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Mod Releases / Re: Could some one please post a link to Rain's cookbook mod?
« on: September 04, 2019, 12:03:24 AM »
Just a thought... in case you didn't try it yet, you could search the old forum.
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Just a note on distribution: i actually bought the game on Steam in stead of donating because it was easier for me, but i still prefer to use the free version from the website. That's because the Steam version (on Linux at least) only works when you launch it via Steam. I actually had quite the annoyance when i tried to play URW on an airplane, and Steam refused to start (even in offline mode) because it couldn't connect to the internet. The version of the game downloaded via steam would not start on its own.
So as for donations drying up... perhaps like me other people simply purchase via steam in Stead of donating as they consider it equivalent?
How does one update without losing the characters , is there any posts about that?Copy character's name folder from the old directory to the new version's directory. Simple as that!
That could be a good start, but how does the shaman know who's hand held the knife?I'm afraid time won't heal the villagers feelings in regards to non-returning companions, but this is not a bug either, it's just a way it is, and I'll move the thread at suggestions.
Adding mechanisms to tell the NPCs what really happened is tricky, and still even if the companions would die fairly I don't know if villagers still should always be like "He died when hunting with you? Ok, we don't mind that, here have a another hunting assistant, we wish him better luck than the previous. Hehe."
This is something to tweak/ponder in the future, but there's not an easy way to find a good consensus.
Wouldn't it be a simple case of adding a descriptor for where the damage came from? ie. deep knife cut/bit off arm. And then when you bring the body, the village shaman would examine the body to see if you were in fact telling the truth? Surely, getting killed by a bear would be different from a fight with a human?
And is there really that many different cases of death in the unreal world? Especially for NPC's?