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Messages - JEB Davis

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Suggestions / Re: Rare random dead bodies
« on: September 02, 2018, 09:32:12 PM »
There could be a quest... "My husband has not returned from hunting for 7 days, last I heard he was heading in the direction of Wolf Falls in the north-east..."  When you find the hunter, he is already dead.  Not dissimilar to the "Wounded Adventurer" quest.

I've thought for a while that it would be cool to occasionally find abandoned camps/settlements.  Some of the starting scenarios allow you to do this but it would also be neat for it to originate organically during play.
And you would get a reward for bringing back the body for her. This would be a good quest to introduce along with a new item, either a travois drawn by an animal or a smaller one or sled (in snow) pulled by the character.

Gameplay questions / Re: Sown plants disappearing after save
« on: August 25, 2018, 03:04:50 PM »
Do you think we might see something in the story section from you, Jakob?

Mod Releases / Re: Finally We have Fish cuts !!
« on: August 19, 2018, 08:13:23 PM »

Gameplay questions / Re: this game in unplayable and i'm triggered
« on: August 01, 2018, 03:03:39 AM »
Has anyone mentioned there is in-game help?
While playing...

Hit "ESC" for several options that are helpful.


Hit "?" for a comprehensive list of how to do stuff. Page down & up for 3 screens of info.


"F1" for the encyclopedia.

Modding / Re: How to spawn an animal?
« on: July 08, 2018, 05:56:15 PM »
I'm no modding expert, but after following the old & new forums for years I've never heard of anyone successfully spawning one.

General Discussion / Re: A safe place for cows
« on: July 07, 2018, 02:06:54 AM »
I echo your appreciation of the Silmarillion, and for me his best works are the tragic stories of Hurin, Turin, and Tuor, and all of the 1st Age history. Although LoTR is very excellent, from creation to the 1st Age is epic.

General Discussion / Re: A safe place for cows
« on: July 06, 2018, 01:03:51 AM »
Very creative!

By the way, your handle is awesome... Melkor's fortress.

Not bugs / Re: Animal in the forest cover quest
« on: July 06, 2018, 12:16:40 AM »
I love that description of possible animal behaviors in this situation, Sami. You have created such an excellent game with complex interactions like this for each animal. Always the potential for something new and surprising when we play UnReal World  :)

Modding / Re: Where's the Sling?
« on: July 01, 2018, 03:59:32 PM »
I have no idea if iron age Finns used slings or not, but it would seem a reasonable addition, I look forward to your mod.

Mod Releases / Re: Lurcolm's Craft Collection
« on: June 30, 2018, 05:08:20 AM »
Is it possible to attach the file here on this forum?

Stories / Re: Rauko
« on: June 21, 2018, 12:09:10 PM »
Rauko decides to turn back north, hoping to find some territory that is familiar.

Suddenly, traveling through a large forest mostly of spruces, a dirty-looking wildman sees them. By the time Rauko can drop his heavy gear and arm himself with shield, axe, and knife, Badgerbane has run to attack!

Rauko runs to the fight and is halfway there when his dog is hit two times by the man's two-handed axe and has trouble staying on her feet. By the time Rauko closes with the man, she has been knocked down and isn't moving.

Angered, Rauko stabs the red-clad man in the hip with a knife thrust, then moves over to protect his fallen companion. The whistling axe strikes Rauko in the side, but the wound is minor thanks to his mail. After trading blows a few times, the man stabs him deeply in the leg with a knife.

Wounded, and with his shield seriously damaged by the axe, Rauko is worried. As the fight goes on, he struggles to overcome the intense pain of his wounds.

The man strikes a blow to his shoulder, but loses his grip on the axe. Rauko's shield also slips from his grasp.

Both retrieve their dropped weapons and the wildman is quicker and Rauko sustains another hit to his thigh.

They trade blows a few more times and Rauko is knocked down, blacking out only for a moment. He rouses himself quickly and struggles to get up as he is hit again.

Blood on his hand is slippery and he can't hold his handaxe.

Rauko sees his father's face, calling to him...

He goes to be with his father.

Stories / Re: Rauko
« on: June 20, 2018, 10:11:34 PM »
Rauko visits two more Sartolais villages and finds they have no weapons or armor to trade, only food and crops. So the journey continues along the river until weariness forces him to stop.

The next day, he becomes certain that he's not traveling the same route as when he came down the river, this is unfamiliar land. After skirting around the large lake, he finds yet another very large lake, and is a bit lost, not finding the river again.

Badgerbane chases a hare, but can't catch it. She followed its scent in and out of spruces, startling it out of hiding, but was not able to find it in the end.

Stories / Re: Rauko
« on: June 18, 2018, 11:47:02 PM »
Caution prompts him to arm himself with his mail and new helm before heading down. He finds the man that was seen in the distance and discovers he is a Sartolais adventurer. But the man is confused and is acting strangely, talking about being lost when Rauko could see the settlements not more than a mile away. When told this, the man says he must be under a spell, covered by the forest mists that led him astray from familiar paths. Rauko says he can help get Heikki to a village.

They find a small settlement near the river, and Heikki is relieved to have that ordeal over with. He teaches Rauko a couple of tricks to use when knife-fighting.

Stories / Re: Rauko
« on: June 17, 2018, 11:04:20 PM »
A bit further along the river Rauko climbs a rocky hill and a surprising sight greets his eyes!

He's certain there is much distance still to reach Kuikka territory. Who are the people living here?

Stories / Re: Rauko
« on: June 16, 2018, 03:23:41 PM »
They travel along the river, which is about 1/2 mile to their right, taking advantage of high-ground to see the surrounding land and look for signs of any villages. Once they see an elk in the distance and then further on meet some foreigners who have some very interesting items to trade. Rauko finds something that should be very useful indeed.

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