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« on: November 22, 2019, 08:54:47 PM »
Buoidda made a pretty cool set of mods, you may have already seen them.
Keep in mind, what you see below is for UrW v3.50 and has not been updated since that version.
Buoidda's crafts 1.5+
I did further changes for my personal mod, in which you have many options for arrows.
Here is the fletching menu. There are other items needed such as the fibres. Let me know if you're interested and I could dig those up.
// Part of Buoidda's crafts 1.5+
//
// JEB modified 2018-05-17
// for UrW 3.50
// (to integrate Buoidda's with Master Mod)
//
[SUBMENU_START:Fletching]
// JEB EDITED ///////////////////////////////////////////////
.Tipped arrow. "Arrow" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-5% /30/ [patch:5]
{Arrow shaft} [remove] [patchwise]
{*Arrowhead} [remove] [patchwise] 'Arrowhead'
{Feather} (3) [remove] [patchwise] [noquality]
{Fibre from*} [remove] [patchwise] [noquality] 'Some fibre'
{Knife} <Small knife>
[NAME:Arrow]
[WEIGHT:0.1]
// JEB: was [WEIGHT:0.13]
// JEBv8.1: added %-5%
// JEB EDITED ///////////////////////////////////////////////
.Fur-fletched arrow. "Arrow" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-20% /25/ [patch:5]
{Arrow shaft} [remove] [patchwise]
{*Arrowhead} [remove] [patchwise] 'Arrowhead'
{*Fur} #0.05# [remove] [patchwise] [noquality] 'Fur'
{Fibre from*} [remove] [patchwise] [noquality] 'Some fibre'
{Knife} <Small knife>
[WEIGHT:0.1]
// JEB: was [WEIGHT:0.13]
// JEB EDITED ///////////////////////////////////////////////
.Repair arrow. "Arrow" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-5% /40/ [patch:5]
{*arrow} [remove] [patchwise] 'Arrow to reuse feathers from'
{Arrow shaft} [remove] [patchwise]
{*Arrowhead} [remove] [patchwise] 'Arrowhead'
{Fibre from*} [remove] [patchwise] [noquality] 'Some fibre'
{Knife} <Small knife>
[NAME:Arrow]
[WEIGHT:0.1]
// Be careful not to use your best arrows!
// JEB: was [WEIGHT:0.13], added {Fibre from*}
// JEBv8.1: added %-5%
.Wooden blunt arrow. "Blunt arrow" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-20% /35/ [patch:5]
{Wooden stake} [remove] [patchwise]
{Knife}<Small knife>
[NAME:Blunt arrow]
// JEBv8.1: was %-15%
// JEB EDITED ///////////////////////////////////////////////
.Birch sapling arrow shaft. "Firewood" [phys:hands,one-armed] *CARPENTRY* %-40% /15/ |-2| [patch:5]
{[NEARBY_TILE:BIRCH]} [noquality] +'Birch nearby'
{Knife}
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0], made Sapling lowercase
// JEB EDITED ///////////////////////////////////////////////
.Rowan sapling arrow shaft. "Firewood" [phys:hands,one-armed] *CARPENTRY* %-30% /10/ |-2| [patch:9]
{[NEARBY_TILE:ROWAN]} [noquality] +'Rowan nearby'
{[TILE:BUSHES]} [noquality] +'Bushes to collect saplings from'
{Knife}
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0], was ".Sapling arrow shaft."
// JEBv8.1: was %-20%
// JEB EDITED ///////////////////////////////////////////////
.Split arrow shaft. "Firewood" [effort:1] [phys:stance,arms] *CARPENTRY* %-10% /20/ |-1| [patch:9]
{Board} #1# [remove] [patchwise]
{Axe}<Carving axe>
{Knife}<Small knife>
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0]
// JEBv8.1: added %-10%
// JEB EDITED ///////////////////////////////////////////////
.Stone arrowhead. "Hunting horn" [effort:2] [phys:hands] *CARPENTRY* %-10% /30/ |-2| [patch:5]
{Stone} #1# [remove] [patchwise] [noquality] '+as a core'
{Rock} [noquality] '+as the hammerstone'
[TYPE:tool]
[NAME:Arrowhead]
[MATERIAL:rock]
[WEIGHT:0.03]
[TILEGFX:bc-arrowhead]
[PRICE:0]
// JEB: added [PRICE:0], weight of stone used was #0.2#
[SUBMENU_END:Fletching]
And more from another file that adds to the fletching menu:
//
// JEB modified 2018-05-17
// for UrW 3.50
[SUBMENU_START:Fletching]
.Branch arrow shaft. [effort:1] [phys:hands,one-armed] "Firewood" *CARPENTRY* %-20% /15/ |1| [patch:5]
{Branch} [remove] [noquality][patchwise]
{Knife}
{Fire} '+nearby to straighten' [ground]
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: keep to compliment Buoidda's fletching mod
// JEBv8.4: removed <Broad knife>
.Split stake arrow shaft. "Firewood" [effort:1] [phys:hands,one-armed] *CARPENTRY* %-15% /20/ |-1| [patch:4]
{Wooden stake} [remove] [patchwise]
{Axe}<Carving axe>
{Knife}<Small knife>
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB patterned after Buoidda's Split arrow shaft
.Rock arrowhead. "Hunting horn" [effort:2] [phys:hands] *CARPENTRY* %-10% /20/ |-2| [patch:5]
{Rock} [remove] [patchwise] [noquality] '+as a core'
{Rock} [noquality] '+as the hammerstone'
[TYPE:tool]
[NAME:Arrowhead]
[MATERIAL:rock]
[WEIGHT:0.03]
[TILEGFX:bc-arrowhead]
[PRICE:0]
// JEB patterned after Buoidda's Stone arrowhead
//.Rock-tipped Arrow. "Arrow" [effort:1] [phys:hands] *CARPENTRY* /30/ [patch:5]
//{Arrow shaft} (1) [remove][patchwise]
//{Rock arrowhead} (1) [remove][patchwise]
//{Feather} (3) [remove] [patchwise] [noquality]
//{Tying equipment} [remove][patchwise]
//{Knife} <Small knife>
//[NAME:Arrow]
//[WEIGHT:0.13]
// JEB: added [WEIGHT:], (compliments Buoidda's stone arrowhead)
// JEB: Not needed because Buoidda's "Tipped arrow" can also use JEB's Rock arrowhead
.Blunt arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* %-5% /45/ [patch:5]
{Branch} [remove] [patchwise] [noquality]
{Feather} (3) [remove] [patchwise] [noquality]
{Tying equipment} [remove] [patchwise]
{Knife}
// DEFAULT (moved from WEAPON menu)
// JEB: keep to compliment Buoidda's fletching mod
// JEBv8.5: added %-5%
[SUBMENU_END:Fletching]