It ruins a bit the immersion to see stuff I can't interpret on the spot.Those are metric units, which is what the original post suggested. The discussion within the thread has since deviated in the direction of authenticity rather than usability for the non US crowd...
Since the game was made by Europeans I think it's more likely that the reason we don't have metric measurements is that metric measurements hadn't been invented in the iron age.Apart from metric measurements being used in the game (world map distances are in km), the currently used values of the measurement units that are used most certainly weren't the ones used at the time, and probably differed by region anyway (the English propaganda about Napoleon being a short runt while he was at about average height for the time period in reality, was partially based on the French inch being longer than the British at the time, resulting in the French numeric values applied to British inches resulting in a short man; and the current length of an inch was nailed down by a Swede who sold various tools for measurements to industries, and had to come up with a standard value from the plethora of values used, leading to a de facto settlement of the value. Both of these examples are much later than the UrW time period, and it certainly wasn't more standardized at that time).