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« on: October 24, 2020, 07:06:49 PM »
I've trapped seals in heavy deadfall traps right on the shore, and have had no reason to believe anything but land/water determines whether something can get into them (there are factors for probability, of course).
I always start my character by making as many light deadfall traps as I can make, although I haven't started any new characters since withes and the new cord logic was introduced. I tend to get occasional birds in my traps, typically on the lower edge of being enough, and no early character has ever caught enough fish to regain the calories spent fishing (although trying to fish when the island is more or less covered in traps is time better spent than idling). A three tile island may well be too small to provide enough birds to replace the ones caught.
The character that made it off the starting island probably started on a 5-6 tile island (though I used a robber start to get rid if the gear and get hurt), and I started in spring (a winter start seems to be very hard, despite you apparently finding some berries still).
I don't think I'd bother making many larger traps on such a small island, although occasional ones to break island covering trap lines makes sense, should a large animal spawn (but I don't think they would, as I don't think anything spawns in the immediate vicinity, so the only thing that could reach you are birds, and, if you're very lucky, seals or beavers).