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Messages - JEB Davis

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Suggestions / Re: Birch bark for crafting
« on: July 27, 2017, 12:12:29 AM »
I think there are many excellent things that have been added with mods. Of course it would be great if many of them were added to vanilla. I agree. But keeping in mind this game is a labor of love developed by one man (with help from his friends), he has decided there are many other larger improvements that keep the game growing rather than incorporate mod ideas that can continue to be used as mods easily enough. I completely agree with that course of action. There is only so much time in a person's life!

Give modding a try, it's not that bad  :)

Suggestions / Re: Material Coal
« on: July 27, 2017, 12:05:06 AM »
A case where you might want to actually handle refueling is the smoking of meat/fish, but you don't want to be tied to your homestead for the rather lengthy process (yes, you can check nearby traps, but hardly perform any quests).
This would be a neat addition for realism.

Gameplay questions / Re: Does fur spoil?
« on: July 26, 2017, 04:25:32 AM »
In which version were the summer and winter furs introduced? I've made my observation in version 3.32.
Possibly to clarify:
The next version past 3.40 will give us differentiated names for summer & winter furs.
However, they have existed in-game for (?) many versions previous to 3.40, I have no idea
when the difference was introduced.

Suggestions / Smoke From Fires Visible From Distance
« on: July 08, 2017, 04:11:50 PM »
Could we have smoke on the wilderness map from fires that lasts for the duration of the fire, plus a bit longer after it burns out?

Perhaps smoke could attract other humans just like it would in R/L.

Development News / Re: Random little additions...
« on: July 04, 2017, 01:34:28 AM »

Suggestions / Re: Confirmation before eating unknown items!
« on: June 09, 2017, 12:12:15 AM »
Yes, and let's have the option to turn the confirmation ON or OFF in urw.ini

Suggestions / Re: Focus on Endgame Content
« on: June 08, 2017, 11:59:36 PM »
Has anyone really managed to take a character to 12+ years? I have been playing the same character for almost two years or more IRL and he is only in his 4th winter...
Exactly the right question to ask!
Mine rarely make it through one year.

Suggestions / Re: Confirmation before eating unknown items!
« on: June 06, 2017, 12:04:25 AM »
Sometimes unknown mushrooms are just too tempting to pass up  ;)

(Turn off the confirmation for climbing in urw.ini if that's what you would prefer.)

Gameplay questions / Re: Skills damaged by being tired?
« on: June 06, 2017, 12:01:06 AM »
I tend to agree with you although I can't prove it, and I hope it's one of those things that is true but Sami will not tell us. Knowing every little internal modifier of the game spoils the fun for me. Just go by what is realistic, I say, and don't dig into all of the workings of the game. This works for me anyhow, and to each his/her own, of course.

Gameplay questions / Re: What skill governs crafted clothing quality?
« on: June 02, 2017, 10:28:26 PM »
And I don't think this is a bad thing, after all we are usually playing 16 year old kids that just left home.
Should we be able to make fine and masterwork items of any type, I wonder?
Perhaps that should be reserved for craftsmen/craftswomen with workshops in villages (and foreign traders).
Maybe more crafts should have quality caps on them...

Suggestions / Re: using "reputation" as currency
« on: June 01, 2017, 03:43:55 AM »
The barter system is one of the great things about this game that helps make it unique.
Why replace it with an abstract numbers-based system like other games have?

There is no currency because in Iron Age Finland there was no currency.
Reputation is already a major influence on bartering.
Guessing and figuring out what to trade is part of the fun!  ;D

Not bugs / Re: Quest Deletes NPCs from Village
« on: May 30, 2017, 02:21:38 AM »
Perhaps he was so ecstatic upon receiving the punt that he ascended to heaven.  ;)

Not bugs / Re: Milking with a Full Container
« on: May 30, 2017, 02:17:01 AM »
The bug is that you are trying to milk with a container already full.
Why is this a bug?
Your bucket being full has absolutely no effect on the cow's milk production.
If you pull the teat you get milk and your bucket overflows or like Privateer said,
you squirt it on the cats' faces and everybody is happy.
Why pick the game apart so much for trifles?

Solved'n'fixed bug reports / Re: White screen? anyone?
« on: May 30, 2017, 02:11:01 AM »
Works fine for me on XP and always has.  :)
No problem installing it either.  :)
What's so special about Win.10 anyway?  :P

Suggestions / Re: Quality of Life (for the Player) Improvements
« on: May 27, 2017, 06:34:13 AM »
1.  Changing this would IMHO be much too unrealistic.

2.  I like this suggestion.

3.  You can already do this by canceling the eating before finished. I call it "tasting" the food.

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