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Messages - JEB Davis

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Suggestions / Re: Cattle Pulled Sled
« on: March 26, 2020, 03:28:28 AM »
Yes, this is on the list of future plans by the devs.

Gameplay questions / Re: Newbie player questions (not a modder)
« on: March 25, 2020, 07:49:01 PM »
It's no problem to ask questions. It's just difficult to answer specific ones if a mod is being used when we don't know what mod it is, so just mention what the mod you're using is when asking.  :)

Modding / Re: Bow Balance question
« on: March 08, 2020, 01:14:26 AM »
Try a search of this and also the old forum. Many have gone down the path you have started treading and tested/analyzed bows until the cows came home. I remember them doing it, but didn't pay attention to any results because it's not my play style.

(edit: spelling)

What an amazing project. When I'm old and retired, I'm sure I'll still lurk the forums, excited by the next update. You guys rock! :)
My sentiments exactly!

Few people in this world are able to take a dream like yours and create a great work, big or small.
Sami and Erkka, I consider you to be fortunate men, although I'm sure it has not been an easy road to follow.

Bug reports / Re: transporting heavy objects on wilderness map
« on: February 28, 2020, 05:45:35 PM »
Well, I don't think you should be able to pick up anything from an adjacent overland map, as that would mean extending your arms 100 meters or so (I haven't even tried).

Hehe, yes indeed. That's a feat only Mr. Fantastic (from Fantastic Four.) would be able to pull through.
Or perhaps Inspector Gadget!

I also think dropping items on the world map should continue to be allowed.

Back in school, in a fight on the bus, I gave a kid two black eyes with two right jabs. It's doubtful the punches actually touched his eyes, but along the lines of Plotinus' post, they landed in the eye-socket.

Picture the OP's kick to the spectacle helm. If the kick lands on the helm and forces the helm into the face, it could cause damage to the eye similar to the punches.

Gameplay questions / Re: Various questions from a new player
« on: February 13, 2020, 10:47:54 AM »
Sorry for the wet blanket, PALU.
I must have been in a strange mood... *Urist sketches pictures of a different time, in an unknown, almost unreal world.

Gameplay questions / Re: Various questions from a new player
« on: February 13, 2020, 02:22:45 AM »
Does either raw meat or cooked meat or both spoil more quickly on the ground than it does in your possession?

Is dumping raw meat or cooked meat in a hole in the ice so it won't spoil as quickly a viable thing to do?

Has anyone done an in-depth spoilage analysis? Like the exact date when food starts spoiling again and exactly how long food lasts at various times of year, and whether it's actually weather-dependent or simply date-dependent.

Does the 'wrap yourself in furs' while sleeping message confer any actual tangible bonus to the quality of your sleep or is it just flavor?

Edit: And another:

Do the foreign traders despawn or do they just move around very slowly? If they despawn, do the same ones reappear somewhere else or is that particular group with those particular items not coming back?

Hmmm, I just realized I forgot to put my clothes back on after I cooked up the reindeer. It was nice of the villagers not to mention anything.
Haha, is your character extra hairy? Maybe they thought it was an animal?

My only answer to your questions is that I don't know about the spoilage, 'wrap yourself in furs' does improve something, I think they despawn at some point, and I doubt the same ones would reappear, they wander though.

I know this didn't help you. But just so you know, I deliberately DON'T want to know analyzed details because that goes against my style of play. Have you read any of my stories, perchance? Those would *illustrate* my playstyle if you're interested.

* They have lots of pictures!

Gameplay questions / Re: Various questions from a new player
« on: February 12, 2020, 11:04:04 PM »
Likewise, if roleplaying and had only visited that village rarely enough to be a stranger to them, I would use the shelter. If well known to the villagers, I would use the common building.

Development News / Re: Start-of-the-year post
« on: January 28, 2020, 01:33:13 AM »
  We're having a similar winter here in Michigan. It didn't really freeze until well into December and we're still having most days with high temperatures above freezing and nightly lows only just below freezing. Not much snow either.
  I'm working on clearing the invasive Asian Bittersweet vines from my property... a Herculean job I can only do in the winter because I seem to be allergic to them during the growing seasons.
  Oh, and your Ugri Archer videos inspired me to take up archery starting about 3 months ago! Using my father's bow made for him in the 1950's which is still in very good condition. I'm really enjoying target shooting in my barn, which is a 17 yard distance, and I manage to average 60-70% hits on a letter-size paper, shooting 48 arrows 2-4 times per week.
  Would it be a bother if I emailed you occasionally about archery?

Suggestions / Re: [Suggestion] Metric measurements
« on: January 22, 2020, 09:56:33 PM »
If this is easy to add I'd also like European units, kgs, meters, kms, whatever. It ruins a bit the immersion to see stuff I can't interpret on the spot.
Those are metric units, which is what the original post suggested. The discussion within the thread has since deviated in the direction of authenticity rather than usability for the non US crowd...
Likewise, if the game was only in metric, the immersion would be ruined for me.
I have no problem with a metric option, as long as the option for English units remains.
How about a setting in the prefs so you can choose your default.

Suggestions / Re: Flooding
« on: January 20, 2020, 12:39:02 AM »
That's a fabulous suggestion, Plotinus!

Suggestions / Re: [Suggestion] Metric measurements
« on: January 15, 2020, 02:52:53 AM »
How about things such as...

An arm's length of cord.
The distance looks like about 30 paces to the target.
It's about a stone's throw away from you.
The cabin is a day's walk away.
The spear is about a man's height in length.

That's how I imagine people would judge things back then, but I'm not a historian.
I see them using common objects and things from daily life to relate distances.

General Discussion / Re: Just wanna be loved...
« on: December 27, 2019, 01:15:41 AM »
... So, I looted the Njerp, against whom I did nothing in the fighting, and I skinned/butchered his dog. (I'm assuming it was the Njerp's dog because the villagers were fighting it, not one of their own that got hit by them and turned on them) ...
Maybe the key to this is in your assumption. Is it possible the dog was a village dog?
Otherwise, it's still within the realm of what could happen in real life, it seems.

Suggestions / Re: Spotting smoke
« on: December 26, 2019, 01:11:46 PM »
I think Sami mentioned a while back that he was planning to add spotting smoke as a future improvement, but I can't direct you to the post.

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