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Messages - Privateer

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631
Gameplay questions / Re: Village Dogs
« on: November 20, 2017, 01:24:10 AM »
I don't know that you can "adopt" them. You can leash them but I don't know if they will bond to you as a purchased dog does.

632
General Discussion / Re: Is it possible?
« on: November 15, 2017, 07:09:39 PM »
not sure if it will help but there is an old hardware setting in the options file.

633
General Discussion / Re: Do NPC care?
« on: November 10, 2017, 05:51:29 AM »
Yes, they don't care.

A couple versions back they were endowed with the knowledge to wear better gear if you give it  ::)

634
Bug reports / Re: Sleeping dog followed me on wilderness map
« on: November 02, 2017, 12:53:32 AM »
My sleeping dogs follow me in RL, dragging to where ever I'm going them plop back on the ground.

635
Bug reports / Re: No visible floor on a mountain
« on: October 28, 2017, 07:53:49 PM »
 Though the "floor" graphics don't change, the "function" of "floor and ceiling" perform as intended. So more of a nuisance than a bug. imo

636
Modding / Re: {* cut} for fish?
« on: October 12, 2017, 08:21:49 PM »
I believe it would be:
Code: [Select]
{Raw fish}and a weight amount.

Fish cook whole and are not divided into a standard portioning like cuts.

I see. There isn't any way of going around the weighted amount? So it would just be for example 2 fish, no matter the size of them? Is it only because of the same weight, that the {* cut} works in the first place?

 A count of raw fish or a weight amount of raw fish would both work.
The reason {* cut} works is due to "name pattern matching". Since mammal meat is all converted to "something cuts".
Fish retain their original naming; roast trout, roast pike etc etc. making a pattern match impractical.

637
Modding / Re: {* cut} for fish?
« on: October 11, 2017, 07:46:36 PM »
I believe it would be:
Code: [Select]
{Raw fish}and a weight amount.

Fish cook whole and are not divided into a standard portioning like cuts.

638
Yeah!

639
Suggestions / Re: Add "wetness" penalty to clothes
« on: August 31, 2017, 07:45:35 PM »
Some other reads on this topic from the past;
Sweating and clothing http://z3.invisionfree.com/UrW_forum/ar/t6607.htm
Ice Cold Improvements (Dev thread) http://z3.invisionfree.com/UrW_forum/index.php?showtopic=6524

640
Bug reports / Re: Empty container and loose contents
« on: August 31, 2017, 04:48:36 AM »
@wolfman00
Here you go; Arrow quivers ~ containers in my sack has been added here :)

http://www.unrealworld.fi/forums/index.php?topic=785.0

641
Bug reports / Re: Empty container and loose contents
« on: August 23, 2017, 09:04:01 AM »
 In my quiver mod I demonstrate a method to put "solid" objects (arrows) into a container (quiver) and retrieve or draw arrows to be fired from the quiver. However, EMPTYING the quiver through "container" menus would destroy the contents. 

642
Gameplay questions / Re: Short Questions/Quick Answers
« on: August 18, 2017, 09:21:39 AM »
snip..
Also, for my previous question about murdering an unarmed old man, that was not an issue of ease, it was an issue of ethics. Is it right? Some would say he doesn't deserve two houses and five fields, but some would say I don't either, and they're already his. Will he ever die of old age?

He won't die of old age.
As to the ethics of attacking an unwitting victim can only be answered by you. Maybe he will be your best friend in the game, a reliable hunting companion, a comfort during flu season, Or maybe he's a giant douche.. Who knows :D

643
Gameplay questions / Re: Short Questions/Quick Answers
« on: August 17, 2017, 11:29:18 PM »
Still 3% (ticks) per day per skill afaik

644
Gameplay questions / Re: Short Questions/Quick Answers
« on: August 15, 2017, 10:19:27 PM »
Definitely not as severe as hypothermia, but I think that if you've been Sweating a Lot for too long your fatigue goes up faster... thought I noticed it a long time ago so I'm careful to not get too hot. Its probably not real, but I'll start watching for it.

I also have a very quick question, should I murder a lone old man for his two buildings and 5 field tiles? He doesn't even own a knife...

Spoiler: show
There is currently no ill effect of heat in the game thru v 3.40 [stable]


Lone settlements are easy prey, as long as there is no road to other settlements.

645
Gameplay questions / Re: Short Questions/Quick Answers
« on: August 14, 2017, 06:12:27 PM »
I've had at least one case of hypothermia where my character started to get confused from the cold.
Its warning you will die very soon if you don't get warm. I don't think it does debuff us somehow if sweating does not though.

Depending on what you mean by "debuff" and having been in situations where I'm trying to get wood and light a fire while "hypothermia" is setting in.
Feels like the second biggest debuff behind and enemy "behind" you.

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