661
Development News / Re: Random little additions...
« on: July 19, 2017, 02:43:32 AM »Quote from: Sami
Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Cubs and calves have been added for relevant wild animal species eg. elks, bears, reindeer, hares etc.
Did I missed something?
...
- added: winter skin/fur descriptor
And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally
also an indication of wintertime furs and skins within the item description.
For example:
"Fine winter fox fur" or "Poor winter bear-skin"
so I drop the axe.
I don't think they'll eat a whole carcass, except for fish (which are treated differently by the game). You have to butcher the animal, and then they'll eat the cuts of meat regardless of preparation (raw, cooked, dried, etc) or state (fresh, stale, spoiled).
It's only wild predators that won't eat cooked meat - dogs have no problem with it.
so i should not trow carcasses to my dogs.
does this count for the spoiled verions of cooked meat to? can i trow some dried meat at them, and expect them to eat it when it's rotten?
There are no markers on local map, and this is a problem when dropping items when zoomed-in. When marking something I use description like "skin in eastern most kota". But how to describe location in a forest? So local marker (high visibility item) is a thing.