Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Privateer

Pages: 1 ... 24 25 [26] 27 28 ... 46
376
Not bugs / Re: [3.60 Beta] Amount of bark from a birch seems low
« on: September 18, 2019, 01:30:35 AM »
The harvest seems dynamic (range) I harvested two (2) trees  next to each other w/knife(decent) and got 75' and 86' respectively.
The weight(s) were just over 1lb

377
Modding / Re: [3.60 beta] Is "Rope" still a valid base object?
« on: September 17, 2019, 02:31:16 AM »
I think the supported non-mod items are:
#72 Birch-bark rope
#73 Rope
#74 Cord
#75 Leather rope

378
Modding / Re: [3.60 beta] Mod language "assist"
« on: September 17, 2019, 12:38:03 AM »
It's in the news file I believe:
Quote
- modding add: header tag to specify companion help possibility for do-it-yourself crafts and building

        There is a new tag to be used in biy_* and diy_* headers:
     
        [assist:value]

        This defines maximum number of companions whose labor input can help to shorten the working time
        as described above. The value can be 1, 2 or 3.

379
Modding / Re: [3.60 beta] Use # feet of cord
« on: September 16, 2019, 10:42:59 PM »
I think I saw it was:
 =#=

so,
{blah cord} =15= [remove]
consumes 15 ft of cord

380
Gameplay questions / Re: Domestic Animal Tasking
« on: September 13, 2019, 03:15:55 AM »
Since the game didn't give credit for the pig (Instantly completing the task) I'm gonna say 99.8% sure you need another animal.

381
So since you've got your rant out of the way.

IF you want to actually show, tell or fix something that 'may' be real.
1) Zip your character folder
2) Depending on size either email it to Sami with a calm description of the events, OR upload it to a free share like tinyfile and email the link to Sami with a calm description of the events.

3) Wait for a response

382
Looks recoverable, There you go!

383
Modding / Re: Desire for more
« on: August 27, 2019, 07:14:47 PM »
Maybe someday I can finish this;


384
Since this was changed (fixed) to allow it
Version: 3.20 (stable)
Released: 22-Dec-2014
The ability to select 'who' on that tile has been lacking and it's a very good and timely suggestion.

385
Gameplay questions / Re: Stuck on an island?
« on: August 19, 2019, 10:43:16 PM »
Wow, that does sound like a tough challenge.
So many things.. Depend but
Depending on the size of the island.. Maybe lay some random pits, in the hope of trapping some robbers.
You could fight them and see where they dump you.
You could stock up on rocks and javelins and stone axes and mount an attack throwing everything at them.

Just spit balling
Good luck!

386
 I've considered similar things to what you suggested, mainly for other mods. However, unfortunately you can not 'detect' NPC's through the provided mod interface at this time.

 Probably the main reason there is no wool collection in game (via mod) yet.

387
Maybe to many different item slots vs weight limit?

388
I can help you find them. What are their names?

389
~if~ you have a fireplace you can smoke the meat which takes about 10 days less to complete.
~if~ a village is close by you can also smoke meat at their fireplace.
(smoking and drying both require cord)
You can roast the cuts but will loose some to spoil, figure you can eat about 9 cuts a day and roasted spoils fastest of cooked food.

~if~ you have a cellar you can place raw or cooked food in to make it last longer before spoiling.

As for the hide; curing is generally used to preserve hide(s) to be processed later (preventing spoilage)
Both leather and fur can be used for cordage. A hide can be worked into a fur 'OR' leather but not both.

390
I tried to comment on every file that was changed.  I'm sure I still have a mistake or two left in there somewhere, too :P

Nice work! Always felt more decor would be a great add.

Pages: 1 ... 24 25 [26] 27 28 ... 46
anything