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Messages - JEB Davis

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211
General Discussion / Re: Migrating to new version
« on: February 01, 2018, 04:13:08 AM »
That's what I was thinking, but just wanted a confirmation before stuffing things up!
Of course, I could just make a backup copy of everything, couldn't I, hehe.

212
General Discussion / Migrating to new version
« on: February 01, 2018, 01:55:33 AM »
Is migrating an existing 3.40 character to 3.50b2 as simple as copying the character's folder into the new version's install folder?

Does copying the ANCESTORS folder also preserve all the history of dead characters?

213
Suggestions / Re: Ability to sit.
« on: January 30, 2018, 02:21:11 AM »
I've thought of this many times too, although not sure what priority it should have in development.
You could sit while fishing and in your punt also.

214
Gameplay questions / Re: Stuck in punt by Ice sheets
« on: January 30, 2018, 01:02:13 AM »
The quaff command also works for making a hole in the ice.

215
Stories / Re: Mik
« on: January 28, 2018, 01:08:18 PM »
As you can imagine, it's a long, thirsty, cold way back home for Mik in the frigid weather and a seriously injured leg, so I won't bore you with details.

So far, Mik has made the journey home and has been resting in his kota for several days.

Perhaps he should have searched for magic mushrooms rather than the pot  ;)

216
Stories / Re: Mik
« on: January 22, 2018, 02:45:55 AM »
The robbers must have dragged him away from their territory so he could
not tell any local villagers about their threat.



Mik is too wounded to stand up, but fortunately he still has clothing.
He knew the fight would not end well before it began, but he gave the
outlaws a good pounding before falling.


217
Not bugs / Re: Skins
« on: January 21, 2018, 05:27:00 PM »
And likewise, it's hard to imagine an empty water skin weighing 4 pounds. There would be some leather wasted in the process of cutting it to shape, so perhaps requiring 3 pounds to construct, and weighing 1 to 2 pounds when finished might be better.

218
Stories / Re: Mik
« on: January 20, 2018, 09:03:16 PM »
Climbing back to the hill where he dropped his extra goods to hunt the bear, he scans the trees and sees movement... yes, it's a bear. Mik decides to give this hunt another try, but can not find the bear after going back into the woods. Back on the hilltop, he gathers his gear and watches until late morning and gives up.

The extra weight of his lamellar is a burden on long journeys but he shudders to think what that bear's paw and teeth would have done to him without it.

He continues traveling north-west and he's pretty sure to be in unexplored territory. The sun is going lower and he heads back east to one of the villages he has visited. It's a small family with only one kota, and Mik trades a squirrel fur for 8 roasted deer cuts, then sleeps until the small hours of the night.

In the early hours, Mik wakes and heads north-east. The morning is briskly cold and the snow is less than knee-deep. Just as he was stopping for a short rest, there is a man who looks dressed as an owl tribesman ahead among the spruces.



The man doesn't see Mik as he puts down some of his items and readies his longbow to be safe. Stealthily turning to his left, Mik sees another man with a bow and takes a few steps back toward trees. Then another bow-armed man comes in view... these must be renegades!

So far Mik has not been seen. Heart pounding, he backs away and moves behind trees, checking in all directions. Then disaster! He can not find a way through the trees and the robbers are just out of sight.



The renegade chases after the arctic fox. Then Mik tries to crawl south out of the dead-end, but is spotted and the robber demand his possessions. Mik refuses and a fight ensues against the first robber wielding a northern spear. A second robber joins the fight with a big axe and things start going bad for Mik when he takes a nasty cut to his knee!

Then Mik hears the skull crack as he downs the second robber with a mace blow to the eye.
His mace and shield are damaged now from blocking so many attacks.




Mik drops his shield and his mace breaks!

The 3rd robber comes into the fight with a staff and hits Mik several times, but inflicts little if any injury. Mik disables the spear wielding man with two axe blows to his hip and begins backing away, blocking with his shield as robber #3 drops his staff and wields first an axe, then a knife.



Mik manages to stumble backward between two trees and continues to fight but isn't landing any blows with his axe... he's too injured and fatigued.



The injuries he has sustained become too much and Mik falls, unable to do anything but feebly defend himself against the two renegades.



The fight ends and Mik wakes... where is he?

219
General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 01:05:06 AM »
I can't seem to last the first year.

Usually:
a. killed by wolves
b. fighting one-too-many Njerpezits
c. a new version comes out and I want a fresh start
d. lose interest and want to try a different approach
e. character loses the will to live and walks into the sea

220
Stories / Re: Mik
« on: January 14, 2018, 07:25:20 PM »
Thanks Blxz, I appreciate it. I'm trying to use a minimum of words because pictures are so much better.
--------------------

Missing his mother's hot soups and stews, Mik decides he could try some simple cooking... if only he had a metal pot. There is not much snow yet to make travel difficult, so he starts off to visit the villages he knows of. But he's not sure if any of them will have a metal pot to trade.

Before leaving, he checks all his traps and then remembers to pulls up his net, which has caught a single bream, which he brings along.

The first Owl village to the south warns him about robbers nearby in the forest. In the 2nd, he trades a hunting bow for a nicer handaxe than what he owns. Weary, he sees the 3rd village from a hilltop in the distance, they will give him a place to sleep. No metal pot yet.

Next morning, heading north-west, he spots a small bear and hits it with a broadhead. It charges and he dons shield and mace (a bit late).



The bear hits him in the chest and flees, with Mik in pursuit.



The wound and fatigue are troublesome so he slows to a walk and keeps the bear in sight while he pauses for a rest when possible. The bear escapes into thick spruces and Mik must follow it's tracks warily. The tracks lead him in all directions through spruces, pines, heath. He has another opportunity with his bow, but misses.



The tracks lead all the way back to where his 2 fine broadheads lay in the snow. In this area, the tracks become too numerous and confused, and Mik gives up the chase because he just can't keep up with the bear well enough trudging through the snow. At least his best arrows are recovered.

221
Stories / Re: Mik
« on: January 13, 2018, 12:26:22 PM »
Mik's expert bow skill finally pays off... the badger falls!
A short chase across the ice and the critter becomes his next meal.


222
Stories / Re: Mik
« on: January 03, 2018, 03:56:03 AM »
Mik has now begun making another sacrifice to Kalma in the form of a spear target, and has the frame finished. He then sets his net out in the frozen lake. Fresh fish will be a nice change. It's a little warmer this morning, and he's wearing a fur overcoat now and is comfortable.

Yes, the badger has been seen again but is still elusive.


223
Gameplay questions / Re: How can you get an axe early game?
« on: January 01, 2018, 08:54:54 PM »
I don't like to state the obvious, but nobody else has mentioned you can make your own stone axe. Probably can't make boards with it, but it is useful.

224
Stories / Re: Mik
« on: December 31, 2017, 04:31:53 PM »
The badger is too wary for Mik to sneak very close, so next day he tries hiding in the kota while looking out the doorway. He has two chances and misses both times.


225
Gameplay questions / Re: Short Questions/Quick Answers
« on: December 29, 2017, 08:16:14 PM »
Quests happen when talking with any villager, you won't get them only from a sage. Just do the regular greeting conversation and at random intervals someone will mention something that will lead you to a quest or to another villager that needs help/has a quest.

They should happen much more frequently than 1 or 2 per year, but not every time you visit a village.

The news.txt in your game folder will give more info from Sami about quests and the new rituals.

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