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Messages - JEB Davis

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226
Suggestions / Re: Trainers
« on: December 29, 2017, 05:47:06 PM »
Bravo, nice ideas!  :)

227
Stories / Re: Mik
« on: December 27, 2017, 10:35:09 PM »
Another day of travel brings him back home, and he checks all his traps, which are empty.

While eating and looking out the kota door flap, Mik sees the badger. This is a good time to venture onto the ice and maybe get a shot at the little trap thief. Carrying only light gear, he's halfway across the ice and it seems safe, so he goes to check on his north-shore shelter.

No more sign of the sneaky badger, only lots of fresh tracks. This is starting to dig at Mik's pride as a hunter.


228
Suggestions / Throwing (key command)
« on: December 27, 2017, 08:44:42 PM »
Can we get "1" and "2" keys (after hitting "t") mapped to throwing weapons that are already wielded?
This would be quicker and also intuitive, rather than having to pick the weapon from the list.

229
Stories / Re: Mik
« on: December 26, 2017, 04:58:01 PM »
Moving on back toward the west in the morning, Mik shoots a squirrel out of a tree with a blunt arrow. After walking all day, he has seen no other animals or persons. A fallen tree in a frozen mire will be his heat for the night after he begins tanning the squirrel hide.

Still a bit uneasy after yesterday's "spirit" sighting, Mik decides to sacrifice the squirrel meat rather than eat it.


230
Stories / Re: Mik
« on: December 26, 2017, 05:18:47 AM »
I don't really have much advice worth giving you on the snares. Usually my characters' snares seem to work pretty well, and they usually have under 25 skill. The snares vary in quality from normal to poor.

1. The traps are set in areas where birds have been observed, but mostly in random locations.
2. Some are baited with berries and some are not baited at all.
3. Some are placed in berry bush tiles and these seem to work best when the berries are ready for picking.
4. Typically, they kick & reset their traps every week or so, and I think that helps.

231
Solved'n'fixed bug reports / Re: 3.50b2 ram milk
« on: December 26, 2017, 05:02:41 AM »
 :o    T. M. I.  :o

232
Solved'n'fixed bug reports / Re: 3.50b2 ram milk
« on: December 25, 2017, 08:47:38 PM »
 ::)
Did someone just assume the gender of that member of the Caprinae family?

233
Stories / Re: Mik
« on: December 25, 2017, 01:56:33 AM »
The weather is bitterly cold now. The fire on which he burns the Njerpezit's body in honor of Kalma keeps him nice and warm. On the trip back home carrying the dead man's equipment, Mik thinks he should wear warmer clothing when venturing out now. Perhaps tomorrow he will do that... now he still has time to go adventuring eastward as originally planned this morning.

Having traveled further east than ever, he meets some traders but makes no trades with them. Then the land becomes a bit mountainous. From a small peak, he sees a figure and descends to see who it might be. Nobody is found in the woods below and no tracks in the snow. Perhaps it was a spirit?



The light is failing so Mik makes a shelter for the night. He sacrifices one of his dried bear cuts to appease the spirit, if it was one, and also mouths rituals requesting the forest spirit to allow him to sleep there and to keep him safe through the night.

Mik wakes early, having slept well in the shelter.

234
Stories / Re: Mik
« on: December 23, 2017, 07:42:00 PM »
Early next morning, he catches 3 perch with his ugly fishing rod, then fashions a bunch of arrow shafts from a board for the rest of the day. He sleeps without any dreams and wakes in the wee hours.

It's about 5 weeks until the middle of winter. There is still not much snow, so he heads out for a bit of exploring to eastward.

It's still early morning when from a hilltop he spots a man about 800 paces ahead toward the east. Mik drops his fur overcoat, water, and other stuff, then goes to investigate. Sneaking through the forest he sees one of the foreign enemy scouts, well armed with spear, axe, and bow. The man is unaware of Mik and lays down to rest, his head on a tree trunk.

Mik decides to drop his bow and sneak up with mace and shield. The man must be drunk or very confident in his safety because he doesn't wake up as Mik raises his mace to smash his skull. The man dies without waking... the 12th Njerpezit to fall.


235
Using 173 cm for your height makes the tree approximately 23.1 meters (75 feet 9 inches)  :)

236
Looks somewhere around 75 feet (23 meters), maybe a bit more since I don't know how tall you are.
Very nice looking tree... beautiful, in fact.
 :) :D

237
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 22, 2017, 10:37:27 PM »
The toughest squirrel I've encountered.

Shall we call it a... wait for it... R.O.U.S. (Rodent of Unusual Strength)?
I don't think they exist.  ;)

238
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 21, 2017, 03:38:16 AM »
The toughest squirrel I've encountered.


239
Stories / Re: Mik
« on: December 19, 2017, 02:11:59 AM »
Mik spends the next 2 days cutting and splitting firewood, making a water skin out of bird leather, making cords from a ratty old overcoat, practicing with mace & sword, eating roasted elk, and keeping warm. The badger is seen out on the ice again. Making arrow shafts in the evening, the badger comes sneaking around, but a hasty grab & throw of a spear misses.

Morning dawns cold & cloudy, and the roasted meat is gone so Mik goes hunting and soon spots an elk. He moves closer and loses sight, but drops his mace, shield, and water skin near the lakeshore and readies his bow & broadhead arrow. Fresh tracks are found, but they are too confusing so Mik waits on high-ground for another sighting.

After some hours with no sign of the elk, snow is falling and Mik is cold. He heads back home emptyhanded.  :(

240
While I usually don't vote the middle choice in polls because the vote doesn't sway it one way or another, this time I did. Here is the reason: Sami has been developing the game very nicely for a quarter-century and I'm constantly impressed with each new version.

Implementing spouses sounds like a massive task that includes many other game developments, the biggest of which, IMHO, is an A.I. that can play like a complex bot in order to make a believable spouse. Because a spouse that behaves like village NPCs wouldn't really be worth it.

Keep up the good work with your own priorities, Sami :-)

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